@braingale - Thanks! Yes, I wish the controls were a bit more intuitive. I was contemplating just letting the cats auto-attack at a certain range. Challenging/balance/bosses, varying waves was definitely an idea and will be expanded upon in a post-compo build.
@BMacIntosh - Thank you! Yes, I definitely intended for hotkeys to be for worlds as well, but it appears I've missed it! Will be included in post-compo.
@Mclogenog - Yes, it was an auto-aim tower defense. The text was there to create a story/world/purpose to the TD.
- The strategy can break down to just key-mashing at times, yes. The challenge will be increased in future builds, where certain worlds would become un-accessible. I'm thinking (mentioned above) of having the cats auto-attack, so you can focus just on the environment, and maybe some bonuses to award to the cats, to guide their growth rather than spend time deploying them.
Yes, I love when cubes construct/destruct. Thanks for the compliment.
I will improve the explanation and complexity in the next build for sure.
@rmatey - Thanks! The cats evolve slowly if they just earn points from banishing their targets. However, if you change the world, the cat will evolve much quicker.
Banishing a red cube = small amount of red experience.
Activating Inferno world - Cat will gain XP over time (traveling to, from target).