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My little planet
My little planet
By mindtricks
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 406 | 2.96 | 34 | |
| Fun | 334 | 3.00 | 34 | |
| Innovation | 242 | 3.21 | 34 | |
| Theme | 72 | 3.96 | 34 | |
| Graphics | 452 | 2.61 | 33 | |
| Audio | | | 2 | |
| Humor | 46 | 3.71 | 34 | |
| Mood | 281 | 3.06 | 34 | |
Comments
A god simulation is always tough. Black and White 2 tried and in the end it was just a RTS game. This is a pretty funny attempt. For my taste there could have been more consequences or stuff that could happen on random. But I see where you were going with this. The fact that I destroyed the planets after making it to a paradise was pretty insane. I really liked that. My only really complain is the music which nearly made me insane. Not so much because of the music itself but because it started playing twice after I restarted the HTML5 version. Except that I had fun.
lars-dk
2017-05-01 09:10
Cool concept, fun to review! I played the HTML5 version.
The music was a nice loop, a little repetitive, but it set the tone well. I wasn't sure about the implementation. Once you stop music you can't start it again, it seems, and if you lose and start again multiple music tracks are played at once. It was a bit odd. Sound effects would have been nice.
The graphics were ok, nothing special. Icons were well-designed. Could have used more detail for example in the backgrounds.
While exploring the endings was fun, I'm not sure what the actual goal of the game was. Managing a planet is a means, not an objective. Did I want it to survive as long as possible? If so could I see how many turns my planet has survived somehow please? As a game I wasn't sure what I was doing. As a toy it was odd too because every outcome seemed so negative!
Overall an interesting idea and take on the theme. I liked the humor and the variety of options, but wish there was more of a clear objective or set of objectives to aim for. Good job!
Thanks for the comments and support! I fixed the audio, for some reasons resetting the game didn't stop the music. The winning condition is surviving a fixed amount of turns, I should've placed a info on how many turns passed at least. I think I'll expand and improve the game later, and I'll take in account all the advices :) thanks.
tmw
2017-05-01 10:06
:D I think I am a terrible god after this game. It was funny to play. I recommend to make a "year counter" (=turn counter) and use it as highscore. I really like the planet generation, where [spoiler] you can kill everyone before it all starts.
Nice! As commented above, a year counter would be great in order to have some sort of goal! Still, great god simulator! It reminded me a bit to "Reigns".
As an improvement, not giving all the options all the time could spice it up a bit (each turn you get only X options, and you gotta try to keep everything balanced).
All in all, Great Job! Keep up the good work!
kasarun
2017-05-01 21:43
I like the idea of being a god and the sarcastic lines about how humans react to it. It would be great if you add events out of your control (like a randoƶ double effect on action). Love it !
@multiplexor Nice advice! Didn't thought of it, but it's actually a good idea to play with the action availability! It's a really great idea, thanks :)
@kasarun Thanks, I really appreciated your comment, yes I think I'll make a post compo version with some random and out of control effects along some other stuffs I didn't manage to get in like more unique planet features and maybe a more complex winning/losing condition system
I was confused at first because the first screen that shows up looks like it is the end of a tutorial or something... it threw me off a bit as a result. It doesn't seem to add much to the setting or what-not. As for the game itself, it seemed like it boils down to a guessing game as to what stats get affected by what action. The game I played I ended up losing because of... something? I couldn't really figure it out based on the ending text (maybe I just read it too fast). But I also have no idea what that option did and why I lost, which isn't necessarily a good thing. There were also cases where I felt like I should have lost, but didn't (such as getting the violence value all the way maxed, but didn't lose). Maybe showing info on a selection on what it may do as a benefit and a determent, and add a random factor to it to make the results a little less deterministic?
Overall though, I did like the game. The concepts that were there were well done and the writing was pretty good!
@doomshmuck thanks for your feedback, the intro idea was to give a sense of "what is going on?" but I'm aware that not everybody likes that thing, I'll probably change that in a following version. I also noticed that starting with bad actions results in a very quick game over, which is a thing I need to change. I'll put some more info and an element of randomness in the action is actually a pretty good idea, thanks :)
Interesting small god simulation. It reminded me a little bit of Reigns because of the different kinds of Game Overs depending on having too much or not enough of a certain score.
I liked the failed planet attempts - quite funny. And also the introduction was sudden but I liked the approach of starting in media res right after another failed attempt :)
Music was nice but got repetitive after a while. I did not encounter the multiple music track playing bug that some people reported.
@kfischer-okarin Thanks for your comment! For the music it was very late and near the end, so I was tired and I had almost no time, I already fixed that bug :) but thanks anyway.
tomdeal
2017-05-02 16:19
Well, I am useless as a powerful god, but I liked the game :-) Sometimes I wished the game would show me how I failed that time, so a bit more feedback would be nice. It reminded me of Reigns, balancing the needs of the people without going into extremes.
@tomdeal Thanks! I really need to play this Reigns XD Yeah, unfortunately some of the endings weren't so clear as I thought, so I think I'll give a lot more feedback and maybe some graphic/visual feedback during the game to make everything clearer
gilborn
2017-05-02 16:54
Second planet I created was hell... would have liked to play with some Demons and Devils ;-)
2017-05-02 17:06
This is nice and crappy at the same time!
I like the humor, for example how you get a custom message if you destroy the world immediately. The planet generation is fun, choosing some parameters makes the world feel more like it's yours. This could be expanded some more, with a couple more options for extra customization.
