The Trigger by Kabraxis 2013-12-16T10:16:00
Controls were preventing me to enjoy the game more but I really loved the exploration part and the whole thinking whether I've been in the room that I can open using my last key of this color.
Foon → Ludum Dare Explorer → Users → Jakub Koziol
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 35 | Shapeshift | Super Light Combat [custom hardware] | jam | 276 | 3.53 | 4.47 | ||||||||
| 2015 | 33 | You are the Monster | Amusing Catventures | jam | |||||||||||
| 2015 | 32 | An Unconventional Weapon | Swing Slash Slice | compo | 770 | 2.93 | 3.12 | 2.41 | 2.83 | 28 | |||||
| 2014 | 30 | Connected Worlds | Any Moment | jam | 217 | 3.44 | 2.52 | 3.81 | 3.53 | 3.10 | 3.95 | 2.77 | 4.04 | 100 | |
| 2014 | 29 | Beneath the Surface | Duck | compo | 221 | 3.56 | 3.46 | 3.48 | 2.16 | 2.68 | 3.40 | 4.35 | 3.45 | 36 | |
| 2013 | 28 | You Only Get One | hampfy | compo | 676 | 2.79 | 2.48 | 3.15 | 2.96 | 3.18 | 3.04 | 3.23 | 2.48 | 56 |
Controls were preventing me to enjoy the game more but I really loved the exploration part and the whole thinking whether I've been in the room that I can open using my last key of this color.
I haven't been able to open the mac version but the web version works just fine.
Wow! I captures that 'oh shit! what next?' feeling. Really really good job!
That's the Christmas spirit! :D
Fun times, it's only a little bit too easy to stack everyone at one place, but it's still fun.
Nice, I really like the all-in-one level and some challenges with the control schemes. If it was only a little bit more responsive that would be great.
And hey, a fellow C2 user. :)
I bookmarked it so I can use it at the suitable moment. :D
The second one is a reliable piece of blade. ;)
Little bugs/lack of features aside it's a really fun game!
Two things I'd love to see though. Some way to mute the sound (sounds are cool but at some point you can get annoyed) ;)
And more colors because right now the game is a bit too easy when you figure out how to play efficiently.
I love that the screen is getting more and more foggy the longer you float through space!
Congrats on finishing it!
It could be a base for a nice, bigger game. :)
Great visuals and mood. It would definitely benefit from highlighting the people and rooms mentioned by crew members. Also the score is very random so it would be better if there were none.
Which version/OS are you playing? You can try updating your graphics card driver, it could actually help a lot.
Nice concept! What number of steps is considered good?
Really strong concept. It could work as a base game mechanic for something bigger.
Hello fellow C2 user. :)
Nice game, I like the usage of some particle effects and webgl effects (even though my laptop didn't like it as much as I).
It took me a while to figure out how to properly set up torpedos but then I really enjoyed the game. It's not that easy!
And thanks for the built-in timer.
I really like the fixing your aircraft part. It fits really well.
And you can even check how many bullets are there left. :D
With those angles some of those levels need quite a lot of thinking.
Wow! So simple and so innovative at the same time. Good job!
Nooooo! My pony!
<clicks play again button>
<click click click click> ;)
Awesome! It takes quite some time to finish the game but it's really fun and makes you think.
You could improve the readability a bit by adding the outline to the text. Also it would be nice to have some visual indication that under the card there's another one.
Also btw the Mac standalone version works well.
Oh... 6/20, so that's why I dropped out...
Great entry! Awesome graphics and amazing level of polish.
It makes the point and the art is really nice.
Really nice animations! Sometimes it's not obvious why you didn't catch the fish but I found myself in the middle of the crazy chase a few times. :)
Level design is really promising + interesting puzzles. Controls are quite a bit annoying when it comes to simple movement so parts of the game that should be easy turn out to be pretty annoying.
You don't often see games that use game mechanics to tell the story. Your entry is a great, meaningful example. :)
Really solid concept and cool graphics! I can see the left path having dark attacks used for reflecting shots. And then the boss could be more complex. But I totally understand why it is how it is, time limits and stuff. ;)
Really interesting world that introduces surreal pieces in a good pace. It's a bit unfortunate that you can't swap items when your inventory is full and because of that there isn't much choice in the first playthrough. But it's understandable and next playthroughs fix that problem. :)
@Lissar
Depression sucks hard. The sole fact that you don't have control over many aspects of yourself sucks hard.
It's different for everyone but persistence helps. And it's good to hear that you've been able to finish your game!
Things that are difficult, over time, tend to be more meaningful.
@liquidminduk
<3
I should make a gif out of the last scene. I'll try to make it later today. :)
@mess110 and @Jellycakes
Both me and the character in the game (well sometimes I am this character) are up for hanging out during gamedev conferences. The next one I'm attending for sure is GDC in SF. But hey, if there's anything interesting going on anywhere and you're going to be around I'd have a solid reason to go. ;)
@Vytheros
Thanks!
It is indeed my voice.
Everything, including the font is made by me during the jam. I just knew that I need 3 days to achieve the final result so that's why it's a jam and not a compo. :)
@43iscoding
I see what you did there. ;)
@Sunflower
I'm all about ruining the the video games industry! (And I'm a cutie if I can say so myself.)
I'm considering taking part in this jam, we'll see how it goes. I'm quite busy over the next few weeks (finishing a game and such) but I'll try to find a few hours here and there to hack something together.
As for the usage of "Thanks again man. I really appreciate you." I spent a lot of time thinking whether or not I should go with those specific words. In the end I decided to keep the text as it is because the flow of the sentence felt right. I'm still not 100% sure it was the best possible decision and I'd love to hear more opinions on this.
@esayitch
Thanks!
Stay strong and don't fear to ask for help when you need it.
@Mase
It's a really interesting idea! I'll try to experiment with this in the future. :)
@Steve
I don't know if you realize that but your comment didn't bring any value to the discussion.
I get that the definition of what the game is varies from person to person. I get that you may not like something I made. If you're making games because that's what you believe is important and meaningful you start with those. Not everyone will experience the same thing in the same way - it is widely known fact. I value critique, I value views that are different than mine - that's how you can get better.
But your comment boils down to "it's not a game and I don't like it". Is this the constructive criticism? I expect better from the LD community.
Think about it.
It has a nice Auditorium-ish vibe to it. :)
Nice graphics and good job in general!
I don't know if I'm the only case but I don't seem to be able to go past the title screen.
You have some kind of soft spot for awkward movement simulators, don't you?
Anyway great job! The whole thing feels awesome as a whole. And the humor... I'm still laughing. :D
Pretty solid entry! I really like the set of effects that you're using, just enough to make it look interesting without compromising on the readability.
I think it would be a good idea to tinker a bit with the player collision box (at least a collision box used for bullets) to prevent some unnecessary frustration. Also some visual effects on nails and bullets collisions would make a huge difference.
It's really hard on the eyes. Possibly because you're using timeouts instead of window.requestAnimationFrame?
Other than that it's pretty solid but in the current configuration you really have to try to avoid windows to see what happens when you lose. ;)