FoonLudum Dare ExplorerLD21 → Super Kommandant Exteme

Super Kommandant Exteme

By nothinggames

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CategoryRankScoreCount
Theme144.00
Innovation573.64
Community1452.94
Coolness1833
Audio1972.44
Overall1983.00
Graphics2432.75
Fun2882.50
Humor2961.68

Comments

kavudx 2011-08-22 18:10

Pretty cool game, but pretty hard too.

The wall of text in the intro made it a downer tough. I confess I didn't exactly read it, so on the first rounds my prisoners just escaped.
I only realized what I should be doing about 5 or 6 rounds in, when I discovered the right mouse button would shoot.
Even though, finding them prisoners was pretty hard, and killing them was unrewarding, so it was not very fun.
The music was pretty nice, but having it be interrupted every once in a while really broke the flow and made it annoying.

Apart from my douchebaggery, the game was really awesome, congrats!

refrag 2011-08-22 22:11

I liked the premise but found the execution a little dull. Good entry though! Congrats!

vipah 2011-08-23 01:03

Cool idea. Could probably use some more gameplay depth as simply swiping the mouse back and forth isn't all that exciting. Good job overall however!

bmfs 2011-08-23 17:30

I know that the core idea is to search for the prisoners, but how it was executed is somewhat dispirited.

Nevertheless the concept is great. Really liked it! Good Work.

wally2069 2011-08-23 18:25

Now this is what I am talking about. Using tools to prevent others from escaping. Shine the lights at prisoners trying to flee so they are noticed then captured. Shoot anyone outside the walls because they are too far away.

If you can get past the touchy subject matter it is definitely worth a play.

kevinworkman 2011-08-24 03:09

Awesome, and a really creative take on the theme!

jedi 2011-08-24 07:49

I like it! I think I made it to ~wave 9 earlier but don't remember.

The music starts out nice but is too short and the looping really stands out. I could never identify what the rustling sound represented which really bothered me.

I think you make the player read too much (my game suffers from this too) and you should at least make the text you present to the player in a bigger font so it's easy to read and takes up most of the screen.

5 stars on innovation and theme!

jwfrosty 2011-08-24 21:52

Interesting idea, and I like the way the searchlights work. However, I found it far too difficult overall - there really seems to be no easy way to keep an eye over the whole compound and stop people escaping... or perhaps I'm just not very good at it!

shigor 2011-08-26 01:27

Good idea and presentation (apart from the music which is nice, but cuts strangely), but the execution (pun intended) is not very good. Either I've missed something, or it's just too hard to locate the prisoners... best strategy I found was mashing wasd and wildly moving mouse in hope I'd find some poor russian... sometimes I did, sometimes not...

siebharinn 2011-08-27 21:28

Very nice job! I like the twist on the theme (preventing escape, instead of trying to escape). Controls were pretty intuitive.

I found a bug (I think). At one point, I paused it, went back to the main menu, clicked back through to the game, and it was still at the pause screen. Nothing seemed to work to unpause. I could press Q to go back to the menu, but that was it.

Apart from that, very nice entry.

ippa 2011-08-31 16:37

Really cool idea for a game. I think you could have polished it more though. The gameplay boils down to just following the fence with the mouse over and over again in hunt for prisoners. Some more elements of gameplay should make it more fun.

Still, a great start with an unique idea.