Foon → Ludum Dare Explorer → LD15 → Fake Gold

Fake Gold

By blademasterbobo

Percentile
CategoryRankScoreCountLD15Ever
Innovation24.334899.298.8
Fun123.734891.485.0
Overall223.604884.371.1
Theme483.484866.651.2
Graphics1302.11479.84.0
Audio1341.00140.00.0
Humor1271.70208.53.6
Community1371.41174.98.7
Coolness33072.221.1

Ratings received

OverallFunGraphicsInnovationThemeAudioCommunityHumor
33353
32144
55155111
34123
22232
35244
554554
111211
33144
241421
55455
43254
5535214
55254
45354151
5455
34232
34352131
11111111
34244111
23142111
33344
452533
33143
43455
55354111
44244121
23143
331421
22142
33144
34143
53355
43154
44254111
331423
45255
44353
45154113
55355111
44243
45343111
44354
553553
54453
54354
43244111
33354111

Comments

forddefect

Freakin Awesome. Totally addicted.

nilsf

Very cool game, it sorely lacks polish.
Source is missing.

gavolot

I really like the idea. As mentioned above, could do with some polish and finishing-off.

sparky

Very interesting to see how the level looks later on.

It doesn't strike me as particularely fun though.

graner

Super awesome concept! You got the idea instantly and I really liked to play it through :)

kobel

I'm glad you decided to finish this, and I really think these different enemy types were a brilliant stroke. Each of them serves their role very well in keeping you moving. Zooming out is of questionable utility sometimes, as it's impossible at the widest zoom either to see yourself on a white background or to see the gold on a white background. Perhaps those important parts could be marked in some way on the zoom out.

hempuli

I really LOVED this idea!

gogsi123

Wow there's some really interesting mechanics going on here. This is really great.

morre

I love the idea! It could definitely use a bit of polish, but the concept's clearly demonstrated and the game is fun to play for a while. With some additional work, I think you're really onto something here.

sf17k

It's tricky to quickly align myself with a tunnel. The difficulty jumps from cake to unplausible when the gold lands in an area full of bees, but that's partially my fault for making too many wide tunnels. It was fun figuring out the enemies.

sparky

Bobo, this is really, really awesome. If you were to do a more polished version, what would you change? Sound? It feels very self consistent as it is, I'm not sure exactly what could be altered.

Gold turning into enemies (and recycling your passageways) is amazing, and you also have a fun zooming mechanic. This works really well.

fishy49

Excellent concept! The lack of graphics is really too bad, though. Reminds me of that old Windows game where you had to get to the cheese without the cat(s) catching you.

glever

kinda cool, though not very hard.

entar

It's cool how, by the time the game is over, there are these cracks and burrowing tunnels all over the level. Could use some better graphics, but good concept.

erki

The concept is awesome! Really really clever!

grahamedgecombe

Seriously, that was great. Some weirdness with the zoom and things, but a surprising amount of fun. Pretty original take on the theme too.

noyb

Awesome idea. Nice execution.

drymarti111

Neat idea!

galinho

This game is deceptively good, nice job Bobo. The variety in the enemies was cool. I also like how you inadvertently end up creating these crazy looking caves by the time your down along with the green guys' help.

fydo

No source? :(

mathias

Loved the idea, really cool!

mjau

I think I hit a bug the first time I played. The perspective jumped around seemingly at random whenever I got some gold, sometimes even leaving the player offscreen. It worked fine on subsequent runs though.

funkyjive

This game is pretty hard, and pretty neat honestly. Took me a few iterations to figure out what was going on. I actually came close to winning (I think), but during what I believe was the final round, I got what I believed to be the last gold only to discover that there were two golds which spawned inside the first zone, full of red guys. What a way to go out, though. Chased by everyone around the map.

cpowell

Some nice ideas here.

terry

Absolutely fantastic idea - I gave you a five in innovation!

dessgeega

i like that the player's actions determine the layout of the caverns and the locations of their inhabitants, and i like that every action the player takes has an effect on the world. showing the player the full map at the end of the game is really appropriate.

objelisks

Awesome game. Gets pretty intense once the green ones come out.

radix

oh man this is more intense than Turtle Paint

foureyes

Really interesting. It's a great concept. I kept wanting a way to fight back against the enemies. Very well done.

simon

Awesome, awesome idea. It was like a crazy blend of Pac-Man, a Tron lightcycle game, and Turtle. REALLY cool. I would love to see a polished-up post-compo version.

ondrew

Cool and addictive game. The zoomed version feels a little too slow.

daithi

My only complaints is that it's a little too easy to die when you're trying to thread the needle between enemies and you move forward one space more than you anticipated. Otherwise freaking awesome.

hybridmind

Wow.. this entry is brilliant. Glad I found it with 4 minutes left in the voting time limit! I love so many things about this game. The strange world you create. The awesome recursive / zoom feeling of level progression. The mechanic of digging speed versus open running speed.

I feel the biggest thing holding this back right now is a little bit frustrating switching between digging and running when you are trying to really book it away from the bad guys. I got really far in this game and in the end gave up because I could find what must have been like 1 gold pellet left.

I actually felt really fear and tension on some of these levels and that is impressive as they were frickin dots chasing me to congrats to you on compelling game play! :)

Would love to see a future version of this for sure. Awesome work and quite imaginative!

EDIT: Oh.. I didn't know you could zoom!!! I wonder if that would have helped me... must play again.