The tiled world and the orbiting tiled moon look great. I love the concept of a strategy game on a globe rather than a flat map. (On the other hand, using a globe makes a little hard to see what is going on sometimes. Maybe a flat map mini-map would be nice?)
I also really like the mechanic of needing to exploit the land to grow in the early game, but needing to switch to factory production in the late game when land area is reduced. The opportunities for player interaction in building placement feel natural and interesting (looping off tracts of land to exploit them for yourself, surrounding your opponent to limit their growth, etc.).
The UI/UX is a little underwhelming and hard to use/understand. I didn't understand what a factory did until after I built my first factory... and I wouldn't have built it if I did. I still don't really understand the concept of invading terrain. Also, the sound fx are a bit grating.
All in all, the mechanics have the makings of a really cool strategy game. It seems to work especially well for two players. :thumbsup: It just needs polish, especially in the presentation.
We also made a local multiplayer game - check it out! https://ldjam.com/events/ludum-dare/38/apocalypse-world-cup