This was great. I like how the story is really left to the player to figure out, though I admit I'm a little lost on it. I guess I rushed through it to fast without thinking. I'll definitely sit down with it again sometime and try to find all it has to offer. The protagonist manages to be quite expressive.
Cool game, and it has a nice visual style with the light up blocks. Was a bit odd to have your shots randomly hit an enemy you didn't know about off the screen.
Really cool. The twisting and turning levels make it really hard to keep track of where you've been. Finding out how to get to where you want to go is rewarding but requires some patience I think.
Not used to playing hexy roguelikes, so the controls took some getting used to. It was odd that even though you forget the areas you've explored the previous levels weren't forgotten when you returned to them.
The wagon is hard to control and this can be both a good thing and a bad thing. It's often very amusing to watch it bouncing around and flying through the air though.
Very impressive. However the controls are fairly awkward...for the most part one mouse button would have sufficed for all actions. It also would have been nice to be able to drink while in the wilderness.
Nice simple graphical style. I found the timing on the first major jump to be tricky, and maybe a little to precise. I almost got fed up enough to stop, but I kept at it.
Very...interesting? Yet simple. Not sure what else to say. One note though, looking at the source code it appears as if the maximum speed is unbounded. So the ship could theoretically surpass the speed of light? (Though it would still take years to actually beat the game)
The controls can be really annoying when you keep accidentally jumping when you reach the top of a ladder. A separate button to jump rather than the same one as up/climb would have been good. And it's not nice when you need future knowledge to dodge an obstacle that you'll hit unless you enter the next screen in a specific way (you jump up to see what's in the next screen and die). Especially when it means redoing other frustrating sections. There can be a fine line between being hard and challenging and just outright aggravating, and I think this game plays both sides.
A very interesting game. Definitely something different. Would be nice if the different audio sections flowed into one another, but the audio really is great.
A fun game, and really rather great all around. The meters take a little to long to fill or empty to their actual level, and it would be nice to have some indicator as to whether something will fit in your hold before trying to pull it in.
Nice game, though I found the slow speed made the game really start to drag...I confess there was not enough to keep me going until I reached some sort of ending. A better interface for keeping track of systems would be nice. It's far to easy to lose track of where a specific planet is.
I also found the audio, what little there was, got quite annoying. I think this is largely because there was only audio when launching things (as far as I could tell) and nowhere else. Since it mostly lacked sound I listened to music while playing it, which means an external, out of place sound cut into it every time I launched something into space.
Wonderful artwork. And the game definitely has potential. It's very difficult as well, though this is not necessarily a bad thing. A few times I couldn't help but wish I could wait and let the enemies move without moving myself.
I think I need to echo everyone else about the controls being not so great. I wonder if it's wrong that I like how all the characters are wonderfully, hopelessly depressed?
LD16 — Exploration (25)
Finding Her by nitram_cero
This was great. I like how the story is really left to the player to figure out, though I admit I'm a little lost on it. I guess I rushed through it to fast without thinking. I'll definitely sit down with it again sometime and try to find all it has to offer. The protagonist manages to be quite expressive.
Gratuitous Battles in Space by 5parrowhawk
I bet the fights would look really cool, but the lag made it hard to watch. Could be fun with some improvement.
For Queen and Country by NiallM
Pretty cool. It's quick and simple, yet fun.
Echolon by mklee
Cool game, and it has a nice visual style with the light up blocks. Was a bit odd to have your shots randomly hit an enemy you didn't know about off the screen.
Road by sf17k
A cool experience and I found that somehow the audio really added to it. It would be nice if the your little dot was easier to see.
Climbrunner by agj
Really cool. The twisting and turning levels make it really hard to keep track of where you've been. Finding out how to get to where you want to go is rewarding but requires some patience I think.
Hunters of The Northwest Passage by PsySal
One by one my entire crew killed themselves...
A nifty game and a good use of the theme. It could get a tad dull at times though.
...Deeper by Doches
Not used to playing hexy roguelikes, so the controls took some getting used to. It was odd that even though you forget the areas you've explored the previous levels weren't forgotten when you returned to them.
Fuck Oregon let's go find El Dorado by crackerblocks
The wagon is hard to control and this can be both a good thing and a bad thing. It's often very amusing to watch it bouncing around and flying through the air though.
Apocalypse Adventure by Hempuli
Very impressive. However the controls are fairly awkward...for the most part one mouse button would have sufficed for all actions. It also would have been nice to be able to drink while in the wilderness.
Penguinagain by dock
Like the penguins. Quite lovely, and the initial puzzles were neat.
Greedy little penguin kept asking for bread after I gave it to him...
Jimmy's Adventure by Wiering
Nice simple graphical style. I found the timing on the first major jump to be tricky, and maybe a little to precise. I almost got fed up enough to stop, but I kept at it.
Age of Exploration by wonderwhy-er
Seems rather well polished, and pretty good over all. It is maybe a little shallow though.
towlr: EXPLR by philhassey
Oh man. Something is happening...
And then everything went awesome.
It is so good. It honestly made me smile until it hurt.
Authentic Space Exploration by Hexane
Very...interesting? Yet simple. Not sure what else to say.
One note though, looking at the source code it appears as if the maximum speed is unbounded. So the ship could theoretically surpass the speed of light? (Though it would still take years to actually beat the game)
Heartiac Arrest by Maple
The controls can be really annoying when you keep accidentally jumping when you reach the top of a ladder. A separate button to jump rather than the same one as up/climb would have been good. And it's not nice when you need future knowledge to dodge an obstacle that you'll hit unless you enter the next screen in a specific way (you jump up to see what's in the next screen and die). Especially when it means redoing other frustrating sections.
There can be a fine line between being hard and challenging and just outright aggravating, and I think this game plays both sides.
TextAge 2: The Rise of His Majesty by madk
That was very amusingly written. Takes maybe a few to many tries to find everything when searching.
Ezo by C418
A very interesting game. Definitely something different. Would be nice if the different audio sections flowed into one another, but the audio really is great.
Asteroid Explorer by Akunate
Reasonable for a first attempt. Don't stop now.
Scavenger by Fiona
A fun game, and really rather great all around. The meters take a little to long to fill or empty to their actual level, and it would be nice to have some indicator as to whether something will fit in your hold before trying to pull it in.
Zelnick by ianh
Nice game, though I found the slow speed made the game really start to drag...I confess there was not enough to keep me going until I reached some sort of ending. A better interface for keeping track of systems would be nice. It's far to easy to lose track of where a specific planet is.
I also found the audio, what little there was, got quite annoying. I think this is largely because there was only audio when launching things (as far as I could tell) and nowhere else. Since it mostly lacked sound I listened to music while playing it, which means an external, out of place sound cut into it every time I launched something into space.
Legacy of HYDON by Arne
Wonderful artwork. And the game definitely has potential.
It's very difficult as well, though this is not necessarily a bad thing. A few times I couldn't help but wish I could wait and let the enemies move without moving myself.
Dream Explorer by scellers
Nice graphical style, to be sure. You warned it was short, but it was still shorter than I expected.
5 Colors: Pandora by Jordan Magnuson
Really cool all around, though it takes a bit to figure everything out.
Duct by bentosmile
I think I need to echo everyone else about the controls being not so great. I wonder if it's wrong that I like how all the characters are wonderfully, hopelessly depressed?