The gameplay itself is fun at first but is quite repetitive and doesn't have any obvious goal. You just mess around with the various actions and read the messages you get when you inevitably screw up. To be a game that you can play more than a couple of minutes it needs to be fleshed out with more feedback and reactions to what you do.
The music is very repetitive but I still like it in some quirky way. Overall, a nice little game with potential!
@gilborn I'm thinking about a lot of stuffs to add, like changing most of the actions regards to the planet, hell and demons are definitely on the list ;) but I wanna do something really unique with them
Smart move on not judging by the audio as that's basically my main gripe with the game. Other than that the charm is simply oozing out of it with fun hidden easter eggs and some hilarious commentary on what it's like to be a god. It functions, and it's fun. A very good entry!
really good
WHY WON'T YOU LET ME BE GOD OF HELL just kidding :) surprisingly fun little game to poke around at. Loved the humor!
@madalaski Thanks, I had less the two hours and I was really tired so even if it's not that bad I'm well aware that the song is just a placeholder :) I'm glad you liked it
@broken-matrix Thanks! :)
@connor-mcgrory I'll probably add that in a future version, I really like the idea, but I want to do something special with that :P
krylos
2017-05-03 21:54
The game was really nice to play. It was definitely something very new and refreshing. The humor really carried it.
Obviously the game wasn't that visually appealing and the sounds are quite basic, but the amount of detail you put into each message was great. I actually laughed when the game thought I was strange for breaking the weapons and then starting a war.
The different civilizations were a nice touch. Though I would have loved a boiling pot based civilization.
Overall, I thought this was a really good effort and is definitely worth playing.
@krylos thanks for the review! I'm really happy that you liked it! I'm actually thinking about adding a lot, including playable planets and I think that including something like that would be awesome! I also hope to manage to get better graphic and sound :) but I think I'll always focus a lot on details and anticipating player behavior, it's just something I really like to do
pcmaster
2017-05-04 12:50
I wouldn't be a good 'creator' :) Nice concept, worth playing several times :)
@pcmaster Bad ones can be even more funny ;)thanks for playing :)
Cool game, entertaining to just see what happens when you mess with life, I tried getting the stats to max but couldn't quite get satisfaction to max before the planet imploded. Still, deity problems aside, great job, keep up the good work.
@valicitor Thanks really a lot! I hope to manage to balance better the game with more time :)
I really liked the game! You've got a lot of different things to think about, both the different planet types and the different results of having too much of any one quantity. I enjoyed seeing the different endings, and also trying to avoid them!
@baby-dino-herd Thank you for your feedback I really appreciated it :) I hope to manage to get the game to be even more complex and interesting, without making it too much overwhelming
bunnery
2017-05-06 15:40
I liked this! It was very funny and actually challenging - trying to get the right balance without messing everything up! Enjoyable to play and I loved the music too! I just feel bad for my planets...
@bunnery Thanks for your comment, I'm glad you enjoyed it. There is a winning ending actually ;) not sure how much easy is to get actually, but there is one
miggyg
2017-05-07 03:01
I liked reading all the different endings, but I am not too sure what the goal is? It seemed to be survival, so maybe day/year counter to indicate some score or a population counter. I enjoyed the humor and playing as an omnipotent being. Nice job!
@miggyg Thanks for the comment, the goal is to survive a certain amount of turns, yes I should have placed at least a turn counter :) I totally forgot about it
joemid
2017-05-07 17:34
Love all the love you put into this! Great compo. Thanks for letting me play as the chickens! I didn't have the stamina to win- quit after about 10 tries and a bowl of space spaghetti. I'll be back to try again. Looking forward to you taking this further!
@joemid Thanks, really! I'm happy that you liked the game, I really enjoyed doing it :)I really hope to develop his real potential, I think it still could improve a lot
This reminds me of a game I created back in college, the theme is entirely different but the systems (like start wars, diseases all that stuff) are quite similar. I like the planet generation thing that's really cool. + full water and hottest temperature is great... funny little game
@alexthedev Thanks for the comment :) I'd be curious to see your game. Even if I think I'll change the system of this a little bit, I'd like something more complex
I played this pretty early on and forgot to leave a rating, so here goes: This kind of reminds me of those "element combination" clicker games you might find on Flash websites and the likes, which isn't a bad thing. Element combination games are inexplicably fun.
I was happy to see that it will mock you for trying to make worlds that, by all means, shouldn't have life. I've actually grown a pet peeve for inexplicable life everywhere in sci-fi after spending far too long researching real space stuff.
Wasn't sure if there was a victory condition, but I spent some time trying to get everything to max without losing. Didn't ever succeed. Still, definitely a neat idea.
@cliffracerx Thanks :) It didn't seem right to put life in a world with no water at all. At least not normal natural life ;)the winning condition is to keep the planet alive 100 turns. It isn't very clear, I'm aware of that
2017-05-15 13:00
There was some pretty humorous text that you had for different commands, got a chuckle out of that. Once you finish doing each one though, there's not much more to keep playing. Overall though looks like you did a good job with the time you had, nice clean UI, music sounds nice too.
If you like, please take a look at the game my team made for the jam. You can find it linked in my profile.
@hierophant Thanks, I'll check it as soon as possible :) by the way, I know it isn't very clear, but if you perform some actions one after another something different will happen, so it isn't only the singular actions
quadtree
2017-05-20 02:00
Nice job! Some of the messages (especially the ones when you create invalid planets) were pretty amusing. After awhile the results of your interventions were a bit predictable, but all in all I liked it.
@quadtree thanks for the comment! There are combos of interventions too :) but I should've made that a lot more clear