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Tempest

Category Medals

YearLDThemeGameDivisionCategoryScore
🥉 2009 16 Exploration Cubees: Age of Exploration compo Theme 4.21

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
201224EvolutionBakenekojam1512.942.753.633.253.252.5426
201223Tiny WorldMateriajam1482.922.673.362.082.42
201017IslandsThe Forgotten Islescompo793.032.603.173.403.202.731.713.95
200916ExplorationCubees: Age of Explorationcompo73.903.683.414.213.693.333.263.3615

MiniLD Games

YearMiniLDThemeGameRank
201237Not-Games / Real TimeChameleon

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Tempest

Tempest leaves an average of 10.0 feedback comments each event.

LD24 — Evolution (10)

Evo by DaveDobson 2012-08-30T07:38:00

+ Excellent! Love how many different levels there were!
+ Very cute characters
+ Great mechanic/puzzle of hatching specific mutations. Very lemming-ish.

Enjoy it immensely.

Ludum Card Evolution by Atridas 2012-08-30T07:30:00

On Mac (Chrome) the progress bar loads, but then the screen stays white. Will try again on a Windows machine.

3 Apples High by Dayko 2012-08-29T17:39:00

+ Excellent! I love the level/scene design.
+ The growth/shrink mechanic is done well and paced nicely.
+ Art, models and characters all excellent for a 48-hour game!

- Game is repetitive, but doesn't get boring for me until after I've unlocked all the growth stages, so you have ~1-2 minutes of attentive gameplay.

Recommendation would be to give a point every second the game is running (like Canabalt), but give a multiplier bonus for the total apples collected. Have the game gradually speed up until they hit a fence, then slow down again.

Assimilation by Merigrim 2012-08-29T08:38:00

+ Playing was a good challenge.
+ Music fit the game very well (kinda of retro-ish
+ Graphics and UI looked great, very tight and polished.

- Scrolling was difficult (Mac mouse/touch pad, not as easy a scroll-button mouse
- Unfortunate that the game only lasts about 30 seconds.

Congrats on finishing and good on you for trying something new!

Hey, Little Amoeba! by decultured 2012-08-29T00:31:00

+ Graphics were nice.
+ Love the physics of the cluster! Just wanted to move it around to see what it did.
+ The setting fit into the theme, I was anticipating *something* evolving.
+ Nice text and over UI look.

- Not really a game, no win/lose/change.

Congrats on finishing. I really liked just playing and moving the character, and the graphics and audio were very pleasing.

Existence : Evolving with Videogames by Richard Matey 2012-08-28T22:38:00

I thought the drug dealer was clever, as in so many games your character is just "collecting coins/items", which half the time belong to someone/something else. I think this would have made more sense if there was a transition between world 1 and 2 as well.

I thought I would get a weapon (since he mentioned it), which I thought was the perfect evolution from 2d platformers/adventure games to a 3d era with a magnitude more shooters.

+ Nice art, sfx and music.
+ Great idea/theme
+ I love that that you kept the same assets from World 1 and 2 in World 3. It was great to see the 3D version of the worlds I had already encountered.
+ Three different worlds, with 3 different control schemes is impressive for 48 hours.

- A bit jumpy with camera and controls in world 2, and camera too sensitive in world 3.
- A bit rough on the collisions.

A Game of Life by cptroot 2012-08-28T22:02:00

Same issue as above. Will bookmark and return later for playing/rating if it is fixed, or instructions on how to proceed.

Time to Grow up! by wezrule 2012-08-28T19:53:00

+ Good open-world exploration scene.
+ Music was good, set the exploration/adventure mood.
+ I liked the animal models/animations.

- The light source was too intense, and over-saturated some of the terrain.
- There didn't seem to be a game or objective.
- Didn't seem to demonstrate the theme.

Congrats on finishing!

RobotCity by ahm99 2012-08-28T19:44:00

Will try to play/rate later. Right now I'm getting the same error as Thurig.

Space evolution by wurstknifte 2012-08-28T19:29:00

+ I liked the zoom in/out controls.
+ I liked the random generation of planets, stars, black holes.

- Instructions/Details on the specific buildings is required.
- I kept running out of money or food, regardless of what I built.
- I played about 10 rounds, but failed all within a minute because of lack of resources.