FoonLudum Dare ExplorerLD23 → Materia

Materia

By tempest

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CategoryRankScoreCount
Innovation713.36
Fun1472.67
Overall1482.92
Graphics2102.42
Theme2372.08
Coolness1178

Comments

mikolalysenko 2012-04-23 20:01

Looks interesting, but unfortunately there is no linux player for unity :(

wyzfen 2012-04-23 20:06

Nice puzzle. It's not obvious that you've finished a level.

cappagames 2012-04-25 04:45

This is a cool idea. It just needs to be balanced a bit to prevent players from clicking straight to the center for the red materia.

tempest 2012-04-26 05:29

@mikolalysenko, I wish Unity would build to Linux. :( I think Chrome for Linux is the closest to having support for the Unity plugin.

@Wyzfen - Thanks! Yes, you need to get more feedback both when you've earned enough points, and when there aren't any more points left to be earned on the level.

@CappaGames - Thanks! Yes, that is a design issue. As the levels increase, so does the likelihood of Volatile materia. At about level 10, it starts getting more difficult to simply go for the core without running into 2-3 Volatile.

tsj666 2012-04-26 15:09

Great!! Easy levels, but nearly impossible to reach the ted materia without make everything explode. Wish there was an option to zoom in... This got quite eye-destroying. But very cool! I also always liked voxel engines.

tempest 2012-04-27 05:20

@TSJ666 - Thanks! Zooming is actually a pretty easy thing to add, and I will be looking into that in a future update.

azurenimbus 2012-05-03 00:01

Very nice core idea.

iximeow 2012-05-03 03:13

So here I was playing this rather interesting not-quite space-mining-y materia-collecting game and having a fun 'ol time. Then I decided to turn on "automatic" collection mode just out of curiosity. Clicked a few times, and suddenly it crashed.

I can't get it to happen again, but for what it's worth it was around level 16ish, and I know I had clicked on a pink block. Also, was playing it through the web version on IE. Ew, IE.

I was moderately confused when I saw I had enough points to skip four levels, though. It should probably be a bit more obvious about when you have enough points.

matthias_zarzecki 2012-05-03 09:49

Nice puzzler! I like the minimalistic approach.

shifty 2012-05-03 18:40

nice concept! Pretty uncommon. A bit of sounds and music would have made it better :)

ouuo 2012-05-03 20:49

Ok i crashed while loading lvl 20

ouuo 2012-05-03 20:50

and also the loading of lvl 20 takes more than a minute!

tempest 2012-05-04 00:41

@Azurenimbus - Thanks!

@iximeow - I'm glad you enjoyed it. I'm sorry you encountered that issue. I'll take a look into it and see if I can reproduce the error. Yes, the messaging over the points/next level could really use some improvement.

@Matthias_zarzecki - Thanks!

@Shifty - Thanks! I agree, in a future update. Music and sound was just too much for what little time I had.

@Ouuo - Thanks for playing. I (regretfully) didn't test up that high. I can imagine it takes a long time to load! Sorry about that. That is a LOT of cubes!

tempest 2012-05-04 21:32

Yea, I got to level 12 before things started chugging, and then crashed. I apologize, but expect the web player to be a but unstable at that point.