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iximeow

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201326MinimalismForest for the Treecompo10742.652.273.053.192.412.381.882.8166
201225You are the VillainOnuscompo5962.572.203.002.952.142.212.472.3745
201224EvolutionMonkeyectomycompo3802.952.772.623.522.952.753.422.7145
201223Tiny WorldFirst Importcompo7722.411.823.272.642.552.732.212.0545

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by iximeow

LD23 — Tiny World

Tiny World Defense by Cyros 2012-04-29T17:46:00

Pretty fun for what it is!

It crashed once for me at the intro text, but there wasn't any log or anything that I saw I could give you.

Aside from that, is there any reason that only three point-circle-sphere-wreckage things are allowed to be in the game at once? I went to go pew a spaceyship and suddenly the point I was going for despawned :(

Tiny Neutrino by Scott Baker 2012-05-01T18:10:00

I suppose I should have expected becoming a sub-atomic particle at some point this year. Thanks for making that happen!

I had a bit of fun once I figured out how to play (first time around I'd broken into a neutrino fairly quickly and disappeared off the screen). It might be because I was playing on Firefox, but it seemed particles did a lot of flashing on-and-off for an excessive amount of time after they broke apart.

NanoTanks - A tiny programming game for a tiny world by mjb 2012-04-29T18:19:00

I was really looking forward to playing this one, but it turns out that it goes way outside the bounds of my screen. (Playing on 1024x600, yeeee netbooks.)

I'll have to take another look when I'm back at my desktop.

Tiny Black Hole by Ymihere 2012-04-29T18:38:00

I had a lot of fun playing this! I sort of wondered what the white bar at the top was about until I saw "TIME'S UP" at the end, and proceeded to try four more times to not be a horrible black hole. I'm bad at being a black hole.

That said, I thought the timer was a fun challenge to work against. I didn't really notice, but does eating things give you more time? If not, I think that would be really fun. If so, I think they should give a bit more time.

A restart button at the end would be nice too :D

boing SMASH by dokidoki 2012-04-29T19:38:00

That was pretty fun. My friend came over and wanted to play after I mentioned I was playing a two player game myself (moved both characters together and played as if it was one)

He got mad when I kept kicking him away from buildings. :D

Then the ball came down and crushed him, and we had a good laugh.

Brainfected by Foxtacy 2012-05-09T18:05:00

Well, maybe it's just my netbook but it took a really long time to load and when it did I died about instantly. Happened twice and.. well, it's probably just my netbook. Also because of playing on a netbook, the game goes right outside my resolution (1024*600)

Lady Bug!!! by Nightsjester 2012-05-05T16:23:00

The everything looked nice but the sound was very loud and there wasn't much reason to get moar hearts. Also ran very slowly on my laptop :(

Kick the Cat by MalevolentJames 2012-04-29T19:01:00

Wow.

Game With a Fantastic Title by batzerk 2012-05-11T17:37:00

That was excellent :D It was really fun, but some of the platforming was a bit odd for the smaller platforms.

Pocket Universe by bmac 2012-04-29T17:26:00

Rather fun, but the way gravity works is really frustrating in some parts of the game.

On the third stage it was just about impossible to leave a sponge (not quite sure where in the level it was), and the only options were a lightbulb or a doughnut. If I got to the doughnut and left from there, I would be launched without fail at some really fast speed.

Materia by Tempest 2012-05-03T03:13:00

So here I was playing this rather interesting not-quite space-mining-y materia-collecting game and having a fun 'ol time. Then I decided to turn on "automatic" collection mode just out of curiosity. Clicked a few times, and suddenly it crashed.

I can't get it to happen again, but for what it's worth it was around level 16ish, and I know I had clicked on a pink block. Also, was playing it through the web version on IE. Ew, IE.

I was moderately confused when I saw I had enough points to skip four levels, though. It should probably be a bit more obvious about when you have enough points.

Hamster Damn by Valandre 2012-05-03T03:53:00

Man, that was fun. Took me a moment to realize that the world isn't REALLY a circle, and is generated as you move into it. I really liked that.

Sound is really -really- loud though.

Hamster Bowling by tfendall 2012-05-11T17:46:00

That was beautiful. I didn't know it was such a rough thug life being a hamster bowler.

Friends and Foes by Gjarble 2012-05-05T16:38:00

I gotta say, I really enjoyed how it felt to be playing as a bird. The way you have the movement set up just makes it really fun.

It is frustrating, but for me it's the perfect amount of frustrating where I could keep playing a very long while (and would if I didn't have some stuff to get done today)

Ancestor's Sword by JaJ 2012-04-29T19:30:00

This was really great! Everything fit together really well. Very well done!

