Bill in BSODia by vigrid 2012-04-24T01:53:00
Great stuff done with the bsod dude! But there is not a lot of ennemies there it seems.
Foon → Ludum Dare Explorer → Users → kasarun
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 38 | A Small World | Tetripolis | compo | 125 | 3.69 | 3.57 | 3.84 | 3.72 | 3.39 | 1.65 | 2.77 | |||
| 2014 | 29 | Beneath the Surface | Get The Bone | jam | 145 | 3.57 | 3.52 | 3.43 | 3.86 | 3.86 | 3.40 | 3.79 | 3.34 | 56 | |
| 2012 | 23 | Tiny World | Godzilla Rampage | jam | 79 | 3.32 | 3.55 | 2.46 | 2.84 | 3.07 | 3.52 | 3.57 | 3.02 | 100 |
Great stuff done with the bsod dude! But there is not a lot of ennemies there it seems.
Good mechanics, but i need something to show me when i will leave the ground (like a speed indicator)
Update : Works on linux and Mac now!
@Sanguine : Yea, we run out of time :(
@aaronsnoswell : You can of course use it for an Android app. We are working on our side on an android Version, but we don't know if we will work a lot on it.
@machinas : Same for me. It seems that we use an unsigned version of lwjgl. You can still play on traditional version, btw you should rate us on non-improved version :p
@mattperrin : Nice one, it's from the original movie :)
Thanks to everyone for your feedback!
Cute graphisme. What is the robot-like thing? The sound doesn't loop :(
Loved it!
Nice music & Art, and a really nice gameplay touch in the form of the teleporting.
A little complain of mine being the controls, not really suited for an azerty keyboard, but not really a big deal anyway.
Great job!
Trying to stay on the road ..... I'm done, CROSS THE CITY!
Haha nice ending ;)
Cool game and nice graphics. Did you draw this on a paper?
Good game but red guys are hard to avoid because perspective. To move in diagonal can be helpful
Fun game, i spend some time on it :)
I Love the music and the mechanic. Cool game :)
Wow, i start the game 3 times and i really enjoy it.I was so disapointed by the fatal error when i try to buy "Speed Substance" :( (Maybe because my wireless gamepad was connected?)
Great game! At first i find it strange that we can only shoot lazor down, then i understand :D
Nice idea for indirect control. The food consuption rate is frustrating. If you get food, you will use more . Something to control population can be cool
Great song and graphism makes me nostalgic (cool animation)...
It was fun, but i got a fatal error (looting a chest at the border of the map).The music is good but it fails at looping.
Good game and nice tutorial. Unfortunately an enemy was stuck in a wall, and can't go further :(
Great puzzle game, frustrating we have to reload the page each time :)
I really enjoyed it. It just need a few minor adjustment (submarine hitbox, and automatic reload)
A submarine dwarf :) Fun game!
Nice game, loved the old retro synthe audio :)
Love the dog :) Need balancing though
Really loved this one - well done parallax. Graphics are dope :)
What the hell, firing shrimps? :) Like the concept, but the game is damned hard.
Too bad we couldn't shot some aliens, but the experience is pretty awesome. Keep it up!
Agreed with @peachtreeoath
If the best way to win the game is to play it the least and beeing patient, there is not a lot of interest to play it, and 0 interest in playing it again. Maybe decrease % with a huge amount of resources can be a good way to provide more control for the player.
However, interesting game by his concept. I did 788989 with 99.506%.
Controls and level design are nice. I liked the part without jumping. Red monsters are cuuuute, really liked their animation !
It could be better with a minimap instead of x;y coords.
I won the 2nd time.
I love god games and indirect control games. Here what i wrote about it : * The game is too fast. I want to read each log, but cant. If i pause game, it automatically unpause after an action. * How does civilization growth ? What is the use of each attributes ? How can i use it best to make a civilization growth ? * The last part isn't really fun. I end it with 20+ heroes and trying to have a perfect match for objectives (an algorithm can do it better than me :smile:) * More control would be great (like influence civilization to make a defensive pact/trade agreement ?)
Had fun playing it (rise and fall of civilizations) good work overall !
Really like the art and the music ! Great tutorial it took me 2 tries to build the submarine, how do you realize it (what framework / tools did you use ) ?
This game have a lot of potential (maybe add some machine to speed up the hero / to regenerate the bubble / to earn more from garbage), but he lacks some decision for the players ; he has to get the closest garbage to base over and over without taking global decision about how to spend it. However i had fun completing the game :smile:
It seems there is a scaling bug for the submarine picture : it didn't cover the whole screen (2/3 maybe, and not centered)
I was trapped in a corner, people waiting in line around me to talk with me. Run out of battery with every things of the shop list.
A good entry, well polished, nice atmosphere and great sounds & graphics :thumbsup:
I had fun playing the game. Totaly agree with @maldo19, it lacks some tension (maybe if the player is quick, accelerate the fall for each door, or add more traps (like plank or pitfall) could add something to the game).
Running through corridor without door isn't fun, i didn't appreciate the level 3.
Good entry and original take on the theme :relaxed: . Great job guys !
I liked this game, it remains me a lot of "reigns". The frustrating part is that you can have a large amount of resources, but no way to spend it if engineers or merchants don't show up. I'd like to be able to construct minor facilities on my own, to give more strategic option to player.
Also, if we could see the probability too lose against an attacker it would be great (and maybe sacrifice resources to increase the winning probability for this fight ?).
I had fun finishing the game as Duke.
