FoonLudum Dare ExplorerUsers → mollrow

mollrow

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMoCo
20132710 SecondsFortriscompo14
201326MinimalismLDRUcompo8612.893.003.193.771.962.532.2259

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by mollrow

LD26 — Minimalism

8-Bit? 4-Bit! by Polar 2013-05-01T16:32:00

Platforming felt very broken. For next time, try to get your state logic in shape, do predictions on if something will collide and respond to that instead of trying to respond after a move.

Join by Perry 2013-04-29T06:52:00

Loved it :)

LDRU by mollrow 2013-04-29T05:46:00

That's odd... What operating system are you on? I've only tested on Linux, but the native libraries should be included on all operating systems.

LDRU by mollrow 2013-04-29T06:08:00

Downloading the source into windows. Going to try to find out what's wrong.

LDRU by mollrow 2013-04-29T06:27:00

SkyWolf: It's not supposed to flash whites! D: I'm so sorry! There seem to be issues with how portable the game is and this might be a side effect from that.

wrongcoder: Totally agree. Spent a lot of time working on the physics system, had about 4-5 hours to do all of the game content. I thought the levels were short enough to just kinda figure it out. There is a system at work, and I'm sure if I had more time to do level design and hadn't wasted so much debugging parts of the code I ended up not using I would have definitely tried to make it more iterative. Thanks for the feedback :)

LDRU by mollrow 2013-04-29T06:28:00

Update on windows: Downloaded the source, trying to compile now. Seems it can't understand how class paths work... more soon.

LDRU by mollrow 2013-04-29T06:37:00

Again I'm sorry about the situation on windows. I'll try to get it fixed this week but I don't know how much time I'll get to commit to it. If someone else more experienced with LWJGL and Windows can figure out how to jar this PLEASE send me a pull request on GitHub, I would really appreciate it!

LDRU by mollrow 2013-04-29T07:11:00

Updated the submission to reflect that Windows is not working.

LDRU by mollrow 2013-04-30T05:26:00

Glad you enjoyed it tompudding :)

LDRU by mollrow 2013-05-01T13:38:00

Ack! Thank you so much! I spent a couple hours last night poking around trying to change things and see if they fixed anything but nothing was working. Nice catch :)

Glad you enjoyed it :) I agree that it would be nice to know if the level was unwinnable, that was just not a problem I had time to solve.

I've committed the fix and will be uploading an updated .jar shortly :)

LDRU by mollrow 2013-05-01T22:58:00

MegaBrutal: Glad you enjoyed it! There is no sound, didn't even have time to think about it :/ And yes, I'm an intern at Gearbox Software :) In May I'll have been there a year!

anbreizh: Yeah, all content creation happened in roughly the last 4 hours. One of the things that I regret was not giving the level design what it deserved, and fixing movement to clockwise or counter clockwise (it's determined by blind vector math right now). I look forward to improve on all of this next compo :)

You Don't Belong Here by Kinzata 2013-04-29T05:39:00

Ran on linux. It was fun :) Others might note they need to allow execution on the shell scripts. If you want to change this from terminal do `chmod +x <script name>`

DudeJump by agnulf 2013-04-29T05:59:00

Would be nice if you didn't have to restart the game every time you die. Other than that I enjoyed it :)

LD27 — 10 Seconds

TenSeconds by HeroesGrave 2013-08-26T13:15:00

I uploaded the Linux build of Fortris. Will try to play yours sometime today (first day back at Uni)

TenSeconds by HeroesGrave 2013-08-26T15:46:00

I would just suggest you using double buffering since I was getting a lot of screen tearing.

Fortris by mollrow 2013-08-27T19:00:00

I didn't test it and I think I did a build for 32 bit. Will try to fix this when I get home :/