The fact that the bullets bounce is key! The bouncing noise is also not annoying. Short, but entertaining while it lasted. I didn't experience any lag or flicker.
Watching the guy run the wrong direction without any way to turn him around is annoying. It's a very clever idea, though, and I like the economy of it (just one button!)
The buttons on the right side represent which shapes you've destroyed. It looks like you have to destroy at least one of each shape in a tier to progress to the next.
The "exploration of mechanics" metagame is interesting and could be expanded upon. A game with a huge and confusing set of rules, user interface elements, and winning conditions would have made an interesting LD16 entry. Something like "Calvinball, the video game".
Anyway, I feel like there's no compelling reason for me to be playing. Why do I want to get these gems? To buy items? Why do I need these items? To acquire more gems?
Pretty neat. The glow when you complete a level is quite satisfying. As mentioned above, the trial and error aspect makes the game annoying on the later levels.
Hey, I like the avatars! Great game, though I wish there were more abilities, types of things to discover, or some other reason that I should keep playing beyond the first few levels.
LD16 — Exploration (17)
Echolon by mklee
The fact that the bullets bounce is key! The bouncing noise is also not annoying. Short, but entertaining while it lasted. I didn't experience any lag or flicker.
Climbrunner by agj
Watching the guy run the wrong direction without any way to turn him around is annoying. It's a very clever idea, though, and I like the economy of it (just one button!)
Spacexplorer by pythong
The buttons on the right side represent which shapes you've destroyed. It looks like you have to destroy at least one of each shape in a tier to progress to the next.
Come and See by TeamQuiggan
This could use a few more words about how to play. I'm still not sure how you get gold.
...Deeper by Doches
This game did not work for me (Mac OS 10.6.2). It gave the error, "pygame.error: File is not a Windows BMP file".
Forest by increpare
I hear what you did there.
Dark Maze by shanecelis
Mathematica? How the...
The Europa Arcology Incident by Notch
For two days, this is absolutely incredible. I am in awe.
Drifting in the Stellar Winds by mocker
The persistent universe part is neat; I wish there were more things to modify/create.
towlr: EXPLR by philhassey
The "exploration of mechanics" metagame is interesting and could be expanded upon. A game with a huge and confusing set of rules, user interface elements, and winning conditions would have made an interesting LD16 entry. Something like "Calvinball, the video game".
Explo48 by Codexus
Nice graphics, but the game is just frustrating.
Scouting only! by stRana
It is difficult to tell what is harmful and what is helpful. The "run around like mad" strategy does seem to dominate. I like the theme a lot, though!
Boboil's Adventure by Blackduck
I (bo)boiled? What does that even mean?
Anyway, I feel like there's no compelling reason for me to be playing. Why do I want to get these gems? To buy items? Why do I need these items? To acquire more gems?
Dungeon Explorer by arzi
Pretty neat. The glow when you complete a level is quite satisfying. As mentioned above, the trial and error aspect makes the game annoying on the later levels.
Hole Jump by Alex
It's fun, but this isn't really exploration!
Cubees: Age of Exploration by Tempest
Hey, I like the avatars! Great game, though I wish there were more abilities, types of things to discover, or some other reason that I should keep playing beyond the first few levels.
Robot Wants Kitty by Hamumu
Amazing level design!