8-Bit? 4-Bit! by Polar 2013-05-01T16:32:00
Platforming felt very broken. For next time, try to get your state logic in shape, do predictions on if something will collide and respond to that instead of trying to respond after a move.
Foon → Ludum Dare Explorer → Users → mollrow
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 27 | 10 Seconds | Fortris | compo | 14 | |||||||||
| 2013 | 26 | Minimalism | LDRU | compo | 861 | 2.89 | 3.00 | 3.19 | 3.77 | 1.96 | 2.53 | 2.22 | 59 |
Platforming felt very broken. For next time, try to get your state logic in shape, do predictions on if something will collide and respond to that instead of trying to respond after a move.
SkyWolf: It's not supposed to flash whites! D: I'm so sorry! There seem to be issues with how portable the game is and this might be a side effect from that.
wrongcoder: Totally agree. Spent a lot of time working on the physics system, had about 4-5 hours to do all of the game content. I thought the levels were short enough to just kinda figure it out. There is a system at work, and I'm sure if I had more time to do level design and hadn't wasted so much debugging parts of the code I ended up not using I would have definitely tried to make it more iterative. Thanks for the feedback :)
Again I'm sorry about the situation on windows. I'll try to get it fixed this week but I don't know how much time I'll get to commit to it. If someone else more experienced with LWJGL and Windows can figure out how to jar this PLEASE send me a pull request on GitHub, I would really appreciate it!
Ack! Thank you so much! I spent a couple hours last night poking around trying to change things and see if they fixed anything but nothing was working. Nice catch :)
Glad you enjoyed it :) I agree that it would be nice to know if the level was unwinnable, that was just not a problem I had time to solve.
I've committed the fix and will be uploading an updated .jar shortly :)
MegaBrutal: Glad you enjoyed it! There is no sound, didn't even have time to think about it :/ And yes, I'm an intern at Gearbox Software :) In May I'll have been there a year!
anbreizh: Yeah, all content creation happened in roughly the last 4 hours. One of the things that I regret was not giving the level design what it deserved, and fixing movement to clockwise or counter clockwise (it's determined by blind vector math right now). I look forward to improve on all of this next compo :)
Ran on linux. It was fun :) Others might note they need to allow execution on the shell scripts. If you want to change this from terminal do `chmod +x <script name>`
I uploaded the Linux build of Fortris. Will try to play yours sometime today (first day back at Uni)
I would just suggest you using double buffering since I was getting a lot of screen tearing.