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jshiroshiro

Games

Feedback left by jshiroshiro

jshiroshiro leaves an average of 9.5 feedback comments each event.

LD32 — An Unconventional Weapon (2)

Braids by luizgama 2015-04-21T02:16:00

Fixed!! =]

Slam Jam Bakery by DragonXVI 2015-04-19T23:56:00

Love it! You're very creative! Really like the colors and graphics. Awesome game dude!

LD16 — Exploration (17)

Finding Her by nitram_cero

Great game (as expected ;) ) -- i like the most music, graphics and story (in this order). Have found just one ending, but i didn't really notice it. Maybe some music, small animation, or some other remarkable thing would make it a bit stronger. But it was still highly valuable time, i think i will play it again, mainly for listening to the main theme music. And the small creatures are very cute (also easy to expect after your last LD game ;) )

2 things that could have been better: Maybe i didn't understand the story well enought, but i had problem to find out whom to ask to get some clue to go further, doing this a bit cleaner would let me think that i'm the one playing, not just following the order you wanted me to follow.
Second thing is that you have maybe forgotten to include something like FlxG.followBounds(0, 0, mapWidth, MapHeight) or have done the map a bit to small, but i didn't like to see beyond the tiles on the borders of the map.

But still a lot of stuff for 48 hours -- one can see, that you have a lot of stuff already mastered, so it goes much faster. Beeing able to see the sources would be nice, but i understand, if you don't want to make them public.

Tree by gimblll

Nice game, i needed some time to get used to it. Without the main screen i wouldn't play it more than twice, because i had a feeling that there really goes just for that to live as long as possible. But even with the screen i was able to pay attention just that long, to be able to be a nectar friend and has no idea what to do to get the next ones, so i ended there. So sorry for not playing your game to the end and rating it, but this was that long as it made me at least some fun.
And not to forget -- like that handdrawn-like graphics.

Penguinagain by dock

Nice game, i liked the graphics except the green walls and some pink parts... and the french penguin is cute ;) But i would prefer to see at least 2 frames of animation by the main penguin.
You have in your configuration part of the game informations about input for some other game, so i needed 2 minutes to find out, that i really cant jump nor fire with 3 various guns :)
The music was nice in the beginning, but i had to turn it of after a (short) while, because it was too repetitive.
And as more people here, i got stuck on the wall near the cake so i had to play it again.
But the overall feeling from the game is good, thumbs up.

Dark Maze by shanecelis

I'm always happy if someone uses tools for things they are not appointed to, so you got extra points for using mathematica. ;) And using just sound to locate the world makes the experience much stronger even by 'not quite finished' game. ;) My main problem was, that i had a feeling that i have to find something like level end and it was to late, when i realized, that all i have to do is to get the picture of the level in my mind. At that time i already used the cheat possibility and knew how the levels look like. (and i still think that without this possibility i would be unable to find out where i'm)

Redwalk by Sophie Houlden

i liked that jetpack animation and camera angle -- had a feeling of beeing an angel drawn by some invisible string to heaven... ;)

Jimmy's Adventure by Wiering

It is nice to see so many flixel games in competition, i also used it the first time this week and it is a great chance to see the possibilities of this library. I like the effect of discovering level with various shades of black(gray). I hadn't enough time to implement it, so i have to look to your code, how you have implemented it...
And i liked one jumping passage somewhere in the begining.
What i missed the most was some kind of story, or idea behind the game, but i understand that in 48 hours is not possible to do everything.

Where is the Cheese by KungPhoo

Great audio part -- both sfx and music. And it is both funny and fun, what is fine. I'm not sure if i will ever play it again, but for few minutes it was just fine...

towlr: EXPLR by philhassey

I love it! It is true, that it hasn't spirit of towlr games, but it doesn't make it less fun. I just enjoyed this trippy experience, and i doesn't have much to blame(if anything). Maybe i will try to read the source to find out, if there was some kind of inner logic, or if just holding any keys long enough was the winning strategy ;)

Soundscape by Atomic

Firstly -- i was unable to finish this game, it just wasn't enough information for me to find out, where i'm.

I was thinking about the possibilities, how to make this more enjoyable and still not lose the good atmosphere of absolute darkness and desorientation and i still don't have any idea how to do it better, but i see 2 blury possibilities which way it can go further. One of them was already discussed here -- staying at absolutely dark game, but tweaking various things such, that it will give one better information about the level (constant sound with varying pitch, volume, better 3d efects according to current room size etc.). I see second possibility in giving there a bit of visual information which shoud compensate the impossibility of using touch. For example to use rendered 3d hand, which one could lean against the wall with mouse and find out the angle between him and the wall without the need of rendering anything else.

But i liked this game a lot, i think i also had simulation sickness just from the sound and the inner picture of the maze i was absolutely lost in. ;)

Ezo by C418

I like this game! And it remains me, how much atmosphere i have lost by not being able to add music and sfx in my game... are there just two endings or more?

Legacy of HYDON by Arne

same remarks as by others ... i was looking forward to this game in the time of competition, because i just loved the tiles you have painted. But beeing prepared from other coments, that it don't have any gameplay i was having fun by just tapping 'w' and looking through the world on various monsters and on the landscape.

This is Infinity by cactus

there will never be enough strange games in this weird world. And i like the audio part, even though i didn't rate it.

5 Colors: Pandora by Jordan Magnuson

This is the best game i have seen in this competition so far in every aspect (except audio) -- the idea is great and greatly done, the graphics are absolutely great -- mainly the buildings (great combination with that green background) and it was really fun to play (except the buggy part -- see below). And naturaly good audio would make it even better, but i just listend to Coil and it fit the game very well :)

some criticism, though -- the loading screen is awful (mainly in comparation with the beautiful graphics in game. And i'm not sure, if i have overseen some kind of switch, but if not, than you have some strange bug there -- i had the whole part from 3:20-4:00 in video + the house in 2:00 white(on every try), so i was trying to find some other keys on keyboard to get colors in, or some new strategy to cope this white level, but after 10 minutes of trying to get through this invisible level i was so frustrated, that i watched the video and played just 2 of the colors and let the other to for some other time.

EchoExplorer by refrag

I like the music a lot, but the sonar sfx are too annoying so i tryied to use it as little as possible. I didn't really enjoyed the gameplay, after first level it was always the same -- what i wouldn't mind to bear for the music, but once it stoped playing and i got lost, i stoped playing also, without feeling that i will miss something (maybe i had).

Drowning by ronsho

nice idea, but not that interesting execution as i hoped (mainly after playing korsakovia i have too high expectations on such games)

Northern Spy by BenHem

Beautiful graphics, i like both -- the trees and the pixelized norwegian, various seasons are a great bonus -- the colours in all seasons are just suiting well.
And the gameplay reminded me of 'the good old times' by playing warcraft 1 and 2, where we created maps half-full of trees, so we had to chop through it, to get to the enemy (or at least that is, how i remember it ;) )
The biggest problem i had with the game is, that it is lagging a lot, so all the sounds played to late and so on. But i had to play it even under such circumstances to see the other season variatons ;)

Duct by bentosmile

I like the graphics part a lot and hoped, that i will like the game also (because i love weird games and this seemed weird). Unfortunately, i had a feeling of doing depth first search and answer guessing in a wonderfull land of depressed people. Maybe it wouldn't be bad at all if i would be able to walk diagonal, without this possibility it was to painful just to turn of the brain and enjoy.
But i'm critising it, because i feel, that adding sfx, tweaking the gameplay a little bit and fixing the problem with controls would make this game one of the best in this contest.