Stoney
I like it, espacially the pixely graphic style.
Two problems I noticed though: Some jump passages are a bit tricky and the game lagged a bit (but that might be because of the poor flash implementation for Mac OS X).
Foon → Ludum Dare Explorer → LD16 → Jimmy's Adventure
By wiering
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Graphics | 10 | 3.81 | ||
| Coolness | 2 | 58 | ||
| Community | 31 | 3.50 | ||
| Fun | 35 | 3.00 | ||
| Theme | 40 | 3.60 | ||
| Overall | 57 | 2.96 | ||
| Humor | 80 | 2.00 | ||
| Audio | 83 | 1.17 | ||
| Innovation | 105 | 2.28 |
I like it, espacially the pixely graphic style.
Two problems I noticed though: Some jump passages are a bit tricky and the game lagged a bit (but that might be because of the poor flash implementation for Mac OS X).
Congratulations, a great game! But you should have added some kind of SFX or BGM... Fantastic graphics!
Glowing potatoe! It's good.
Beautiful graphics. I found the actual game a bit dull. More things to collect or other interesting elements that would pull the user along would help keep interest high.
Nice game, a bit short and low on content, but great for 48 hours. Too bad you couldn't finish the mouse sprite.
A worthwhile play, and requires some jumping skills. Good for 48h!
Very neat. I like the visuals a lot, they're... hm. For lack of a better word: cuddly.
Although a bit short, this is a very enjoyable game. Well done! :)
It is nice to see so many flixel games in competition, i also used it the first time this week and it is a great chance to see the possibilities of this library. I like the effect of discovering level with various shades of black(gray). I hadn't enough time to implement it, so i have to look to your code, how you have implemented it...
And i liked one jumping passage somewhere in the begining.
What i missed the most was some kind of story, or idea behind the game, but i understand that in 48 hours is not possible to do everything.
The graphics were cute, but would have been helped *immesurably* by having an alternate, left-looking sprite; even a simple reflection of the right-looking sprite would have sufficed. Also, the hardest jump in the game seemed to be the first big one. After that, everything was pretty smooth sailing.
Actually this was pretty neat. I like the glow effect that gets placed as you move. Sort of puts emphasis on the exploring part of it, you know. I like!
This has a nice retro, yet polished graphics style. Good level design. Needs sound and maybe a few more levels.
Nice simple graphical style. I found the timing on the first major jump to be tricky, and maybe a little to precise. I almost got fed up enough to stop, but I kept at it.
The main problem with this is that you don't introduce the difficulty increase in a gradual manner. One of the first jumps utilizes the MAXIMUM horizontal jumping distance to pull off. This is something that's usually introduced well after the player is comfortable with the game. Cool pixel art.
Great graphics, but it's sad that you didn't have time to add more meat to the gameplay.
Nice graphics, gets repetitive after a while and the first jump is too difficult.
Not bad at all considering you had a busy week-end.
Nice graphics. A few pixel perfect jumps required could've been fixed. Otherwise, just needs more content and gameplay elements.
I like it...nice level design...I like the idea of increasing jump height...(could have needed that idea and 4h more for my game ;D )
yay made it :). Decent platformer, good physics, is that your code or does it come with flixel?
The graphics were nice, especially the lighting effect. I don't remember having trouble with any of the jumps.