gadlor
good stuff man! it's not really all that long but it does get tricky. it'd be cool to see more levels!
Foon → Ludum Dare Explorer → LD15 → caveskid
By allefant
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Fun | 49 | 3.17 | ||
| Overall | 73 | 2.90 | ||
| Innovation | 80 | 2.77 | ||
| Graphics | 89 | 2.70 | ||
| Community | 120 | 1.78 | ||
| Theme | 126 | 2.37 | ||
| Humor | 127 | 1.70 | ||
| Coolness | 129 | |||
| Audio | 131 | 1.11 |
good stuff man! it's not really all that long but it does get tricky. it'd be cool to see more levels!
Very nice work for learning a new technology! The percentage gave me this feeling i had to pass the game. Would have been nice to get 100% when you finish though ;)
Very streamlined and pure style. I really can get quite challenging.
Hmm, doesn't seem to be working for me.. The cave starts really small and off the screen to the top and after a second all it shows is the % and fps.
Woo, Game Won (99%)
Good for you taking chances during the compo and learning something new. Awesome :)
That was simple and enojyable, though I feel I've played something similar before. Could have used a bit more depth (gameplay wise, not the view) perhaps, and having the instructions on the screen would be nice (the first time I clicked, promptly died, and wondered what had happened). And I have to say I freaked out wondering where to go as I approached the end and there was no track left :P
Works well. Nice job learning a new language!
This game was strangely addictive!
I really like the feeling of weight to the controls, I think this would be a lot less appealing if it was twitchier.
Very fun, not gunna lie.
Quite like how it looks. The level design could use some work (I'm guessing it's procedurally generated) to turn the game into a proper challenge, but otherwise it works.
Nice simple graphics, but pretty simple after a bit.
It does feel somewhat unfinished, but hey -- it had a win condition and a lose condition, and the controls felt really solid. Also, kudos for using 3D stuff in Flash.
I was compelled to finish. Good work!
Doesn't work on my machine, I get "Invalid raw matrix. Matrix must be invertible." from my debug flash player. And when I try to play it, the tunnel just flashes for one frame and goes away.
Awww, that bit at 88% is really short!
A little like tempest light ;)
There's not a lot here. It seems like a good basis for gameplay (indeed, it *is* a good basis for gameplay, for example Torus Trooper), but there's no gameplay yet, so...
Good to have the percentage in there, as that's what kept me going. I'm beginning to think that's something that all LD48 games need - some sort of progress indicator.
The style is perfect. Very simple but very effective.