tannernetwork 2014-08-25 18:33
Nice storyline. Great game!
Foon → Ludum Dare Explorer → LD30 → The Catapult
By oinkiguana
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 97 | ||
| Humor | 175 | 3.09 | ||
| Mood | 257 | 3.35 | ||
| Audio | 304 | 3.15 | ||
| Theme | 417 | 3.43 | ||
| Overall | 514 | 3.25 | ||
| Graphics | 695 | 2.89 | ||
| Fun | 699 | 2.88 | ||
| Innovation | 1027 | 2.43 |
Nice storyline. Great game!
The pacing is a little slow, but the storyline is good enough to keep me engaged. I was really looking forward to the ending, too bad it has to end with tha cliffhanger.
Good story, graphics and audio is pretty good.
Good job. Music and sound was a little loud, but it was a relief I could disable them in settings.
Very nice game! For being so small it felt very complete! There was just enough work to be done without making it feel tedious. I'm curious to know what will happen to Stanley in the future, if you ever continue!
This game is great! I was still waiting to be able to get into the castle and steal all the nice things. :D That would've been asking too much, I guess.
Good narrative, I like the story too. I was stuck in the beginning unable to find the catapult ( misses the crossroad ) maybe letting player see it from the outside might help.
After that it was funny, not too not to difficult. a very good entry !
Yet, I think the music was killing the mood, not bad but a quieter would have been better.
my favorite quote : "I know bacon is very special to you mum" :D
Glad to know you guys are liking it so far!
I'll consider continuing it one day - Get some nicer graphics, fix this sound loudness that seems to be an issue for some, and then make it longer. I have a number of other serious game ideas that I'll have to work on (and hopefully sell) so I'm not sure about it.
Thats a lot of walking around, that's how you know it's a proper RPG ;). The story was pretty basic but kept me somewhat interested. Only bug I noticed was one of characters in the village telling that Phil is in the forest when he was right next to her (was it a her? I don't know, they all look like penises with balls for legs to me) and Phil telling me he had found "this rock here" or something because I collected the vines before I was asked to.
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This was an excellent entry. This game represented the theme perfectly!
Solid oldschool rpg. Lots of content you've gotten in, very impressive. Some criticism on how walky the game is. Like for example after finding the catapult, it'd be nice if you got teleported to the village or otherwise a quicker route there.
You had a nice hook. I immediately wanted to know what the other world was like, which really compelled me to complete the game. I was a nice surprise when we got to actually go to the other world... I was half-expecting the ending to be firing the catapult. The cliff hanger was a bit of a bummer since I wanted to know more of the story. As others have said, the walking was a bit tedious, and the game was begging for more polish. Never-the-less, I enjoyed it.
Nice menu system btw.
really nice entry. well done :)
It's always nice to play games with story in a gamejam. The story was compelling, but unfortunately the walking was too slow and it made the game a little too tedious.
I really think i'd be work to polish and finish the game. There doesn't seem to be much missing to make a great small game. Good job on your entry !
Haha yeah walking and walking... I was tired of it too believe me. Last time I made an RPG you couldn't run. That was even worse. I think I'll perfect the walking balance in a game eventually.
Also, glad you like the menu system - I've gone through many attempts until settling on this one.
Very well made story-based game. The story followed the theme and was pretty interesting. Well done.
It's great that you included a story and NPCs. Something we don't see enough of in LD entries I think. I found the controls a bit sticky (only one direction at a time). Good work overall.
The story was interesting. My biggest complaint is that I walked super slow.
It seemed a bit laggy, and the character moved too slow (possibly because of the lag?). Other than that, pretty decent top-down adventure game. A lot of backtracking, and the maps weren't that interesting, but it's still pretty engaging, nonetheless.
Very cool. The layout of the world doesn't make much sense, I had collected 4 vines and seen the rock before I even got to the catapult. At the very beginning I had to guess which house was even mine. It took me a while to pick up the crowbar because I had to be standing away from it but facing it.
Someone else mentioned that the controls feel laggy, I think it's because of the grid system. Pokemon seems to get away with it, but I think their player moves faster. I would have been fine if the player's run speed was the default walk speed.
I really want to know what's in Ms. Wren's garage now.
That's a lot of story for just 48 hours! Great work!
Rather adorable entry, too bad it's not concluded, I'm curious what would happen later. I also agree that walking is a bit slow, though at least there's the speed-up button (speed-up buttons, how useful they are...).
Still, that's really good as for 48 hours.
Nice job, pretty elaborate game for the compo! Funny story too. Improvements: the music doesn't fit the mood very well (and stutters a lot on the web version). I also have to agree with Moosefly on the penis-thing... The biggest problem for me was the slow walking speed.
5's all around. loved the story, graphics were nice, music fit very well. deserving of a sequel.
Nice game! I liked the story and the characters. The music was a bit too intense to fit the rest of the game though.
Starts quite promising, but then crashes Google Chrome on Mac.
Cool short story and a nice "teaser" for an even bigger game! And you finished yours in 48h when I couldn't even finish my RPG in 72h but maybe you still want to take a look. Again, well done :)
Cool, but I can't seem to pick up the crowbar. (HTML5 version) ReactorScram mentioned facing it, but I always face "down"?
Nice entry.