FoonLudum Dare ExplorerLD23 → Corebound

Corebound

By ryusui

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CategoryRankScoreCount
Fun153.74
Innovation263.74
Overall523.55
Mood633.30
Theme1342.94
Humor1352.25
Audio1462.63
Graphics1473.06
Coolness80936

Comments

nornagon 2012-04-24 00:08

Reminds me of Greg Egan's story "Incandescence" :D

gelatindesign 2012-04-24 00:11

Very clever level design, I got too frustrated with the last level though, I'll have to come back to it

nilstastic 2012-04-24 08:08

Excellent! The gravity implementation was awesome. I was like 'hm, no level, I guess i'll kill myself' - BAM!

Good work!

maato 2012-04-24 15:56

Cool, really liked the boss battle at the end.

ratboy2713 2012-04-24 23:00

I liked the idea, and the little man was so adoreable, but please don't implement a mouse if you don't need one. It was really annoying switching back and forth from mouse to keyboard everytime I died/cleared a level.

ryusui 2012-04-25 01:51

Oh yeah, about that. You can press Z to continue. Forgot to mention. ^_^;

seagaia 2012-04-25 23:18

Nice implementation of the gravity mechanic. Moving around was a little sketchy.

jigxor 2012-04-27 15:36

Wow that was amazing! Definitely one of my favourite games in the jam. I'm glad I persisted with the Final Exam level, it was a surprise to see the boss, who was awesome.

The whole mechanic is really very cool, I like how you can build momentum and then use it to 'fling' yourself around half the level. The level design was very good, and explored a lot of cool implications of the mechanic.

Overall, really great job. Loved it! :D

lidfrid 2012-04-27 15:43

Cool idea!
The retry button breaks the flow of the game. I would take that away...and restart automaticly :)
anyway, Good Job! :)

pixelulsar 2012-04-27 19:34

Was fun and pretty original. I also liked the music.

allen_tingley 2012-04-29 05:44

awesome!

derosa 2012-04-29 22:45

Clever levels design! Also, a very refreshing gameplay. Thanks!

drabiter 2012-04-30 02:25

I can't pass last level. Awesome level design! :D

dokidoki 2012-04-30 06:01

I like it, finally got to the end. But the music drives me batty. x_x

zaxuhe 2012-05-02 06:18

A really fun game, didn't like the adverts, loved the gravity

cosmologicon 2012-05-02 08:02

Good level design, and a boss battle, not bad! Couldn't you have given us a version without an ad?

ryusui 2012-05-02 09:03

The 1.1 version available above is now ad-free. Sorry 'bout that.

andrew-2 2012-05-03 07:17

I didn't appreciate the ad in the 'loading screen'. Ads are fine in post compo versions, not so much in the compo ones.

ryusui 2012-05-03 08:24

Yeah, I ended up swapping it around here. Like an idiot, I didn't think to back up the comp version before modifying it into 1.1.

dr-pingu 2012-05-07 16:07

Some little problems on blocks placement but the idea of a reversible platformer is good :)

Good job.

ilo 2012-05-07 22:43

Really fun, though the snagging glitch frustrated me a lot. Good to see that's fixed now.

kevinworkman 2012-05-08 02:10

I almost quit the game before giving it a try because of the loud video ad played at the beginning of it. You might want to compare your ad revenue to how many players you're driving away before they even play. Up to you.

But I did end up giving it a chance, and it ended up being a really fun game. Great job.

ryusui 2012-05-08 06:41

Thanks. I'm still sort of a newbie at this; I figure trying to monetize my game is a good idea, but the Mochi ads are kinda disruptive in retrospect. Again, though, the 1.1 version now leaves them out.

ad-edge 2012-05-08 08:06

Cool little game, music got a bit repetitive though. Was fun flying around and the moon walk level was pretty cool.