Web Browser Wars by abe1001 2014-09-14T19:17:00
Finally, somewhere where IE can win lol. It seems like they fade out with damage, but having a sound on hit would be nice.
Foon → Ludum Dare Explorer → Users → dokidoki
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 31 | Entire Game on One Screen | ZedHead | compo | 1041 | 2.65 | 2.78 | 2.45 | 3.41 | 2.59 | 2.82 | 2.17 | 35 | |||
| 2014 | 30 | Connected Worlds | 30 World | compo | 523 | 3.24 | 3.19 | 3.75 | 3.75 | 2.07 | 2.14 | 2.35 | 45 | |||
| 2012 | 23 | Tiny World | boing SMASH | compo | 257 | 3.27 | 3.27 | 3.37 | 3.34 | 3.27 | 2.62 | 3.36 | 3.00 | 87 |
dokidoki leaves an average of 28.3 feedback comments each event.
Finally, somewhere where IE can win lol. It seems like they fade out with damage, but having a sound on hit would be nice.
Personally I used cocos2d-js, but there are a lot out there. http://html5gameengine.com/
I like that LD doesn't dictate or provide an engine, so people can use what they're familiar with.
Anyway, congratulations on finishing your first LD! :)
I found the flickering squares and 'X's a little distracting, but I got to the end. Neat. :)
I have to agree with the others, the clouds are annoying and make it tricky to play, but congrats on finishing something!
Cool, but I can't seem to pick up the crowbar. (HTML5 version) ReactorScram mentioned facing it, but I always face "down"?
Took me a little getting used to, but it's pretty neat. I was surprised I won against the AI in the web version, but I'm not sure if the AIs were doing the "play a tile in the left or right area" option.
Funny text. Good job. :)
I really like the art style, reminded me of cross-stitch too.
Small issue: I would run left, away from the boss while dodging, but twice there was a regular guy left after him so I had to run right to get him to finish the level.
Typo: "schoo"
Looks good, would like to see more. One minor issue I had was that since the background image of the backpack popup is a "cloud", I didn't notice the X at first. (I actually restarted it, thinking it was stuck)
Good job, thanks for not resetting everything when I die. :) A minor thing I noticed... at the end, one of the enemies in the "mob" was able to move out into the blackness.
I love crossovers. :) Cool interpretation of the theme. :)
A nice take on resource management. Good job!
Gah, sharks keep getting me! Fun game. :)
Great graphics and gameplay, except one time I somehow got the ball bouncing left and right at the top of the screen. :)
I'm not exactly sure where you were planning to go with this, but I can certainly identify with not having enough time!
I got 61, missed 25. Great A/V!
It took me a few minutes, but I beat it. Awesome! My only issue was that occasionally items appeared in impossible-to-reach places. (would have to go backwards to get)
I like the "single controls for two people in two different worlds", partly because it's similar to mine. :) I had some of the issues mentioned above, but good job.
Like others said, needs more "stuff", but good for 48h. Later you can add disasters like SimCity. ;)
Nicely done gfx. (retry camera is cool) I usually expect this kind of game to be randomly generated, but I guess this way comparing scores is more meaningful.
Very very cool & novel. Awesome job for 48h.
I found it really hard to evade the pigs, but liked the whole escort mission vibe.
Reminds me of "Continuity" (Flash) and "Rooms" (Wii), which I also enjoyed. Needs more levels, but good work! If you want to expand this in the future, a level editor would be neat.
Nice to see a gravity mechanic where you have to launch other items. It was fun, I played to the end.
One of the best I've seen so far.
Nice gfx/sound, but the real danger seems to be getting left behind, not the bugs. I wish there was box-draw multi-selection of units.
I like the graphics and concept, but couldn't fill up the heart bar at all. Would like to see more. :)
I like the multi-bullet-streaking style. I got "Good guys: -1" at one point so you might want to do a less-than-zero check.
Sweet! Reminded me of http://en.wikipedia.org/wiki/Crush,_Crumble_and_Chomp! though that game was turn-based. I wish you could move diagonally though, and the plane shadows confused me at first. (thought there were two)
I like it. It's good that the red squares keep you from running around willy-nilly, in levels that have them.
I like the "frantic" nature of the music, but am also glad for a mute button after extended play. :)
Um, I tried to shoot empty space to see what would happen, but ended up killing the guy. When the screen scrolls, I have to move my mouse again to go where I want. But it looks good.
Nice graphics. Can you tell us what you were planning, or how you want to expand it?
The first guy can be defeated by jumping on the leftmost block, waiting for him to come over, and just firing over and over. He can't reach you. Congratulations on your first entry. :)
Limited, but I know what you mean about time constraints. I like the graphical style.
I like the graphics and the idea of shrinking the worlds, but I keep feeling like something should be shooting at me.
This reminds me of Micro Machines. I liked Micro Machines. Some suggestions: Show total # of laps. (eg: 7/10) Slow down car instead of stopping it on the edges. Have some sort of interactive element. eg: A ruler that acts as a shortcut. (saves on distance, but is narrow and difficult to maneuver into) I was going to say wrong way indicator but laps seem to work in either direction.
I'm not very good at these kinds of games, but it seems to work well. Cancel on enter name dialog adds me as "null".
Panning is also a problem, but zooming out would help. Nice idea.
Awesome audio & humor. I was happy to see that jumping into the light worked as I expected. :)
I want to attack the Game Designer but it won't let me! :) I like the "Now Hiring" at the end. Maybe you'll be able to have combat next time.
