FoonLudum Dare ExplorerLD19 → Unexpected Outcome

Unexpected Outcome

By ippa

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CategoryRankScoreCount
Audio153.80
Theme443.63
Overall723.19
Humor992.33
Fun1042.81
Graphics1062.94
Innovation1272.69
Community1722.10
Coolness1811

Comments

vdogamez 2010-12-20 04:37

I don't see what was so wrong with the results that he felt he needed to take them away. I would be happy to see that.

moops 2010-12-20 16:01

Very atmospheric, really liked the minimalist style.

zillix 2010-12-20 19:05

This was neat. I was amused that to traverse the starting area, you had to climb on top of chairs and tables... they must really be crammed for space!

ippa 2010-12-20 19:05

@Zilix: "everthing but white is collidable"-crammed for space ;)

excitemike 2010-12-21 22:25

Almost stopped thinking I couldn't get anywhere after teleporting outside, but then realized I could kind of jump around corners.

ippa 2010-12-22 14:40

@ExciteMike: yes yes..! thanks for understanding this. I think it's a good puzzle-element that shouldn't be too hard to solve. Good job for cracking it!

k_wright 2010-12-24 00:14

I tried playing it but as soon as I start I'm stuck floating above my bed, not able to move.

endurion 2010-12-24 14:52

Same problem as k_wright here, can't move anywhere; floating above a bed from the start.

ippa 2010-12-24 16:39

@k_wright, @Endurion: You JUMP on arrow up guys! =)

terry 2010-12-26 13:52

Loved the music. Gave you five points for that, which I haven't done for anyone else yet!

endurion 2010-12-27 06:50

@ippa: Thanks, I tried that, but the player was completely stuck. He was floating and could not move with any keys (I mashed all over the keyboard). Seems to be some weird timing bug maybe.

arielsan 2010-12-29 01:12

I liked how you made the pixelated level, however it was hard to move through it, in some point I thought I was stuck but there was another way.
The ending reminds me some movie I will not tell because I hate spoilers.

ippa 2010-12-29 16:12

@arielson: I love how you played it through even though you thought you were stuck! :) (damn, that was alot of th[r]ou's)

Ye the dude should have auto-climbed 1-pixel steps, you basically have to jump all the time now.
I kind of liked the basic idea of my ending but the production could have been better :].

endurion 2011-01-01 07:25

Yay, I can play it now :)

Thanks for the fix! Nice engine, cute story.
The most prominent problem is the constant jumping. It would really help along if the player could walk up 1 pixel steps. Other than that very nice. I would've loved to see a bit more of interaction, but solid game for 48 hours.

randomnine 2011-01-01 19:25

Interesting little platformer. The music was good.

The fact that you can air-jump if you run off a cliff or bounce off a ceiling isn't obvious, and it seems strange that the tricky jumps once you make it outside rely on that. I think it'd be nice to make the movement a bit less precise and controllable and make the tougher jumps rely on the player mastering that instead of getting the awkward air-jump timing.

I wasn't sure where I needed to go once I got outside, and a few wrong turns led me back to starting a long section over again. I found that demotivating, but pressed on :D

acodegerm 2011-01-01 20:54

Enjoyed the game, loved the aesthetic. Nice little narrative.

Were the knocked over weird looking chairs and weird debris around the lab a result of the experiment?

Not really familiar with Ruby, would have loved to see a timelapse of this one. I imagine you created a level editor you could paint in and play at the same time?

Very nifty.

ippa 2011-01-02 16:01

@randommine:
Thanks! :) Even simple ambientmusic does add a lot to the mood of the game I thhink.

There's no trick-jumping or ceiling/wall bouncing per se. What you use on the outside is that you need to stand Below a cliff to get as high up as possible for the jump, then jump up but also left then right. If you would have jumped right up you would have hit the cliff.

About the not so well-defined path outside, mm.. the theme was "Discovery" hehe ;). Glad you pressed on to the end! I wish I had some more time to polish the ending, but I think the point got across.

ippa 2011-01-02 16:08

@ACodeGerm: Thanks a lot man! :)

The knocked over chairs was actually a remnant from where I didn't know where to take the story/ending. In the story I ended up using, they didn't serve any purpose. My biggest challenge was creating a mini-story that would evoke some kind of emotional response... (at least in My breain). not very easy.

A level is basically just a picture made in paintbrush. I scale it so it appears retro/bigger. Then I do get_pixel(player.x, player.y) .. if it's white, continue to fall down. If another color, stop falling (player hits ground). If you download the source you'll find 3 pictures for the 3 levels in media-dir. The magic combination to make this happen is Ruby + htttp://libgosu.org/ + https://github.com/banister/texplay . Check into Ruby, you'll loev it :).

And ye, hitting 'R' in game would reload the level (the image) so I could easily test new level-elements without restarting the game.

philomory 2011-01-06 01:49

A nice game; as noted by others, the music was very fitting. I have to admit, when I got to the end and found out the research results, I wasn't entirely sure what was so upsetting about them, but story works nonetheless.

sos 2011-01-11 01:21

Best Ms Paint dungeon EVAR!