FoonLudum Dare ExplorerLD28 → The Trigger

The Trigger

By kabraxis

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CategoryRankScoreCount
Graphics2693.39
Overall6332.83
Fun7012.56
Innovation7462.50
Theme9331.94
Coolness154524

Comments

lazdo 2013-12-16 03:26

Looks great, just wasn't all that entertaining, the controls were different to those i have seen before. However this doesnt mean they were bad. Just.. different :P

jakub 2013-12-16 10:16

Controls were preventing me to enjoy the game more but I really loved the exploration part and the whole thinking whether I've been in the room that I can open using my last key of this color.

sertkaya 2013-12-16 16:00

I enjoyed ehile playing, liked the idea. And I suppose you have to open right doors to unlock every room becouse there I struck with blue key and there is no other blue door.

travislucia 2013-12-16 22:58

Controls were a little strange, graphics aren't bad. Need a health bar once I realized I was invincible it seemed pointless.

godstroke 2013-12-17 10:37

I liked the cool scan animation on player's visor.

van-noctar 2013-12-21 15:09

I like the concept! But with an azerty keyboard is not easy :D

jonask 2013-12-22 21:07

A bit wonky controls and boring enemies.

burlapjack 2013-12-29 22:20

Being somewhat familiar with twin-stick arcade games like Robotron, I didn't have too much trouble with the controls. I liked the art, especial the title at the beginning. The bullet animation was also neat. Sound would have really made this game kick-butt in my opinion.

mmickyman 2014-01-06 08:47

Why the bullets don't go straight ?

alchiggins 2014-01-07 01:54

Got to a point where I ran out of keys and couldn't open any new doors. It's really tricky to design a level so that that doesn't happen - I'm impressed that I hadn't gotten toward that point earlier in play.
With no real way to predict enemy behavior and dodge projectiles, combat was fairly bland - combat outcome was not dependent upon tactics or skill. The decision between rate of fire and damage seemed meaningless - both yield higher damage per second.
I still really enjoyed the "metagame," though. Even though the smaller, low-level mechanics were weak, it was still a fun overall experience. The reason that I'm being so critical is because this has the potential to be really cool.