Very cool. I also would have liked keyboard controls (though maybe then it'd be too easy?) since it was tricky with a touchpad. A subtitle option would be neat too.
I liked this a lot. It made me think of Continuity a little bit. http://continuitygame.com/playcontinuity.html
It's cool that levels are randomly generated, but for me, the last level was quite easy partly because two pickups (they look like Mickey Mouse ears to me :) were in the same quadrant.
My compliments to the rappers. :) Limited gameplay, but very funny entry.
It's rather sluggish on my machine, but I love the sounds, and I love carnage! It reminds me that I've been waiting for http://theycamefromhollywood.com/ for over a decade, but I doubt it'll ever appear. :( I had problems getting points, but I still liked walking around.
I thought I was supposed to press c when I found orange guy and ended up back at beginning. Oh well. Congrats on pulling it together.
A klaxon-type sound for a bad ending (timeout, I think) seemed to continue playing on new game. Otherwise everything seemed to work. Nice music. :)
Oh wow, hope you're feeling better soon!
Nice video, but I don't have an iPad either.
I found the DLL myself elsewhere but got the following errors when I run:
"Failed to open the audio device
Failed to open "musique.wav" for reading
Failed to play audio stream : sound parameters have not been initialized (call Initialize first)"
So I didn't get sound, so I didn't score that. Congratulations on finishing your first entry! I like the idea, but things are a little confusing. The finger disappeared but the health bar is still there.
Seems really slow on my machine... Even standing at rest pegs one of my cores at 100%. A second in game time was about 9 seconds in real time. :(
I tried and tried, but The Game Wasn't Easy Enough For Me. (read: I'm really bad at it)
I agree about the bullets. I know some games have a limit of one bullet at a time, but usually the "aborted" bullet disappears. But cool idea!
I can't add much beyond what others have said, but good job and thanks for the info about apps I hadn't seen before.
It seemed like it wouldn't let me trade with the left guy, but worked on reload. Neat crayon-y art. Congrats on finishing your first time. :)
Didn't really fit the theme, in my mind, but an amusing idea. One time the extra butter made me big again and my extra width hit a hole, so player beware!
I'm on netbook resolution, so the bottom got cut off a little, but I could still half-see the inventory. I was worried because it stopped responding at one screen, but it came back.
I used to play adventures all the time (and I signed up for Tim Schafer's Kickstarter), so I'm glad to see one in the competition. I liked the music too.
I like the idea of the Monty Python-esque foot, but I get "Could not find a Direct3D device that supports the XNA Framework HiDef profile".
Needs more instruction/help. I keep failing: not enough houses, but I don't know how many I need. It would be nice if when I can't build something, the resource needed would show as red or something. I found that I can get the building name by clicking on it on the planet, but that doesn't work for the one with three blobs on the right.
I know it says the mineral behaves erratically on the ground, but sometimes it disappears. I liked the launch at the end. :)
Could use some randomization as to locations of bots, and a little more documentation or instruction. I don't know if it's my system, but moving around is prohibitively slow. (a full minute to get to the first guy to the north)
I like that the player can land, but the graphics make it look like you're underground. Also, the fact that you can shoot the bullets makes the boss fight pretty easy. Congratulations on completing your second game!
I love the idea and execution. :D Like the others said, needs more contrast, and the flea appears in front of the curtain at the sides a little.
Was confused on first level for a bit since the "Deliver to merchants" graphic made it look like instructions and not a live ship. I like the idea and different creature types but you're right about the physics. :)
Cool gravity mechanic. Frustrating when you accidentally go backwards to the previous planet. :)
I was getting "don't worry jump in the void" kind of message but didn't see anything beyond.
LD31 — Entire Game on One Screen (10)
Autumn Physics by Colorvade 2014-12-08T04:51:00
It is a neat idea, but yeah, the randomness got to me. If I fail a level, I'd like to retry the same configuration if I see what I did wrong. That said, randomization means that if I can't solve one layout, I can probably solve another.
Snowman Ski Jump by stevehb 2014-12-08T04:35:00
I like the idea, but I wasn't able to build one. :(
After a few plays I kept getting "__gwt$exception: <skipped>: Cannot read property 'b' of null (typeError)"
SnowMelt by JamesOfJames 2014-12-08T04:22:00
I don't know if it's something with my system, but fades (both the instructions, and the kids) were *very* slow.
Meaty Tears by Zwergesel 2014-12-08T04:10:00
I found this really hard (just as I found SMB really hard), but it's well done!
Paws of Fury by ehtd 2014-12-08T03:44:00
Hooray, I'm the king! I was pushing against an invisible kitty one time (when I retried after failing against the demon cat), but otherwise it worked fine.
Robert's Run by Xenolupus 2014-12-08T03:40:00
Need... more... burgers! :) Nice job!
Ragtime Pot Toss by Muffinhat 2014-12-08T03:34:00
Amusing contrast between the (mostly) 2D graphics and the 3D brick. I could also get the brick to float, though.
SIRTET by stray 2014-12-08T03:30:00
Clever. An alternate input method I would have liked is to let the user click and drag the piece from "Current" to the board. (You'd have to let them rotate first, of course)
Return of the Floppy by daviosmash 2014-12-08T03:24:00
Having the side-to-side viruses in there made it tricky, but I could hide in the corner for a while. :)
Mini Minotaur by ljdp 2014-12-08T03:18:00
It's like a much cooler version of my LD30 entry. :)
I really like the lighting/shadow effects, and the use of sound for proximity.