The Tourist by FunkyDelPueblo 2012-04-27T03:49:00
Seems really slow on my machine... Even standing at rest pegs one of my cores at 100%. A second in game time was about 9 seconds in real time. :(
Foon → Ludum Dare Explorer → Users → dokidoki
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 31 | Entire Game on One Screen | ZedHead | compo | 1041 | 2.65 | 2.78 | 2.45 | 3.41 | 2.59 | 2.82 | 2.17 | 35 | ||
| 2014 | 30 | Connected Worlds | 30 World | compo | 523 | 3.24 | 3.19 | 3.75 | 3.75 | 2.07 | 2.14 | 2.35 | 45 | ||
| 2012 | 23 | Tiny World | boing SMASH | compo | 257 | 3.27 | 3.27 | 3.37 | 3.34 | 3.27 | 2.62 | 3.36 | 3.00 | 87 |
Seems really slow on my machine... Even standing at rest pegs one of my cores at 100%. A second in game time was about 9 seconds in real time. :(
I found it really hard to evade the pigs, but liked the whole escort mission vibe.
I liked this a lot. It made me think of Continuity a little bit. http://continuitygame.com/playcontinuity.html
It's cool that levels are randomly generated, but for me, the last level was quite easy partly because two pickups (they look like Mickey Mouse ears to me :) were in the same quadrant.
I love the idea and execution. :D Like the others said, needs more contrast, and the flea appears in front of the curtain at the sides a little.
I found the DLL myself elsewhere but got the following errors when I run:
"Failed to open the audio device
Failed to open "musique.wav" for reading
Failed to play audio stream : sound parameters have not been initialized (call Initialize first)"
So I didn't get sound, so I didn't score that. Congratulations on finishing your first entry! I like the idea, but things are a little confusing. The finger disappeared but the health bar is still there.
Nicely done gfx. (retry camera is cool) I usually expect this kind of game to be randomly generated, but I guess this way comparing scores is more meaningful.
Oh wow, hope you're feeling better soon!
Nice video, but I don't have an iPad either.
I like the multi-bullet-streaking style. I got "Good guys: -1" at one point so you might want to do a less-than-zero check.
Very very cool & novel. Awesome job for 48h.
Nice graphics. Can you tell us what you were planning, or how you want to expand it?
One of the best I've seen so far.
The first guy can be defeated by jumping on the leftmost block, waiting for him to come over, and just firing over and over. He can't reach you. Congratulations on your first entry. :)
I want to attack the Game Designer but it won't let me! :) I like the "Now Hiring" at the end. Maybe you'll be able to have combat next time.
Sweet! Reminded me of http://en.wikipedia.org/wiki/Crush,_Crumble_and_Chomp! though that game was turn-based. I wish you could move diagonally though, and the plane shadows confused me at first. (thought there were two)
I like the graphics and concept, but couldn't fill up the heart bar at all. Would like to see more. :)
I thought I was supposed to press c when I found orange guy and ended up back at beginning. Oh well. Congrats on pulling it together.
Panning is also a problem, but zooming out would help. Nice idea.
Thanks for all the replies/ratings! Some overdue replies...
@lapogo I haven't really done networking in Flash... I doubt I could get online multiplayer/matchmaking working in 48 hours. Better singleplayer would be good but (like many others) I ran out of time.
@pmcp Well it's only 10 points per hit as opposed to hundreds for completing a building. But in retrospect I think maybe healing should only have worked on finishing a building.
@robbiehunt I'm no musician :( and I only found out about music generating tools after the contest was over. (haven't tried any yet)
@dukope That confuses me too. :)
@robcozzens It really wasn't hard to add multiplayer and I just wanted to do it.
@FireSlash heheh. I find you learn, with practice.
@Endurion Maybe at a later date. (AI)
@hungyg The ball-on-your-head radius is actually supposed to be the width of a building, not the person, so I tried to make it more dangerous than it might have been.
@FunkyDelPueblo faux-3D? But I'm doing 3D rotation! :) I get what you mean though.
In short, I realize there could be more, and I might develop it further.
Limited, but I know what you mean about time constraints. I like the graphical style.
It's rather sluggish on my machine, but I love the sounds, and I love carnage! It reminds me that I've been waiting for http://theycamefromhollywood.com/ for over a decade, but I doubt it'll ever appear. :( I had problems getting points, but I still liked walking around.
Awesome audio & humor. I was happy to see that jumping into the light worked as I expected. :)
A klaxon-type sound for a bad ending (timeout, I think) seemed to continue playing on new game. Otherwise everything seemed to work. Nice music. :)
Cool gravity mechanic. Frustrating when you accidentally go backwards to the previous planet. :)
I was getting "don't worry jump in the void" kind of message but didn't see anything beyond.
I'm not very good at these kinds of games, but it seems to work well. Cancel on enter name dialog adds me as "null".
Reminds me of "Continuity" (Flash) and "Rooms" (Wii), which I also enjoyed. Needs more levels, but good work! If you want to expand this in the future, a level editor would be neat.
Very cool. I also would have liked keyboard controls (though maybe then it'd be too easy?) since it was tricky with a touchpad. A subtitle option would be neat too.
Was confused on first level for a bit since the "Deliver to merchants" graphic made it look like instructions and not a live ship. I like the idea and different creature types but you're right about the physics. :)
I tried and tried, but The Game Wasn't Easy Enough For Me. (read: I'm really bad at it)
I like the graphics and the idea of shrinking the worlds, but I keep feeling like something should be shooting at me.
My compliments to the rappers. :) Limited gameplay, but very funny entry.
Nice to see a gravity mechanic where you have to launch other items. It was fun, I played to the end.
I agree about the bullets. I know some games have a limit of one bullet at a time, but usually the "aborted" bullet disappears. But cool idea!
