Foon → Ludum Dare Explorer → Users → ippa
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 27 | 10 Seconds | The adventures of 10 seconds | compo | 10 | ||||||||||
| 2011 | 21 | Escape | The Escape | compo | 51 | 3.59 | 3.31 | 2.78 | 3.75 | 3.25 | 3.81 | 1.53 | 3.10 | 3 | |
| 2010 | 19 | Discovery | Unexpected Outcome | compo | 72 | 3.19 | 2.81 | 2.69 | 3.63 | 2.94 | 3.80 | 2.33 | 2.10 | 1 | |
| 2010 | 18 | Enemies as Weapons | GNORF | compo | 18 | 3.58 | 3.58 | 3.50 | 4.00 | 3.58 | 1.92 | 2.89 | 3.67 | 1 | |
| 2009 | 16 | Exploration | the light at the end of the tunnel | compo | 31 | 3.26 | 3.42 | 2.68 | 3.42 | 3.32 | 2.22 | 3.53 | 3.29 | 19 | |
| 2009 | 15 | Caverns | The Eternally Grey | compo | 46 | 3.31 | 2.97 | 3.50 | 4.07 | 2.59 | 3.11 | 2.79 | 2.13 | 13 |
Hahah, totally amazing stuff! :D Bi di di di Di ... di di ... di di...
Cute little minigame, just enough challenging. I played for quite some time but only managed to get down to 12 seconds :).
I liked the idea, and the vehicle controls was just right. And good fit for the theme.
But I drove around for on maybe 50%+ of the planetes for 5+ minutes straight without finding anything except rocks/dust and +45 of zinc. Wasn't clear what zinc was for, selling later I figured :P.
Maybe you could throw the player a bone earlier on, letting him find something to get a taste of how stuff worked.
And a mini-map once on a planet, maybe with classic RTS "fog-of-war".. I had no idea how big each planet was, was I driving around in circles etc?
I think some tweaks could really make a big impact on the overall fun.
(Btw, here seems to be the easiest way to reply to your comment so you see it. You commented on my game here: http://www.ludumdare.com/compo/ludum-dare-19/?action=rate&uid=1087 ... you can JUMP with UP-ARROW. That will get you past the beds and all the other terrain. Good luck! )
@Zilix: "everthing but white is collidable"-crammed for space ;)
@ExciteMike: yes yes..! thanks for understanding this. I think it's a good puzzle-element that shouldn't be too hard to solve. Good job for cracking it!
@k_wright, @Endurion: You JUMP on arrow up guys! =)
@arielson: I love how you played it through even though you thought you were stuck! :) (damn, that was alot of th[r]ou's)
Ye the dude should have auto-climbed 1-pixel steps, you basically have to jump all the time now.
I kind of liked the basic idea of my ending but the production could have been better :].
@randommine:
Thanks! :) Even simple ambientmusic does add a lot to the mood of the game I thhink.
There's no trick-jumping or ceiling/wall bouncing per se. What you use on the outside is that you need to stand Below a cliff to get as high up as possible for the jump, then jump up but also left then right. If you would have jumped right up you would have hit the cliff.
About the not so well-defined path outside, mm.. the theme was "Discovery" hehe ;). Glad you pressed on to the end! I wish I had some more time to polish the ending, but I think the point got across.
@ACodeGerm: Thanks a lot man! :)
The knocked over chairs was actually a remnant from where I didn't know where to take the story/ending. In the story I ended up using, they didn't serve any purpose. My biggest challenge was creating a mini-story that would evoke some kind of emotional response... (at least in My breain). not very easy.
A level is basically just a picture made in paintbrush. I scale it so it appears retro/bigger. Then I do get_pixel(player.x, player.y) .. if it's white, continue to fall down. If another color, stop falling (player hits ground). If you download the source you'll find 3 pictures for the 3 levels in media-dir. The magic combination to make this happen is Ruby + htttp://libgosu.org/ + https://github.com/banister/texplay . Check into Ruby, you'll loev it :).
And ye, hitting 'R' in game would reload the level (the image) so I could easily test new level-elements without restarting the game.
Pretty hard :). I like the enemy scanners-idea. Could be more polished, wouldn't mind seeing what I shoot for example :p.
decent mini-game. Without reading any instructions I still pretty quick got how the game was played (and this is always a good thing :P..).
You detect loot with your sonar on SPACE, but that also draws enemy missiles. At first I thought I had to fly into the loop to pick it up (and that was hard since the ship turn very slow).. but then I understood once detected you also get it.
I think the missiles was a well-balanced enemy.. they were quiet hard to shake, and the best way to get rid of them seemed to be to get more missiles onto the screen, colliding them.. which I think was a nice "action-puzzle"-thing :).
So well done, more variation wouldn't hurt though :).
(Btw, you commented on my game here: http://www.ludumdare.com/compo/ludum-dare-19/?action=rate&uid=1087 ... you can JUMP with UP-ARROW. That will get you past the beds and all the other terrain. Good luck!)
@kevglass: http://ippa.se/webgames/the_escape/spoiler.txt :)
@Daniel X. Moore: there actually is a way of Not having to guess ... :].
