Hamumu
You've managed to create a Towlr I don't even understand AFTER winning it. It is hard to rate a Towlr entry, especially when you don't know why you won or what purpose any of the game elements served.
Foon → Ludum Dare Explorer → LD16 → towlr: EXPLR
By philhassey
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Humor | 22 | 3.00 | ||
| Community | 25 | 3.56 | ||
| Audio | 53 | 2.48 | ||
| Innovation | 79 | 2.68 | ||
| Theme | 82 | 2.96 | ||
| Fun | 97 | 2.09 | ||
| Graphics | 101 | 2.13 | ||
| Coolness | 101 | |||
| Overall | 105 | 2.30 |
You've managed to create a Towlr I don't even understand AFTER winning it. It is hard to rate a Towlr entry, especially when you don't know why you won or what purpose any of the game elements served.
Needs more TOWLR.
Somehow I found the cake!
Cake.
Didn't really get it (the cake that is).
Oh man. Something is happening...
And then everything went awesome.
It is so good. It honestly made me smile until it hurt.
The "exploration of mechanics" metagame is interesting and could be expanded upon. A game with a huge and confusing set of rules, user interface elements, and winning conditions would have made an interesting LD16 entry. Something like "Calvinball, the video game".
That was both retarded and oddly humorous at the same time. I found the cake. The gameplay was pretty lame though :p
Hehe,...that is really a towlr-game! This is more popgame-art! :D
I found the dragon but never this supposed "CAKE".
I did hear beeps, though. So I guess I sort of won?
I think I might have broken it - I went really far down and right, and then the map kept moving about.
But yeah, I'm not much of a fan of towlrs. :|
Couldn't figure it out. :(
I dislike this as a tolwr, because there's no process of slowly twisting your mind around what the game mechanics could possibly be. Instead it's just confusing and then you die and/or win: there's nothing really pushing you towards the solution.
The original Towlr gave very clear feedback as to how each game element worked. All the information was there, and the interpretation was as straightforward as it could be without using text. This one is not like that, which is a shame. I found the dragon and the borders of the maze, but the exact function of the timer is still a mystery after dying many times, as is the method of defeating the dragon.
I love it! It is true, that it hasn't spirit of towlr games, but it doesn't make it less fun. I just enjoyed this trippy experience, and i doesn't have much to blame(if anything). Maybe i will try to read the source to find out, if there was some kind of inner logic, or if just holding any keys long enough was the winning strategy ;)
Is it possible for a TOWLR to be odd? As in, an odd TOWLR? Because this is it.
Also, how do you rate these things? It's too...ineffable to be assigned a mere numerical score; therefore, I present my alternative (and more accurate) ratings for EXPLR:
Innovation: licorice
Fun: atlantic cod
Theme: &
Audio: Sir Henry Codswallop
Humor: Orange
Overall: Gadus morhua
Community: Daring