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The Dream Sequencer
The Dream Sequencer
By morgawr
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Mood | 35 | 3.71 | | |
| Audio | 128 | 3.27 | | |
| Theme | 236 | 3.40 | | |
| Graphics | 311 | 3.13 | | |
| Overall | 377 | 3.07 | | |
| Humor | 504 | 2.10 | | |
| Innovation | 589 | 2.60 | | |
| Fun | 593 | 2.53 | | |
| Coolness | 897 | 30 | | |
Comments
What on earth did I .. or what in the void did I just experience? Rarely does a game leave a feeling of "what the hell just happened" in me that I can't pin-point, yet this game does exactly that.
I think the ending was too much story, and not enough gameplay, for how long it was, but...well..whatever it was it was effective at leaving me with a weird feeling of the game.
I liked the art-style and the sound and the concept of the theme, a whole universe from a tiny world...yeah...man I'm confused.
dokidoki
2012-04-26 06:01
I'm on netbook resolution, so the bottom got cut off a little, but I could still half-see the inventory. I was worried because it stopped responding at one screen, but it came back.
I used to play adventures all the time (and I signed up for Tim Schafer's Kickstarter), so I'm glad to see one in the competition. I liked the music too.
It had a bit of Xenogears Syndrome :) One giant wall of text at the end.
I think there were a few too many different types of actions - mebbe take out the grabby action and the "hand" action and make those context sensitive?
morgawr
2012-04-26 11:51
I totally agree with you guys, both with the ending dragging on for too long and the whole puzzles/context interaction thing. I'll be writing a post-mortem article explaining why such things happened. Mostly because I had a bigger idea behind the whole thing and a very definite story I wanted to implement, however the time constraints forced me to cut out a lot of it and the game itself suffered from it :)
Thanks for playing though!
tomalla
2012-04-26 14:52
I've got Windows XP. Yup, the EXE doesn't work at all. That's a shame, because I liked the screenshots and was eager to test the game.
I've listened through the soundtracks though and the Inside.ogg is really my kind! You recorded it yourself, didn't you? I wish I could play guitar, I really like the sound. Cheers!
Sorry, I'm not able to play as I don't have Windows.
caranha
2012-04-26 15:44
I think you overdid yourself a bit. I'm all for artsy games, and the premise is interesting, but the final dialogue carried on for waaaaay to long, and ended up being longer than the game itself.
If you cut the final dialogue a lot, and add somewhat harder puzzles, this game could be quite interesting!
On a side note, maybe you could put the "icons" on top? Rotating with the right mouse button got a bit tiring after a while.
pabloam
2012-04-26 16:03
I like it!
The point´n'click games are my prefered.
Good job!
No web/Mac version? :/
morgawr
2012-04-26 16:09
I'm sorry, the game is developed in C++ using AngelEngine, it's a library that works on Linux, Windows and OSX. However I do not own a Mac (and I promptly refuse to, honestly). It took me a long enough time to port it to Windows as well as I'm currently on a very underpowered Linux PC (because my main Windows computer broke down a few days before LD... talk about luck).
I'm really sorry :( You might try and get it to run inside wine (if OSX has wine, I think it does..). I know it runs in wine on my Linux.
Nice game! I have fun!
A bit short but I think it's lack of time.
Music is so creepy =D
raptor85
2012-04-26 16:47
it's missing libs so I couldnt run it
libIL.so.1 => not found
libILU.so.1 => not found
libILUT.so.1 => not found
morgawr
2012-04-26 17:03
@Raptor85 depending on your distro, you have to install the package libdevil-dev (debian/ubuntu/mint/crunchbang) or DevIL-ILUT-devel (fedora) or try looking for the related package for your specific distro.
hegemege
2012-04-26 17:32
Well, that was an interesting experience :) Props for getting that much content in it in the timeframe! The ending could've been a bit shorter though. Awesome music made an awesome mood to the game, liked it a lot. Slightly scary, which added some serious out-of-this-world feelings to the game, a good bonus for any game :)
raptor85
2012-04-27 16:01
@Morgawr It's unreasonable to expect users to install your dev frameworks and match to your exact version to get the game to run , I already have devil installed..just an incompatible version. Please just include those 3 files in the download so anyone can play it without hassle.
morgawr
2012-04-27 16:59
@Raptor85 if it's "unreasonable" then you can just skip this game and play all the other games, there's so many for this Ludum Dare! :)
endurion
2012-04-29 06:01
Quite a lot of content, but ambitious. Creepy atmosphere all over ;)
Good one!
ratking
2012-05-02 21:32
What a satifying end ;) A little bit too much text at the end. But I liked playing it :D Loved the idea.
siasia
2012-05-02 21:59
Wow, man. A bit hard to get running on Arch Linux 64 but it really worth. Thank you.
Alas, Linux and Windows but no Mac? What is the world coming to. :'-(
I absolutely loved this one! Point and click adventures are probably my favorite genre that doesn't get enough love. :P I really enjoyed your story too, depressing stuff.