FoonLudum Dare ExplorerLD30 → The Two that Should Not Have Been

The Two that Should Not Have Been

By andrewkennedy

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CategoryRankScoreCount
Coolness285
Fun953.74
Overall1103.76
Graphics1633.82
Innovation4283.32
Mood4293.14
Humor4932.42
Audio6142.61
Theme6193.18

Comments

coumn 2014-08-25 05:36

Beautiful graphics, sadly the game is unplayable on my pc :(

gillenew 2014-08-25 05:36

very nice, I love this kind of game

tomvert 2014-08-25 12:29

Awesome game !! I love it, great level design, great art style, cool little gameplay ideas.
How do you beat the giant wizard ?

andrewkennedy 2014-08-25 15:13

Oops, the boss was a little rushed at the end and I forgot to add a hint sign.

Try spinning to reflect the spell :)

fallingbear 2014-08-25 16:43

I love this game. The 2D/3D style works, and gameplay is fun.

nnelgdabandit 2014-08-25 16:45

Cool little concept, nice job!

alycarter 2014-08-25 22:36

a really fun game with very polished mechanics. love the art style too.

pinkduh 2014-08-25 22:38

Really liked the mechanics in this game and I love the simple pixel art. :) Would have been nice if there was some moody ambient music playing.

trickfishpie 2014-08-25 22:38

Lovely. Really liked the graphics and presentation of this.

bradsmallplanet 2014-08-25 22:43

I liked the game a lot, but I got stuck at the boss battle (with the big white wizard)

mactinite 2014-08-25 22:47

I really enjoyed this game, would have liked to see some more visual hints instead of forcing that strange guy to run through dangerous dungeons placing signs. XD Anyways, reminded me of Zelda games, and those are my favorite, so excellent job. :)

reddogstone 2014-08-25 22:48

I love the graphics, and the game-play is really new and fun. A little music would help a lot. Anyway lots of fun, one of the best entries I've seen.

macocco 2014-08-25 23:13

Great game! Only downside was weird collisions and bugs with the dashing. But I really dig the graphics and the gameplay!

andrewkennedy 2014-08-25 23:19

To those getting stuck with the boss, try spinning to reflect the attack back. Think Gannon fights from Zelda :) I've never made a boss fight before and I did it in like 15 min before the competition ended :S

@mactinite my LD entries are mostly thinly veiled attempts to rip off Zelda and Mega Man and get away with it :D

@Macocco That's one of the things I intend to fix in the post-compo version of my game. If anything too bad happens you can hit R to get unstuck.

miziziziz 2014-08-25 23:31

You wouldn't happen to hang around the Unity forums, would you? I swear I've seen this kinda graphics before.
Quick observations:
it was fun.
combat was interesting and different.
I discovered the bounce back with the spin on accident early on, so boss fight wasn't a problem.
The boss fight was really slow-paced, please speed it up.
Wish there was a place to regain hp.
Some bugs:
GODDAMMIT STICKY KEYS! (pressing shift 5 times...)
the white attack doesn't work if you're next to a wall.
when fighting the boss I'd bounce his attacks back and they'd bounce off HIM and into me. Not sure if this is on purpose.
If you stand far enough away, you can hit white enemies and they won't come after you.
When you die, you can walk around as your swords for a bit before you respawn.

well done with this entry, it's one of the fun ones I'm bookmarking. The pixel art style was cool, though the stonework really needed some variation. Interested in seeing where you take this.

kgb 2014-08-26 00:01

Great job. You should continue with this idea!

kunonooni 2014-08-26 02:11

I love the art style and the use of theme.

rookmage 2014-08-26 05:31

wow, awesome. Can I just say thank you for adding checkpoints? Half the games here don't have them and it makes completing them a pain. Gameplay was great, I felt like the walls where a little flat... though that was probably intentional.
20/20, would play again.

jgthespy 2014-08-26 07:01

Very cool. I like teleporting around and the combat is pretty satisfying.

mrexcessive 2014-08-26 09:10

Hi there. Nice idea, like the two swords and 'jump to sword' idea a lot. The jump got me stuck in 'oscillation' though. Also the movement seems too jerky - could you smoothly move instead of jump cells ? The pixellated art is great though, so you might think smooth move would spoil that. Good job!

georgebroussard 2014-08-26 09:21

Solid! Liked this a lot. Great style and the mechanics were fun. A lot to do. Echo ppl above...continue with this. Lots of potential.

william_edwards 2014-08-26 10:21

Really exceptionally good! Love to see a proper game.

If you take this further, you may want to draw with face culling so the walls that face away from you are not drawn, then draw a second time with the winding flag swapped CW to CCW or whatever and with a semi-transparent colour. That would look really nice.

priorblue 2014-08-26 13:25

Nice combination of 3D and pixelart.

andrewkennedy 2014-08-26 21:54

@Miziziziz - I actually don't visit the Unity forums really, except for one of jnamobile's threads. Thanks for all of your comments!

@RookMage - That bugs me too! One of the ideas I had was to take the environment textures into SpriteLamp for normal maps, but as you can probably tell I really ran out of time. I think adding more varied tiles and effects (like the torches) could help that, but I'm open to some more suggestions!

@Will Edwards - I actually wrote a shader a while back that draws any occluded object on top of its occluder with an alternate texture ( so you could draw a shadow, silhouette, transparent character, etc). It's a cool effect, but time, etc, blah blah :)

depp 2014-08-28 03:06

Yeah, "Sticky Keys" is annoying. This is an impressive game! The combat is really nice, and the style is great. Could use a couple more sound effects.

mlinus 2014-08-28 18:37

Really great game! I loved it! :) Like others have said, you should consider to extending this game as you have a really good game here. :) I loved the dash to the sword thing. :)

hyoga-3d 2014-08-28 23:27

Very nice little game, good mecanics, I just could not kill the big boss.

emotiontheory 2014-08-31 00:30

Great work that reminded me of Zelda. I think you have a great sense for level design, and would love to see more dungeon and puzzle designs in a post-compo version. Get more content in and some polish and this could be a great little action adventure game! Cheers :D

dokidoki 2014-08-31 04:21

Good job, thanks for not resetting everything when I die. :) A minor thing I noticed... at the end, one of the enemies in the "mob" was able to move out into the blackness.

zatyka 2014-08-31 06:39

The controls felt good, the 2d and 3d graphics blended well together, and most of all, it was fun. The boss battle could definitely be improved. It felt a bit slow, and you had to either be really close, or far away from the boss to fight him appropriately.

papygaragos 2014-08-31 10:08

Awesome game. I had trouble throwing swords when i was too close to a wall, and the audio was a bit subpar, but you did an excellent job.

elefantopia 2014-08-31 16:42

Excellent game! I loved that your progress is saved and the ability to dash. Lots of fun.

kidando 2014-09-05 07:26

This was a good concept. Congrats on finishing ...

jakub 2014-09-08 23:22

Really solid concept and cool graphics! I can see the left path having dark attacks used for reflecting shots. And then the boss could be more complex. But I totally understand why it is how it is, time limits and stuff. ;)

sputnik 2014-09-11 20:51

Nice retro 3D game. Nice action/sword mecanic. Adding an epic music would make it perfect!

pythong 2014-09-12 10:01

when you keep pressing shift to dash, the screen starts blinking a lot :/

jimmypaulin 2014-09-14 19:25

This was really fun, you crammed so much into this it was great. I really liked the two different attack styles and the idea of teleporting to the white sword was very elegant. I stayed to the end and had a nice feeling of satisfaction when I worked out how to beat the boss. I think you have potential for a game like this if you wanted to keep working on it