SUPER SPACE MINER by Cosine 2012-04-29T18:11:00

Interesting once I figured out what each tool did. And that I was seeing the perspective of an asteroid rather than a SPACE MINER.

For that minority (of one, it seems :( ) of us playing games on netbooks or, the game goes outside the screen. (I'm playing at a 1024x600 resolution at the moment)

Also, I don't have a mouse for the time being, so I thank you for having arrows switch between tools. It would have been more comfortable to play if you had the left and right arrow keys move the cone around as well.

Shake it up! by Tommyno222 2012-04-29T17:51:00

I suppose it's my bad for trying to play stuff on a netbook, but this goes right past the bottom of my screen, and I can't play because of it! For the record, my screen is 1024x600.

Battle For 35 Leukothea by Rectifier 2012-05-01T18:34:00

That was unexpectedly cool. It was pretty cool to realize that the world wraps around and there's just two poles, rather than four (or more, I was freaking out about what to defend at first)

My only complaint is that it buffers key events and tries processing them even after I let up on the key. The screen moving with my hand off the keyboard was odd.

LD24 — Evolution

Besugo by fanatiko 2012-08-28T03:24:00

Wouldn't run for me! Crashed immediately after starting. I'm running Windows 7 64bit on an i5 2500k and ATI HD5770.

log.txt had

Init SDL
Get Video Info
Screen size 1920x1080
Selected scale 1x
Creating temporal QVGA backbuffer

in it

A scientific experiment by sirGustav 2012-08-28T03:01:00

I had fun! That the left and right arrows at the start aren't actually buttons wasn't quite intuitive, I didn't know if there was just nothing else to play as or they were broken until I was mashing keys when I ran out of lives :D (generations?)

Also, it starting at the full height of my desktop wasn't expected. Most of the people I know don't have 1080 vertical resolution!

Egg or chicken ? by Supernours 2012-08-28T03:51:00

Welp, first time I've been an egg this week. It got -really- choppy after I finished the game and that blue background thing showed up.

Alien Rockpool by DustyStylus 2012-08-28T03:15:00

I had fun, even though my playing was flipping between 1/2/3 and watching the different behaviors more than anything else. Things going offscreen was sort of a problem for me though, and finishing the first (only) level, I have no idea if there was anything afterward?

Monkeyectomy by iximeow 2012-09-02T15:35:00

Alright! Been really hectic but I can stop for a moment and say thanks for all your feedback :D It's awesome that most everyone seems to like it, it's really exciting.

@Sergey, the size is small as the result of a combination of things. If it was larger my pixel art-ing would have needed to be larger or I would have to fill the screen with fluff. That made me think about historic screen limitations of game platforms and I thought "Whoa, I absolutely loved m GBC, I'll do it in that size". What I should have done was provided a checkbox that could double the size of the window if pressed, but... now I know for the future! :D

@Josh, if you happen to see this, did you absolutely make sure the game had focus? If so, what OS? I've heard that middle mouse clicking in the game will also break input, and I think pressing alt might as well. Had you done either of those? (I'd be trying to break it again myself but I'm about to leave again :( )

LD25 — You are the Villain

Onus by iximeow 2012-12-17T17:01:00

Aaaah that's not good. What platform?

LD26 — Minimalism

LDRU by mollrow 2013-05-01T09:56:00

Compiled fine for me, Win7 64bit with 64bit JDK7. Your graphics bug was having a
Display.update();
call in your render(), along with a second call immediately after. Display.update was drawing to and updating the screen correctly in render(), but the second call was (.. I think? not entirely sure) swapping buffers and displaying exactly nothing. Then doing Display.sync(60) made it wait with that blank screen being shown, which is why it appeared blank for some users rather than flickering.

I haven't used Git and don't have it installed, so I can't commit a fix or anything, but it's line 330 in your Game.java

As far as the game goes, I enjoyed it! It was a bit hard to understand that if you roll/bounce/fly off a surface, you cannot control your movement, though. Also detecting when the ball goes off the screen and letting the player know that the level becomes unwinnable at that point may be a good idea.

Match teh Octagonz by dinos 2013-05-01T08:59:00

I got "This application is not correctly embedded (wrong wmode value)" under IE9 on Windows 7 64bit. Works fine in Chrome and Firefox though.

Letting the player know when a correct solution is formed would be helpful, as would adding a bit of space between octagons, along with better colour selections as others have pointed out.

Hadron the Uniter by Erunaamo 2013-05-01T02:06:00

Very neat! Being able to reference a periodic table ingame would probably be really helpful, as aside from Hydrogen and Helium, I don't remember exactly how many protons/neutrons there are for the elements!

I also noticed the detector seems to get really finnicky and jumpy sometimes, if that's intended you might want to explain how that works.