FoonLudum Dare ExplorerUsers → YMM

YMM

Overall Medals

YearLDThemeGameDivisionOverall
🥈 2009 15 Caverns Broken Cave Robot compo 4.08

Category Medals

YearLDThemeGameDivisionCategoryScore
🥈 2014 30 Connected Worlds Chaos Heart jam Audio 4.52
🥉 2014 30 Connected Worlds Chaos Heart jam Fun 4.30
🥇 2012 23 Tiny World Ra Ra compo Fun 4.18
🥇 2009 15 Caverns Broken Cave Robot compo Fun 4.26
🥉 2009 15 Caverns Broken Cave Robot compo Audio 3.94

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
201430Connected WorldsChaos Heartjam74.314.303.613.414.674.524.234.24
201223Tiny WorldRa Racompo114.104.184.313.453.693.943.673.2671
201121EscapeAction Monkeycompo443.643.642.643.003.363.142.561.671
200915CavernsBroken Cave Robotcompo24.084.263.754.223.813.943.383.6125

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by YMM

LD23 — Tiny World

Planet ZOOB by Pacifist Games 2012-04-23T21:07:00

Really charming and complete, I got 92 :) If you keep working on it, change the bullet color to something that contrasts more with the background! Love the circular black borders on the play area.

Le Petit by Pixelulsar 2012-04-23T20:42:00

I think the spike hitboxes are a bit too unforgiving (are they just the full image?)

Nineties Holywood Hacker by Casino Jack 2012-04-23T07:48:00

A really good start. The shop and survival aspect was pretty cool. Some random thoughts:

-Health recharges should probably be cheaper. Like maybe $1 for one health. Coins also "die" pretty soon after they're dropped without warning.

-Mouse aiming might be better than having 8 input keys, and would probably allow you to try some more interesting enemy designs

-There's gotta be a way to make the level building more intuitive. Right now I just have to wait for the piece I want and place all the garbage pieces in random squares off in the corner. There's enough empty space that I never have to really worry about running out.

Snow Globe by Syawra 2012-04-26T20:28:00

The screen shaking gets really annoying, or I would have played longer.

The Collector by blob 2012-04-24T19:51:00

Cool twist on RPGs. There'a a lot more to it than it first appears when you start playing.

boing SMASH by dokidoki 2012-04-27T01:31:00

Hah this is awesome! Gives off old DOS-shareware vibes.

Stade 2 (Mr.Oizo) by 30dogs 2012-04-25T02:38:00

I always die at the same part and I never see what kills me. Zooming out and showing the surroundings on death would be really helpful. Presentation-wise, it's fantastic.

Tiny Worlds by Lidfrid 2012-04-23T21:11:00

Cool concept and really polished, but I think the controls could use a bit more tweaking to make it easier to fling yourself the direction you intend to.

Finding Yourself by Maple 2012-04-25T04:14:00

The player's abilities compliment each other well and are very interesting spatially. The rain and solid color tiles make for a cool, minimalist aesthetic. Great work.

ANtopia by pgil 2012-04-23T07:26:00

Lots of love put into this one. Good work :)

Scape by intmain 2012-04-23T08:11:00

A+ beat the whole thing

The Big Bang by Zemmi 2012-04-26T04:57:00

Great concept. A bit hard to learn at first, but a simple, unobtrusive interactive tutorial could fix that easily. It's worth continuing development on this one I'd say :)

The Island of Dare by Fenmar 2012-04-24T19:23:00

Making the text skippable would reduce the punishment for death a lot, right now it's pretty frustrating. Cool dungeon generation.

Cloud Realm by Hempuli 2012-04-23T20:57:00

Feels really complete. I couldn't really get a hang of the flying - there's no static reference points so it's hard to tell how fast you're moving.

Burger Defender by Beerman 2012-04-23T21:01:00

Not enough games feature a carrot rocket launcher. I feel like the character controls would be way better if he just moved exactly the way you were pressing (instead of doing loops and stuff when you turn around).

Extraordinarily Awesome Petroleum Male Child! by Kassoon 2012-04-26T05:00:00

Really interesting concept. My main issues with the game:

1) The difficulty spikes waaaay up the third time you play the level, when suddenly everything kills you. Maybe have the shooting enemy not be able to kill you still at that size?

2) The player physics feel too stiff and jerky.

If you clean up a few things I bet it could be a lot of fun :)

Sirus the Virus by eburn184 2012-04-25T03:07:00

The gameplay itself was interesting and kind of fun.

But I can't help but notice that the loading screen, menu, white bar effect and parts of the source code bear a striking similarity to my (uncredited) game Give Up Robot 2 ( http://games.adultswim.com/give-up-robot-2-online-game.html ) :S Credit would've been appreciated.

Sirus the Virus by eburn184 2012-04-25T03:30:00

Hey, that'd be cool but, uh, I never publicly released the source code for that game! I'm glad I inspired you and I really don't mind people decompiling my stuff to learn from it, but straight-up using a reskin of my menu/preloader in your game feels wrong to me (especially since it goes against the spirit of Ludum Dare).

A Super Mario Summary by johanp 2012-04-27T01:29:00

Really fun! I got pretty far. My only complaint is that, since you're treading such familiar territory, it's really jarring when stuff doesn't behave the way you expect it to (eg: piranha plants coming out of pipes while you're standing on them, turtle shell physics).

Dave is in a Fish Tank by Toast 2012-04-23T20:37:00

This is a really interesting idea. If you keep working on it, you should make the drop countdown more salient, like make the item you're holding flash before falling maybe, so it feels a bit more predictable.

caveman defending his cave from aliens while monoliths drop down from the sky by bms 2012-04-23T20:46:00

Fun idea. The flatness of the level makes the monoliths further from the cave really dangerous to go for, which is interesting

Lost by elektron 2012-04-25T00:38:00

Interesting! The minimalism of the graphics, music and mechanics lent it a very cool transient feel that seemed to clash a bit with the ending to me. The platforming felt too fast at first but I can see how it would be annoying if it was slower. Good work!

Shake it up! by Tommyno222 2012-04-27T01:36:00

Looks great, controls are smooth. My major complaint is with the screen flashing, it makes the punishment for a tiny mistake very severe. Without the screen flash it would be a lot easier to recognize and correct your mistakes. Also, it's annoying to switch between keyboard controls for gameplay and mouse for between-level menus.

Planet 161 by saint11 2012-04-23T07:13:00

Loooove the weapon switching mechanics. That plus the key system is giving me serious DOS game vibes.

Space Jumper by lucars83 2012-04-23T07:20:00

Can you upload an EXE version so we don't have to install please?

LD30 — Connected Worlds

Chaos Heart by YMM 2014-08-26T21:25:00

Thanks for all the nice comments everyone :D we had a lot of fun making it