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mathias

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuPoCmTeJoFoTwCo
201017IslandsSpace Islandcompo1162.762.062.892.593.611.501.50
200915CavernsCavernMinerThingyThingcompo243.593.943.123.592.911.532.382.5724
200914Advancing Wall of DoomEscape from LHCcompo553.243.182.884.352.942.083.503.002.943.33
200813RoadsCrazy taxi puzzling gamecompo173.503.503.364.433.072.923.002.863.152.503.50

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by mathias

mathias leaves an average of 14.5 feedback comments each event.

LD18 — Enemies as Weapons (1)

Hacking4Dummies by madpew 2010-08-23T08:21:00

Hell yeah.

************** Ausnahmetext **************
System.InvalidOperationException: Die Sequenz enthält mehrere übereinstimmende Elemente.
bei System.Linq.Enumerable.Single[TSource](IEnumerable`1 source, Func`2 predicate)
bei LD18.Achievements.GetTitle()
bei LD18.WinForm..ctor()
bei LD18.GameController.ProcessReward(Int32 Reward)
bei LD18.pnmServerControl.Picture_DoubleClick(Object sender, EventArgs e)
bei System.Windows.Forms.Control.OnDoubleClick(EventArgs e)
bei System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
bei System.Windows.Forms.Control.WndProc(Message& m)
bei System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
bei System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

LD16 — Exploration (22)

Topsy Turvy by Draknek

Really really hard.

Forest by increpare

Was it actually a game? Seemed more like wondering around in a (pick your own city) museum of modern arts.

Apocalypse Adventure by Hempuli

Really hard. Awkward controls, I never know what I should click and when. Nice amount of content done in such a short time.

Penguinagain by dock

That was cool. Altough I don't think you're very nice teasing the penguins by placing the food just above their heads. :)

Deep Field by Gilvado

Quite cool game for such a simple thing, I hope you continue this. Reminds me a bit of Strange Adventures in Infinite Space.

Redwalk by Sophie Houlden

Nice start, I wish there was a game in there.

Jimmy's Adventure by Wiering

Nice graphics. A few pixel perfect jumps required could've been fixed. Otherwise, just needs more content and gameplay elements.

Scouting only! by stRana

(It's the most fun part of Civilization for me too btw., I usually stop playing after that.) I had difficulty understanding what each of the tiles represented and the controls were really hard. I could complete it easiest just by running from wall to wall.

Soundscape by Atomic

Great idea, but too hard for me to actually have the patience to finish it. Maybe it would've been more playable if you'd use stereo sound. And maybe defining turning a bit better, I had no idea how much every press turned the player.

Do you see it? I saw it by cptalbertwesker

Had the potential to be a fun game, but the technical implementation leaves it a bit weak. I was constantly getting stuck everywhere and eventually ended in a room in the house from where I couldn't get out. Funny sound effects and lots of bugs to find.

Explorium by MoltenMustafa

Graphics were nice, fun to look at. I could've used some more things to do. And a minor point, in readme.txt you say that you got the ambience sound from some website when technically we are supposed to make all sound ourselves. (not that I care, just thought I'd let you know)

Ezo by C418

Very good audio, otherwise I don't really get it, sorry. Is there game in there or is it just a multiple choise experience?

Zelnick by ianh

I wished that it would've moved on a bit faster, interesting otherwise.

MindPloration by Risko

Nice use of the theme. I explored different pathways and eventually got to "my son" and the dead end text, I guess that was it? I felt that I didn't have much choises to do gameplay wise.

Hole Jump by Alex

Reminds me of the recent aaaaAAaaaAAAaaA game. Could've used a bit more something to do.

I Never Missed Anyone Until They Were All Gone by Cosr

Didn't really figure out what to do, maybe there wasn't anything since its unfinished. Nice idea for an art style, keep working on it!

This is Infinity by cactus

The brain damage inducing flashing gfx make this unplayable for me. And like others have said, audio should be really done by yourself.

5 Colors: Pandora by Jordan Magnuson

Nice complete game with a good idea supporting it. The controls were a bit too "fiddly" for my taste though. I didn't have the patience to continue after I would've had to start backtracking the levels. (Thanks for the youtube footage so I could actually see it played through!)

EchoExplorer by refrag

Loved it. The small bits of dialogue gave it life.

Drowning by ronsho

Quite an interesting and a bit scary even, but was there a game in there?

the light at the end of the tunnel by ippa

Was interesting until I got stuck inside ground.

Cat Planet by chuchino

Not very innovative gameplay wise, but very fun and funny, love the cats. Bonus points for great music tracks too! Way too hard for me to actually finish it.

