FoonLudum Dare ExplorerLD26 → Forest for the Tree

Forest for the Tree

By iximeow

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CategoryRankScoreCount
Coolness366
Mood6112.81
Innovation6173.05
Audio7482.38
Humor8191.88
Theme8853.19
Graphics10242.41
Overall10742.65
Fun11352.27

Comments

arrogant-gamer 2013-04-29 20:55

Very nice! I had trouble figuring out exactly how to play: but I like having to figure out how to play a game. At some point I scrolled a ways away to check if there was a cluster nearby, and realized that without a "home" button one could become impossibly lost!

Once I realized that there is indeed an element of danger, I was able to continue playing for quite some time before getting board. All in all, good job!

I didn't like the metaphor at the beginning though. Such a lovely abstract game, why include "people" why not just call them nodes?

davidemo89 2013-05-01 09:22

awn, if I try to open it just close :-(
windows 8 :-(

stmatn 2013-05-01 09:24

The idea is cool. If you would have an enemy it would be more fun. The enemy could be a virus, that infects nodes and drains your resources. It could spread to nearby cells and therefor threaten your home.

levelbylevel 2013-05-01 09:44

It took a bit for me to realise fully what was going on, but then I read your instructions and I was fine (lazy me just playin the game first :p). It was interesting :) - Worked fine on my Mid 2010 Macbook Pro

lanz 2013-05-01 09:52

Sadly it crashes on my laptop too
"java.lang.RuntimeException: No OpenGL context found in the current thread.
at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124)
at org.lwjgl.opengl.GL11.glGetString(GL11.java:1770)
at com.ixee.GraphIX.glEEngine.<init>(glEEngine.java:232)
at com.ixee.GraphIX.GIXEngine.<init>(GIXEngine.java:37)
at com.ixee.GraphIX.GIXEngine.<init>(GIXEngine.java:34)
at ld26.main.main(main.java:105)
"
But I liked the "reading source code" minigame. It's echoing my thougth on cognition and information processing.

cmayhem 2013-05-01 11:06

Works great! The idea is quite interesting, I hope you keep working on this.

infinitedog 2013-05-01 16:59

Hard to understand at the beginning. Cool idea.

anbreizh 2013-05-01 17:36

Interesting, but it is missing a goal to reach

f7f5 2013-05-05 23:15

OK, I'm confused :/ I can connect nodes and then...? (maybe I should try this again in the morning)

minionstudios 2013-05-05 23:18

This is a fantastic shared resources concept and really fun, to boot. I love the droning timer too! Distance as a commodity is an interesting idea in RTS...

dalbinblue 2013-05-05 23:28

Not sure what the overall goal is in this game. I kept building a tree but couldn't really tell if I was doing good or bad.

killedbyapixel 2013-05-06 01:48

Looks like a really cool idea for a game. I think you need a more visual way to represent the information rather then just numbers. I wasn't sure exactly how to play but it was fun expanding my empire.

tehskull 2013-05-06 06:09

This game went right over my head. I can't even be bothered to read how it works. Sorry.

dremelofdeath 2013-05-07 10:56

I didn't get what would happen if I finished. Neat idea, but I didn't get the goal. Was fun while I made as many connections as possible.

senordiablo 2013-05-10 22:27

beautiful

moomoo112 2013-05-10 22:55

the colours make it hard to read how many resources I have

lucas-tiridath 2013-05-11 17:04

Interesting mechanic! Took a bit of getting used to but once I did, I found it very interesting. I may be wrong but it seemed as though some nodes would be unreachable as they were outside of the spheres of any other nodes. Also it started lagging quite a bit once I built up a network covering around 1/2 - 2/3 of the entire thing. Zooming was quite a revelation! Nicely done.

simvig 2013-05-11 21:15

Very unique. Took me a while to figure out what everything meant, but in the end this seems to simulate resource flows. So you need to figure out a way to take in as much as possible without creating bottlenecks. This could have alot of potential.