Leave me alone by iingemar 2011-12-20T14:48:00
Nooooooooo!
Foon → Ludum Dare Explorer → Users → ippa
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Cm | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 27 | 10 Seconds | The adventures of 10 seconds | compo | 10 | |||||||||||
| 2011 | 21 | Escape | The Escape | compo | 51 | 3.59 | 3.31 | 2.78 | 3.75 | 3.25 | 3.81 | 1.53 | 3.10 | 3 | ||
| 2010 | 19 | Discovery | Unexpected Outcome | compo | 72 | 3.19 | 2.81 | 2.69 | 3.63 | 2.94 | 3.80 | 2.33 | 2.10 | 1 | ||
| 2010 | 18 | Enemies as Weapons | GNORF | compo | 18 | 3.58 | 3.58 | 3.50 | 4.00 | 3.58 | 1.92 | 2.89 | 3.67 | 1 | ||
| 2009 | 16 | Exploration | the light at the end of the tunnel | compo | 31 | 3.26 | 3.42 | 2.68 | 3.42 | 3.32 | 2.22 | 3.53 | 3.29 | 19 | ||
| 2009 | 15 | Caverns | The Eternally Grey | compo | 46 | 3.31 | 2.97 | 3.50 | 4.07 | 2.59 | 3.11 | 2.79 | 2.13 | 13 |
| Year | MiniLD | Theme | Game | Rank | Co | ||
|---|---|---|---|---|---|---|---|
| 2011 | 24 | Pick 'n' Mix | Unwavering, HTML5game | ||||
| 2009 | 14 | Comedy and Tragedy | Ghost | 100 |
ippa leaves an average of 5.6 feedback comments each event.
Nooooooooo!
Short and unique :), kinda like it. Nice balance too.. I had to give a few tries before I finished it.
The moving/jumping felt a bit flimsy to me, I didn't feel 100% in control which maybe it one of the most important things in a platformer.
Otherwise you have a good lil platformer going here. Just that I kept dying (which to me felt like) cheap deaths.
I think I made it: "A WINRAR IS YOU"? ;)
Well, now it's proved, labyrinths get at least 3x better with lava.
I'm not sure but I think the lava was flowing faster and faster too? Easy to way to make it harder and harder.
I also liked that you Could get stuck on corners, actually made you "plan" your movements.
The lava could also work in your advantage, explicity showing you a section Not to move into.
I can't help to wonder what other obstacles one could have added to the simple labyrinth base to make it even more challanging.
Nice game!
Really cool idea for a game. I think you could have polished it more though. The gameplay boils down to just following the fence with the mouse over and over again in hunt for prisoners. Some more elements of gameplay should make it more fun.
Still, a great start with an unique idea.
Nice gfx and awesome music, I got annoyed when the police-sounds disturbed it :P.
At first I thought the controls was hard, but I mastered them after just a couple of minutes. I expected low inhertia .. even though I time after time noticed it was very high :).
The flying police trucks (hmm) had it easier then our hero, they could just pass through buildings.
Reached level 5 before it got to hard for me. Nice game!
Congrats on your first finished game!
I think you're off to a very good start even though the game itself could have more gameplay.
This is a cool idea, with an unique touch on how to control the hero. but way too hard.
As others have pointed out, it should be easier in the beginning. You see a lavapit and die 0.1 seconds later :).
Very good mood, the ambience, the music fits. The wolf comming does create a sense of urgency :).Especially when you're in a thick part of the woods and can hardly see yourself.
I never understood how to "escape" though. I tried going in 1 direction for a long time.. then I tried another direction, niether seemed to get me anywhere. It seemed neverending.
Care to let us in how you actually get out? :)
Amazing ambient game. Music added a lot. Nice pixely animations.
The story engaged me, I wanted to see how it ended.
I think I picked the wrong color in the end though, I was going for love cause I thought it was the "right" answer to save the earth.. but I think I picked spirit :).
Are there different endings?
Very cute (and slightly odd) gfx. The gameplay could probably have been more polished, felt a bit random :)
Decent little puzzler game. Solved easy and medium levels! Would have been nice beeing able to restart after death with the keyboard, so I don't have to reach for the mouse every time.
The music drove me crazy after 30 secs, hah ;)
I felt the monsters could have as well been visible, do you could plan your moves better. It would still have been a hard game probably :).
smart lil puzzler ... thought I was stuck @ level8 but then I tried a new route and finished it :D. Music is a good fit, but repeats maybe just slightly early.
Really smart lil puzzle game. Sometimes it just seems impossible, but you can really beat it by thinking 1 step ahead of the enemies.
I played it to the finish, which I think is a compliment! :)
Only got 5/8 goldcoins though. The music was a bit repetative, but also lowkey so I didn't go crazy over it. It was just there, adding to the athmosphere.
We had slightly the same game-idea, but Very different implementations :). I think you're off to a nice start, but needs more challanges.
hah, this is great.. truly terrifying when stepping on a big spider :D. Love how such a simple game can make a big impact.
Supercute.. I love the atmosphere. I just had to play it until the end.
I thought the ending would be something other actually, but in either case, very nice.
What happens if you take the tunnel.. you really do start over on the flowerfield? :)
you and your fancy three-dimensional computer graphics .. I'll play this later ;).
decent mini-game. Without reading any instructions I still pretty quick got how the game was played (and this is always a good thing :P..).
You detect loot with your sonar on SPACE, but that also draws enemy missiles. At first I thought I had to fly into the loop to pick it up (and that was hard since the ship turn very slow).. but then I understood once detected you also get it.
I think the missiles was a well-balanced enemy.. they were quiet hard to shake, and the best way to get rid of them seemed to be to get more missiles onto the screen, colliding them.. which I think was a nice "action-puzzle"-thing :).
So well done, more variation wouldn't hurt though :).
(Btw, you commented on my game here: http://www.ludumdare.com/compo/ludum-dare-19/?action=rate&uid=1087 ... you can JUMP with UP-ARROW. That will get you past the beds and all the other terrain. Good luck!)
I liked the idea, and the vehicle controls was just right. And good fit for the theme.
But I drove around for on maybe 50%+ of the planetes for 5+ minutes straight without finding anything except rocks/dust and +45 of zinc. Wasn't clear what zinc was for, selling later I figured :P.
Maybe you could throw the player a bone earlier on, letting him find something to get a taste of how stuff worked.
And a mini-map once on a planet, maybe with classic RTS "fog-of-war".. I had no idea how big each planet was, was I driving around in circles etc?
I think some tweaks could really make a big impact on the overall fun.
(Btw, here seems to be the easiest way to reply to your comment so you see it. You commented on my game here: http://www.ludumdare.com/compo/ludum-dare-19/?action=rate&uid=1087 ... you can JUMP with UP-ARROW. That will get you past the beds and all the other terrain. Good luck! )
Pretty hard :). I like the enemy scanners-idea. Could be more polished, wouldn't mind seeing what I shoot for example :p.
Cute little minigame, just enough challenging. I played for quite some time but only managed to get down to 12 seconds :).
Hahah, totally amazing stuff! :D Bi di di di Di ... di di ... di di...
LD27 — 10 Seconds (1)
Time Flies Straight by mrspeaker 2013-08-29T15:40:00
I just die after 10 seconds. I can't seem to find anything, or reach anything (including the orb).
I need a hint! :)
Btw, I've updated the hint on my game, you couldn't figure out how to fance ;). Seems like we are really lame with solving eachothers games :P