@sfernald: JS is crazy fast nowadays, I could have done more. But first day was lost due to a servercash, so I basically did this in 10 hours. I also kind of like the minimalism of the gfx :).
What FPS did you get? It's very smooth here in Chrome.
@Danik: oh, I love knytt. knytt, spite its simpleness, is a game where I just can walk around, watch the gfx and listen to the ambience.
you and your fancy three-dimensional computer graphics .. I'll play this later ;).
Supercute.. I love the atmosphere. I just had to play it until the end.
I thought the ending would be something other actually, but in either case, very nice.
What happens if you take the tunnel.. you really do start over on the flowerfield? :)
smart lil puzzler ... thought I was stuck @ level8 but then I tried a new route and finished it :D. Music is a good fit, but repeats maybe just slightly early.
Very cute (and slightly odd) gfx. The gameplay could probably have been more polished, felt a bit random :)
Amazing ambient game. Music added a lot. Nice pixely animations.
The story engaged me, I wanted to see how it ended.
I think I picked the wrong color in the end though, I was going for love cause I thought it was the "right" answer to save the earth.. but I think I picked spirit :).
Are there different endings?
Really smart lil puzzle game. Sometimes it just seems impossible, but you can really beat it by thinking 1 step ahead of the enemies.
I played it to the finish, which I think is a compliment! :)
Only got 5/8 goldcoins though. The music was a bit repetative, but also lowkey so I didn't go crazy over it. It was just there, adding to the athmosphere.
Really cool idea for a game. I think you could have polished it more though. The gameplay boils down to just following the fence with the mouse over and over again in hunt for prisoners. Some more elements of gameplay should make it more fun.
Still, a great start with an unique idea.
Very good mood, the ambience, the music fits. The wolf comming does create a sense of urgency :).Especially when you're in a thick part of the woods and can hardly see yourself.
I never understood how to "escape" though. I tried going in 1 direction for a long time.. then I tried another direction, niether seemed to get me anywhere. It seemed neverending.
Care to let us in how you actually get out? :)
I think I made it: "A WINRAR IS YOU"? ;)
Well, now it's proved, labyrinths get at least 3x better with lava.
I'm not sure but I think the lava was flowing faster and faster too? Easy to way to make it harder and harder.
I also liked that you Could get stuck on corners, actually made you "plan" your movements.
The lava could also work in your advantage, explicity showing you a section Not to move into.
I can't help to wonder what other obstacles one could have added to the simple labyrinth base to make it even more challanging.
Nice game!
We had slightly the same game-idea, but Very different implementations :). I think you're off to a nice start, but needs more challanges.
The moving/jumping felt a bit flimsy to me, I didn't feel 100% in control which maybe it one of the most important things in a platformer.
Otherwise you have a good lil platformer going here. Just that I kept dying (which to me felt like) cheap deaths.
Short and unique :), kinda like it. Nice balance too.. I had to give a few tries before I finished it.
This is a cool idea, with an unique touch on how to control the hero. but way too hard.
As others have pointed out, it should be easier in the beginning. You see a lavapit and die 0.1 seconds later :).
hah, this is great.. truly terrifying when stepping on a big spider :D. Love how such a simple game can make a big impact.
Decent little puzzler game. Solved easy and medium levels! Would have been nice beeing able to restart after death with the keyboard, so I don't have to reach for the mouse every time.
The music drove me crazy after 30 secs, hah ;)
I felt the monsters could have as well been visible, do you could plan your moves better. It would still have been a hard game probably :).
Congrats on your first finished game!
I think you're off to a very good start even though the game itself could have more gameplay.
Nice gfx and awesome music, I got annoyed when the police-sounds disturbed it :P.
At first I thought the controls was hard, but I mastered them after just a couple of minutes. I expected low inhertia .. even though I time after time noticed it was very high :).
The flying police trucks (hmm) had it easier then our hero, they could just pass through buildings.
Reached level 5 before it got to hard for me. Nice game!
Nooooooooo!
st33d: how would you dance with only the arrow-keys?.. you can solve it :). Also, hint-URL added.
@mrspeaker: The hint is now a clear instruction on how to solve it.
@mrspeaker: I hope you're "Oh, why didn't I think of that" when you read the hint! ;)
Pixel perfect collision is made possible with the HTML5 canvas, but I use www.jawsjs.com to interact with it.
@mrspeaker: Hm.. I might have overestimated how tricky the puzzles could be for ppl to solve/enjoy them. Point taken.
In my head there's only one logical way to dance in a game where you have very limited abilities to move. I tested it on one friend and he solved it, but I should have been tested more :).
The planks... In real life, how would you break a plank? Applying pressure to it? How would you best do that with the limited controls. Also it might not break on the first try. But I guess I could have indicated it took damage.. cause I bet you tried jumping on it.
With 20+ games to play the patience for bit harder puzzles is probably very low.
I agree it's too hard (obviously with 2 ppl stuck so far), but I don't agree there's No logic to the puzzles, there is :). Thanks for the kind ending-words, I spent a lot of time fine tuning the controls/pixel-terrain-physics :)
I just die after 10 seconds. I can't seem to find anything, or reach anything (including the orb).
I need a hint! :)
Btw, I've updated the hint on my game, you couldn't figure out how to fance ;). Seems like we are really lame with solving eachothers games :P