FoonLudum Dare ExplorerLD19 → DiSub

DiSub

By k_wright

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CategoryRankScoreCount
Community114.0013
Coolness176
Innovation1622.4020
Fun1632.4520
Theme903.2520
Graphics563.3520
Audio912.6118
Humor2131.3611
Overall1252.7919

Comments

fireslash 2010-12-20 03:53

Fun little game. Could use some better instructions and maybe some UI improvements, but amusing none the less. Also the missles should probably OHK, since they're little threat right now.

mitch 2010-12-21 06:16

It was a fun game overall :)

endurion 2010-12-21 15:47

Nice game. The balancing is a bit off. Right now the missile are a hefty threat, the sonar's reach is quite big and it's way safer to simply travel all over pressing space all the time.

Would be nice if the missile would leave some time for actually tracking with the sonar ping.
Still, a pretty, solid entry.

k_wright 2010-12-23 04:06

Thanks for the feedback so far!

Once the holidays are over I'll be spending my spare time working to improve this game. So far I've got a few plans for tuning and balancing. As well as spending more than 2 minutes on HUD elements... wouldn't mind making new models either.

I've been rating games like crazy and looking forward to more comments.

the-jack 2010-12-23 21:02

Addressing the issues you've mentioned will make this gem really shine.

Congrats on completing the LD48!

dertom 2010-12-25 22:35

Can only agree to Endurion! The missiles are way too hard as you don't have a chance to get to the stuff you found by sonar! But a bit of ballancing and afterwards you would have a nice little game! Good work!

ippa 2010-12-26 16:52

decent mini-game. Without reading any instructions I still pretty quick got how the game was played (and this is always a good thing :P..).

You detect loot with your sonar on SPACE, but that also draws enemy missiles. At first I thought I had to fly into the loop to pick it up (and that was hard since the ship turn very slow).. but then I understood once detected you also get it.

I think the missiles was a well-balanced enemy.. they were quiet hard to shake, and the best way to get rid of them seemed to be to get more missiles onto the screen, colliding them.. which I think was a nice "action-puzzle"-thing :).

So well done, more variation wouldn't hurt though :).

(Btw, you commented on my game here: http://www.ludumdare.com/compo/ludum-dare-19/?action=rate&uid=1087 ... you can JUMP with UP-ARROW. That will get you past the beds and all the other terrain. Good luck!)

devenger 2010-12-30 02:14

Functional, but not quite fun yet. As the dominant strategy is to just move and hold space, there's very little game (except to find some efficient scanning pattern perhaps). Still, seems close to something interesting - I look forward to updates. And well done for getting a 3D game out in 48 hours; my basic understanding of mathematics suggests this is about 50% harder than a 2D game. ;)

danik 2011-01-06 21:53

Nice little game, as you say it's a bit unbalanced.
It would be cool if you could move the sub quicker and in more directions (sideways movement maybe), making it more of an action game. As of now it's impossible to shake of the missiles, and far too easy to make them collide.

Btw, protip: hold space + up and rake in the score. :P