sol_hsa
Very cool game. Reminds me of a feeling in some oldschool games, like on spectrum..
Foon → Ludum Dare Explorer → LD15 → Broken Cave Robot
By ymm
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 15 | 3.75 | 36 | |
| Fun | 1 | 4.26 | 35 | |
| Theme | 5 | 4.22 | 36 | |
| Graphics | 19 | 3.81 | 36 | |
| Audio | 3 | 3.94 | 36 | |
| Humor | 14 | 3.38 | 24 | |
| Overall | 2 | 4.08 | 36 | |
| Coolness | 3 | 25 | ||
| Community | 33 | 3.61 | 28 |
Very cool game. Reminds me of a feeling in some oldschool games, like on spectrum..
A really nice game. Music is great. Fun to explore the cavern and find all the power ups.
I liked the lo-tech art style and lighting, and the map was a neat touch.
This is really good. Great ambience and fun to play.
I'd really would have prefered auto mapping, though. And I'm generally against games with time limits.
Great map and lighting system. Awesome job. :)
I really enjoyed this! Great Metroidish feeling.
Great game. You are given a very vague objective, and pressure to get it done. Many little style things are done right: for example, not one hit kill, and not health bar, but rather two hits in short time. The art style with lights etc is great.
Awesome game. The lighting was really good. I think it would have been more fun to not have a time limit, though. But the map helps with that.
Awesome game.
Just some small things that I don't like personally: Auto-map with writeability (Ultima Underworld style) ;)
And there's that one spot where I died twice, hit a bird, fall onto spikes and fall onto spikes again. Instant end.
Beautiful little game.
I'm not sure about the manual mapping, though - it's great in games with less complex map structures, but here it's a bit overwhelming.
Nice work :)
The robot is cute, and I had fun.
This is my favourite game from the weekend. I loved the design ballsyness of encouraging the player to keep a map rather than just implementing a basic automap; I kept one on paper and got pretty far with it.
Loved the soundtrack too!
i like the idea of a map that persists across multiple plays, so that although i may play and run out of time a bunch of times, i'll eventually put together a complete enough map to find my way through. except that this game's caverns don't really seem very interesting to map, and i wasn't really inspired to replay it.
This game is pretty fantastic. I have no idea if it's actually possible to win, or if you're just collecting stuff. But I think I'll keep trying to find a way out of the cave.
Great game. Loved the music, loved the dialogue with the player, loved the retro graphics. I thought the manual map was a bit much, though.
Wow, this is addictive. It's really eating up a lot of my time.
It's so strange to have this drive to upgrade your character, yet be faced with the inevitability of the time limit. It makes me sad that I don't think I will ever find a battery upgrade or an exit.
The in game mapping tool is kind of interesting, but I don't see any advantages over pen and paper.
The graphics were quite blurry, and the lights a bit flickery. The art was nice, but it didn't seem to quite set the same tone as the gameplay and sound. The sound is very well done.
Excellent job overall. I really hope that I'm going to find a satisfying end somewhere in the game, but I don't think I will.
I had a great time playing this.. very stressful to near the end with the time limit running out! I had no idea how near I was but I had managed to upgrade my flashlight like 3-4 times. I loved the flashlight powerup concept. The graphic style was done very well and the controls, movements, and powerups were nicely done as well. There were a variety of hazards and obstacles to overcome using the various powerups as well. Great job and congrats on your first LD!
Great music, cool atmosphere and mood. Very well done, though I didn't really think the manual drawing mechanic fit quite right... I dunno.
This is really nicely executed. The 'two hits' rule is a nice bit of design. I like how open ended this is. It's very free, yet I'm motivated to play and explore quite effectively.
Thanks for making this!
Wow, game's harsh. But it makes me think of a game like this, but without the possibility of dying; it would be a cartography game, wouldn't it.
great! never used the map-drawing though as I usually just walk blindly towards my doom :)
This is really the full package. Cool graphics and music, really fun gameplay, lot's of content and on top of that all a story too.
I just miss a tiny little checkpoint somewhere :)
Okay I was able to play the non-compo version, compo version crashed. I really like the atmosphere of it, and the music was absolutely fantastic. Unfortunately I'm kind of just not willing to draw my own map, so I'm trying to just remember things as I go.
This was great. The whole game feels friendly and kind of daydreamy - like at the start, when you wonder whether you have lost your memory or if you are just a newborn
The map idea is really cool - especially how it persists between games. But the drawing tool was too frustrating for me. The colours weren't clear, it was hard to draw clean lines and I didn't know where to start on the page or how big I should draw things.
Apart from that, it's great fun to explore the caverns, jump on enemies and listen to the guitar :)
An awesome type of game!