I like how the banana turns black when it receives too much damages. However controls aren't easy for a mac laptop. I didn't save the banana :( . Is this even possible ? I like the idea though.
I love RTS. I did my best and do a 5min run :smile:
Maybe it lacks a building or a unit to 'tank' damages ; i'd like to have CPU target priorities (closest one until it dies ?).
I enjoyed it a lot, and will play it again ! ~~Can you give more details about units specifications (damage, health, armor, range ...) ?~~
EDIT : Thx for details on units :)
Music is really apropriate to the global mood of the game. Very de-stressing game. Enjoyed it a lot. The fact you made it in 24H is impressive!
I have the feeling it miss some loosing conditions to made it replayable.
Well polished, great entry !
Pretty cool game. Hard to prevent enemies landings on your head, a warning would have been great.
I played with my girlfriend. Though game ! Btw i played on a mac laptop, so there isn't a right ctrl. The camera can give you a headache when there is too much action. Really fun, great job guys !
It's a good and very innovative game. I wish there could be more games like yours on the market (FYI Beam has way less latency than Twitch). However i don't think it's fair. You keep working on your game and the only 'playable' version of it is the post-jam version..
The only way to see what you did is to get Gamemaker and to modify the sourcecode of it. I won't rate your entry but really nice game.
Wow, I love game with indirect control ! Well polished.
More control could be good (shake the jam to kill 50% of herbivores for exemple).
It wasn't clear for me that light bubles were herbivores. Music was cool, but the loop was a bit short.
Add a bit more content and it will be great mobile game ! :thumbsup:
I had the zelda ost in my head while playing it :slight_smile:
The hero is so cute, i'm just a little disappointed for it not being animated but graphics are great ! Enemies fade out in a explosion, so i was expecting here a BOOM instead of a PIUU.
I think ending when you got all items is good (to prevent player to do useless moves back to the vessel), but something like a big rush with enemies spawning and you have to run back to your vessel (or a countdown based on your position when you take the last item) could increase pressure before the end.
Overall, great entry, I had much fun playing it.
sheltered.png Hard to get off the game. It just lacks some random events (fire, rats invasions, zombies, ....) and a late game content (an item to win for example). Had a great time playing it
Hard game. Didn't passed the 3rd lvl. It's a bit frustrating that zoom-in tiles, zoom-out tiles and DNA are randomly placed. I lost games because i can't find a DNA close to a zoomin tile :expressionless:.
It could be great to be able to sacrifice energy to force a zoomin/zoomout.
Innovative game ! Good job guys :slight_smile:
Nice puzzle game. I liked having to rush against the water flow. The mechanic is simple but works perfectly. A lot of different levels offered. Great!
I finished at the 4th attempt. It was'nt clear for me that taking food allow you to survive higher fall. I got a lot of stress playing this game haha good job !
Great game. I liked how enemies and friends interact with the player and follow you. Nice graphics, good mood. I wish we could see a clock with daytime and nighttime. Great potential !
Wow, best game played so far for this game jam. Really fun and complete. It would have been nice to be able to move the map because when we reach the screen limits and we want to place new things, we also click on the buttons and create objects that we don't want by mistake.Panda.png
The game has a real potential ! You should use a controller for it (left stick to move, right to rotate maybe ?).
I played it twice (the ending is a bit steep). I'd love to see it complete :slight_smile: !
Wow the graphics are beautiful, and i really like the idea of a kid fighting club. I found it easy (didn't loose a single round). Maybe you can improve it by giving better weapon to weakest participants (or a shield). It would be really cool to have team match, but overall a great game.
I beat easy and normal mode. It's great to have such a polished game !
However it's hard to distinguish checked tile when they are sunked. Maybe add a list of unvisited tile somewhere ? About controls : action arc is a bit slow to show and i'd liked to move camera with keyboard.
Good entry overall !
I had fun playing this game. The fleas should be placed more randomly. Nice sounds, i laughed a lot. Keep the hard work for next LD !
Best score 156 :worried:
Nice mechanism, it would be great if the portal move with the same speed of the player (to avoid spawn kill). Good game i had fun playing it.
Best score 455 ! I like the score mechanism rewarding high risk decisions. Hard game. It would be easier with fixed points, where you can hook to switch sides (and a super attack destroying everything and reseting your multiplier :o). I had a bug after changing side, causing me to fall into the center :/ Good job !
I like the idea of being a god and the sarcastic lines about how humans react to it. It would be great if you add events out of your control (like a randoö double effect on action). Love it !
@Shurty @DaisyChubb @Izunah @thedoodleguy: Thank you ! Can you post your score for the level you played ? I have to know if 2 or 3 stars are easily achievable or if highscores is way too high.
@Sparrow : Nice i didn´t see it (I always mix up right and left click).
@roverto-romao : Didn't have time for, but a tutorial is a must have for a puzzle game. I won't do this mistake twice.
@james-dunlap @ladybenko : I'll try to port it after LD, with everyone suggestions.
@huvaakoodi : i should have found a way to display all available blocks. I prefer games with multiple solutions possibles ; the main challenge is to place enough blocks on the map. The gold mechanism is a way to reduce the possible solution (in hard mode, blocks cost 25% more to reduce possible solutions even more). If you run out of gold, it means you took the wrong decision in placing your available blocks.
I had fun playing this game. Did you plan to add different kind of people (really bad people, granting bonus point if you smash them for exemple) ?
I'm only disapointed of it beeing so short :slight_smile:
I liked this game, it reminds me of qwop for the hard controls.