FoonLudum Dare ExplorerUsers → NathanBrower

NathanBrower

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201429Beneath the SurfaceFlipsidecompo1103.773.623.473.713.453.542.443.1368

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by NathanBrower

LD29 — Beneath the Surface

Beneath The Lab by Techblogogy 2014-05-19T04:09:00

Good game. I liked what you accomplished in 48 hours. Your game mechanics are pretty interesting, and the music was actually quite nice.

I must say however, I spent >50% of my time standing around waiting for that recharge bar to fill. I really don't see a need for it.

Also, I wish the button and wall system was better explained. I made it all the way to the end, and I still don't know how the walls are supposed to react to the buttons. Perhaps if the recharge bar wasn't there it would allow you to experiment and figure it out.

Keep up the good work. :)

Water Beneath Mars by Crawler Studios 2014-04-28T23:58:00

Good job! I liked the music and overall gameplay. My only critique would be that your battery should recharge faster. I found myself just sitting and waiting outside a cave for a while until I felt it was OK to venture in. Also the FOV was a tad excessive in my opinion.

Also props to you for coding this in Boo ;)

Hollow Planet by Akz- 2014-04-28T12:44:00

Really great job! Took me a while on the third level as well, but it was really rewarding when I figured it out. I would have liked to see more levels and music.

Also, my game shares the same mechanic as yours, check it out! http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=34369

Drill18: The Mars Project by quill18 2014-05-14T04:13:00

Great game, really. I played through this twice. Solid AI, pretty solid graphics, solid audio.

I let it do it's thing for a couple hours and came back to literally over 1,700,000,000,000,000 credits. While this is cool, I think it's also a problem. Once you have the basics set up, you can afk until you have enough money to win the game. Also, the moods of the workers never really came into play as soon as I built one cafe and one bar, so I think that perhaps there should be a limit to how many workers a room can accommodate. And lastly, it would have been really nice to see the workers in different outfits based on their profession.

But all in all, well done. :)