FoonLudum Dare ExplorerUsers → Arne

Arne

Category Medals

YearLDThemeGameDivisionCategoryScore
🥇 2009 16 Exploration Legacy of HYDON compo Graphics 4.85

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuCmCo
201328You Only Get OneCluster Bustercompo
201019DiscoveryRobots Among Uscompo543.333.363.003.293.272.792.132.78
200916ExplorationLegacy of HYDONcompo523.062.562.503.324.851.402.563.882

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Comments by Arne

LD21 — Escape

Bomber Planet by adamatomic 2011-08-22T16:49:00

Looks pretty good. I think you made the map a bit too big for the amount of game content though.

One thing I've discovered is that static terrain pieces (unlike animated characters) are easy to make and add a lot to the atmosphere to the game, creating landmarks and such.

Bomber Planet by adamatomic 2011-08-22T16:56:00

Though, in this case, perhaps random strange tiles here and there would've raised questions (What's the meaning of this? Should I do something here?). For them to work they have to look like mundane stuff (trees etc.). Strange stuff would need a string associated with it so some storytelling could be done "A grave... I wonder who died here?", but it takes time to code of course.

LD28 — You Only Get One

Cluster Buster by Arne 2013-12-16T14:37:00

Agreed about all those things. I forgot to add a sound to the wait action. Would probably have caught it with 30 more minutes left. My brain must've misfired so I scribbled L Shift instead of R Shift on that control key. I thought about making two animation frames for the player character so you could tell which step you're on (player moves twice before enemies move once) but later I sort of learned to keep track of it. A different step sound could work too (Clac, cloc), because brains like to remember sound order.

The music was pretty much the only thing that I made day one and at that point I didn't quite know what game I was making. Maybe something Dwarf Fortressy looking... that game has guitar music. I suppose the only way to make sense of my music is to imagine that... the cabinet sits next to some guy fooling around on his guitar.

Glad you liked it. It's a bit flat but I enjoyed finally beating Level 3, which is the last one. Seemed like a hopeless fight at first and there were a bunch of fun desperate/tragic situations which made the music work a bit better.