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The Eternally Grey
The Eternally Grey
By ippa
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Innovation | 25 | 3.50 | 28 | |
| Theme | 8 | 4.07 | 29 | |
| Fun | 60 | 2.97 | 29 | |
| Graphics | 98 | 2.59 | 29 | |
| Audio | 34 | 3.11 | 28 | |
| Humor | 42 | 2.79 | 19 | |
| Overall | 46 | 3.31 | 29 | |
| Community | 109 | 2.13 | 23 | |
| Coolness | 85 | 13 | | |
Comments
Really cool idea, the intro and messages were nice touches.
However I didn't like the gameplay that much: you never seem to have enough stalactites and they're never at the right place. Also it's frustrating when the miners come in, take three steps and start digging, perhaps minerals should only be available in the middle area.
Now that's something I haven't seen before.
It really needs a few tweaks though, as nilsf said: Sometimes you're simply helpless since the stalactites are at the wrong places.
Awesome idea. I felt really violated by those evil miners.
There are other game like this one, you could make the window smaller so it could runs faster.
Very awesome! Everything was great!
more stalactites!
but yeah, kind of a creepy sound to it and i feel oddly sinister slaughtering the miners. nice concept!
I found it a bit hard to aim my attacks, and would prefer it if the stalactites fell faster of if the collision checking was more generous.
I love the atmosphere. The music is perfect, and the intro adds a lot to the game too.
Perhaps if you had a regenerating supply of both stalactites and stalagmites, represented by numbers, and you could click on the ceiling or floor and it would shoot out immediately -- meaning you could attack anywhere at any time. As it is, it's much too easy to just have nothing to attack with where they're mining.
Didn't install on my Vista 64bit, the exe just did nothing.
Got 8000 something. It was pretty fun for a while. Good ambience. Suits the theme very well. Pretty innovative.
Ok, so the gameplay could use a little work (it's really damn hard to aim those things), but it's an awesome use of the theme, very original, and I like the music quite a bit too.
Neat idea, but it would have been more fun with more stuff to do. Maybe cave creatures you can unleash or something.
Atmosphere was great, ambient sound was very fitting. Loved the concept. The distance between the roof and the floor made it really hard to judge whether or not the spikes were going to hit them.
Great atmosphere and emotional touches with providing the cavern's perspective on the 'children' being stolen. I had a fun time playing this through a couple times. Liked the music and your take on the Cavern theme. I picked a similar theme idea for mine in that the player plays as the cavern. I enjoy seeing how even with that premise we both explored very different aspects of that concept. Like the area of effect of the big stalactites. Gives a bonus for waiting all that time. It is tricky to aim that high and it seems rather geared in the humans favor but perhaps that is just sad but true commentary on life? ;)