LD15 — Caverns (30)

I'm In A Cave by havchr

Dunno about the game, but the music makes it worthwhile! :)

Ascent by Terry

Short but relatively fun. Quite difficult to jump where you want to. Thanks for the checkpoints! :)

Into the Pit: The Endless Caverns by mklee

Nice pixel graphics. Double tapping didn't seem to respond always which cost me some health a few times.

Rock Warrior by tonic

Nice tech.

Caves And Bombs by erik

First impressions were in the "oh no" range, but after I got playing, it was pretty fun! The player controls were a bit off, but overall, good stuff and I managed to finish it too (which isn't ofthen with LD games :))

A Matter Of Life Or Death At The Caverns Of Deep And Dark by ragnor

Unplayable, the player warps around extremely fast from wall to wall (and sometimes through walls).

below the house by dessgeega

Nice! Loved the flashlight vs. texts and how it came together at the end.

caveskid by allefant

Doesn't work on my machine, I get "Invalid raw matrix. Matrix must be invertible." from my debug flash player. And when I try to play it, the tunnel just flashes for one frame and goes away.

Excavatorrr by Hempuli

Cool retro feel, like it altough the controls were a bit klunky.. but that's just keeping it authentic. :)

NICE CAVE! by dock

Simple labyrinth game, good for what it is. Got through without frustrations. Great penguins. :)

DiggR by drZool

The flooding level was a really really cool game meachanic! The bomb was a bit unnecessary and I didn't use it all after the start. If it had a bit more interesting levels and much more polish, this would best of compo material.

Cevern0048 by Sophie Houlden

Great work technically and artistically! Gameplaywise it gets too monotonous pretty soon.

Angry Caverns by HybridMind

Simple, short, to the point. Timer on the levels was a bit annoying.

Treacherous Caverns by eugman

Lack of other players kills the game a bit, maybe you could've done computer controlled bots too?

Grue by sol_hsa

Oh, I get it! It's a puzzle game, you have to modify the source to win? :)

Dwarf Caverns by Frimkron

A bit difficult to keep track of where you are going. A compass or an automap would've been nice. I would've liked to see how it ends but got frustrated pretty soon.

Fake Gold by BlademasterBobo

Loved the idea, really cool!

Sally Spelunker in CAVE EXPLORER by Christine Love

Ooooooookaaaaayyy..... :)

Key-Verne (A journey to the center of the Earth) by yanngordon

Nice idea, execution would need much more polish to really be fun. Too unforgiving now, the enemies are so fast.

Token Cavern by CodeJustin

That was... weird... It could use some more time making the gameplay more interesting, now it's pretty slow and boring.

Kavern Keeper by jarnik

Was rather short and easy, over before I really even got the gameplay. Nice idea, I wish you'd have had the time to develop a little further.

Thingy Munching by NeiloGD

Loved the graphics, bigger resolution would have been nice. :)
Gameplay was a bit slow, tho.

Roundabout RandaBat by Fifth

Interesting idea. I didn't really get when it would collect the stars after holding space and when not, or if it was just strange collision detection. I felt it would've needed a bit more suspence or some other elements to keep it interesting.

Mr Monocle And His Marvelous Madcap Underground Race by deps

Way too difficult, at least for me. Points for doing it in Ruby. :)

Cavern Retreat by SwiftFalcn

Is there a goal? I felt that I could've gone on infinitely if I'd wanted to.

The Eternally Grey by ippa

Didn't install on my Vista 64bit, the exe just did nothing.

Secret Cavern by chuchino

Nice atmosphere overall, solid entry. Finding the secret passages was a bit hard sometimes, it reduced the platforming to just hugging the walls and firing. I died just after the part in the screenshot and gave up because the continue point was so far behind and it stripped me of my items. The jumping was a tad annoying, I never seemed to hit where I was aiming at. Anyway, very good work for 48h entry!

Cave of Dinosaurs by AtkinsSJ

Nice idea for the killing mechanic, but too little done to make it as a game really.

Caverns of Venus by Endurion

Fun game! Just goes to show that as long as you get your controls in shape, even a simple game can be fun. Sound effects were the only thing that really annoyed me. :)

Cave Fishter by DrPetter

Really hard to control the thing. Good music.

LD13 — Roads (5)

Night Cruising by PsySal

I really liked this one, everything about it! Intro/Outro is just great, driving is a lot of fun!

Bulldozer Blitz by Orangy Tang

Nice, I enjoyed playing it. But, the slow-building bulldozer is kind of annoying.

DEAD END Will be at by OblivionCry

Nice screenshot and models. Gameplay ... not so.

Puzzle Road! by jlnr

no sprungschanzen? :(

CoMuTor by HybridMind

He, okay, was fun. If you hold down alt after you jumped you automagically eat the person that escapes from the wrek - easy 6k points :)