Um, I tried to shoot empty space to see what would happen, but ended up killing the guy. When the screen scrolls, I have to move my mouse again to go where I want. But it looks good.
Nice gfx/sound, but the real danger seems to be getting left behind, not the bugs. I wish there was box-draw multi-selection of units.
I like the "frantic" nature of the music, but am also glad for a mute button after extended play. :)
I like it. It's good that the red squares keep you from running around willy-nilly, in levels that have them.
I like that the player can land, but the graphics make it look like you're underground. Also, the fact that you can shoot the bullets makes the boss fight pretty easy. Congratulations on completing your second game!
It seemed like it wouldn't let me trade with the left guy, but worked on reload. Neat crayon-y art. Congrats on finishing your first time. :)
I can't add much beyond what others have said, but good job and thanks for the info about apps I hadn't seen before.
Like others said, needs more "stuff", but good for 48h. Later you can add disasters like SimCity. ;)
Could use some randomization as to locations of bots, and a little more documentation or instruction. I don't know if it's my system, but moving around is prohibitively slow. (a full minute to get to the first guy to the north)
I know it says the mineral behaves erratically on the ground, but sometimes it disappears. I liked the launch at the end. :)
I'm on netbook resolution, so the bottom got cut off a little, but I could still half-see the inventory. I was worried because it stopped responding at one screen, but it came back.
I used to play adventures all the time (and I signed up for Tim Schafer's Kickstarter), so I'm glad to see one in the competition. I liked the music too.
I like the idea of the Monty Python-esque foot, but I get "Could not find a Direct3D device that supports the XNA Framework HiDef profile".
Needs more instruction/help. I keep failing: not enough houses, but I don't know how many I need. It would be nice if when I can't build something, the resource needed would show as red or something. I found that I can get the building name by clicking on it on the planet, but that doesn't work for the one with three blobs on the right.
Didn't really fit the theme, in my mind, but an amusing idea. One time the extra butter made me big again and my extra width hit a hole, so player beware!
This reminds me of Micro Machines. I liked Micro Machines. Some suggestions: Show total # of laps. (eg: 7/10) Slow down car instead of stopping it on the edges. Have some sort of interactive element. eg: A ruler that acts as a shortcut. (saves on distance, but is narrow and difficult to maneuver into) I was going to say wrong way indicator but laps seem to work in either direction.
Thanks for the comments everyone. :)
7Soul: Did you try the hard mode?
OinkIguana: I put in mobile controls since I've been doing mobile games lately. I'm glad someone else found it useful. :) I like puzzle games so I didn't add action-y punishing elements.
rhaasken: It's hard, of course, but I just did it in 910/46 moves. I got the purple guy up, was able to block him in, then do the yellow guy.
I have to agree with the others, the clouds are annoying and make it tricky to play, but congrats on finishing something!
Funny text. Good job. :)
Good job, thanks for not resetting everything when I die. :) A minor thing I noticed... at the end, one of the enemies in the "mob" was able to move out into the blackness.
It took me a few minutes, but I beat it. Awesome! My only issue was that occasionally items appeared in impossible-to-reach places. (would have to go backwards to get)
I really like the art style, reminded me of cross-stitch too.
Small issue: I would run left, away from the boss while dodging, but twice there was a regular guy left after him so I had to run right to get him to finish the level.
Typo: "schoo"
I found the flickering squares and 'X's a little distracting, but I got to the end. Neat. :)
I got 61, missed 25. Great A/V!
Took me a little getting used to, but it's pretty neat. I was surprised I won against the AI in the web version, but I'm not sure if the AIs were doing the "play a tile in the left or right area" option.
Gah, sharks keep getting me! Fun game. :)
Great graphics and gameplay, except one time I somehow got the ball bouncing left and right at the top of the screen. :)
Cool, but I can't seem to pick up the crowbar. (HTML5 version) ReactorScram mentioned facing it, but I always face "down"?
A nice take on resource management. Good job!
I like the "single controls for two people in two different worlds", partly because it's similar to mine. :) I had some of the issues mentioned above, but good job.
I love crossovers. :) Cool interpretation of the theme. :)
Personally I used cocos2d-js, but there are a lot out there. http://html5gameengine.com/
I like that LD doesn't dictate or provide an engine, so people can use what they're familiar with.
Anyway, congratulations on finishing your first LD! :)
Finally, somewhere where IE can win lol. It seems like they fade out with damage, but having a sound on hit would be nice.
I'm not exactly sure where you were planning to go with this, but I can certainly identify with not having enough time!
Looks good, would like to see more. One minor issue I had was that since the background image of the backpack popup is a "cloud", I didn't notice the X at first. (I actually restarted it, thinking it was stuck)
Hooray, I'm the king! I was pushing against an invisible kitty one time (when I retried after failing against the demon cat), but otherwise it worked fine.
It is a neat idea, but yeah, the randomness got to me. If I fail a level, I'd like to retry the same configuration if I see what I did wrong. That said, randomization means that if I can't solve one layout, I can probably solve another.
It's like a much cooler version of my LD30 entry. :)
I really like the lighting/shadow effects, and the use of sound for proximity.
I found this really hard (just as I found SMB really hard), but it's well done!
I don't know if it's something with my system, but fades (both the instructions, and the kids) were *very* slow.
Amusing contrast between the (mostly) 2D graphics and the 3D brick. I could also get the brick to float, though.
Need... more... burgers! :) Nice job!
I like the idea, but I wasn't able to build one. :(
After a few plays I kept getting "__gwt$exception: <skipped>: Cannot read property 'b' of null (typeError)"
Having the side-to-side viruses in there made it tricky, but I could hide in the corner for a while. :)