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The Land We Must Take (La Terre qu'il nous faut conquérir)
The Land We Must Take (La Terre qu'il nous faut conquérir)
By kavehes
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 277 | 3.30 | 25 | |
| Fun | 430 | 2.69 | 25 | |
| Innovation | 165 | 3.43 | 25 | |
| Theme | 28 | 4.21 | 25 | |
| Graphics | 197 | 3.56 | 25 | |
| Mood | 446 | 2.57 | 23 | |
Comments
Had no friend available to play with, but I tried 2 players mode myself with differents strategy. I think the game would be very fun with friends, since I had fun alone ^^. I like the way players can extend the actions they can do each turn (it might be a little too slow in early game tho). I noticed a bug when I have to enter the number of tanks I wanna send to attack, somehow it doesnt accept my entry. A message when the player cannot do anything more during his turn would be dope too ! Very cool take on the theme, strategy game are too rare in gamejam ^^ Good job !
kappaix
2017-05-01 17:25
I'm playing on my own, but played the two player mode against myself. Took me a while to work out what I was supposed to be doing - but once I got it, I can really see the game in there!
I really like the look of it reckon you could definitely build on this as well if you wanted too.
Well done! Thanks for sharing!
nander
2017-05-01 17:51
Fun game, weird win condition. I won though, so high ratings.
I am not really sure if I figured out what to do. I was playing alone, so that might not have helped, but I was just building cities, based and exploit ing tiles for 15 minutes and I still don't know how to win.
It seems solid though, you really got a lot done for compo.
I love everything about the look of this game. The gameplay itself has some issues. I was able to blitz forward with cities and close off the map for the other player. Maybe some way to change already built tiles? Also, I have some doubts that there is any catching up once someone gets a good lead due to the territory control. Would take a ton more testing to sort all that out tho.
kavehes
2017-05-02 20:25
Thanks for the feedback everyone, i am actually working on improving the game (with a basic AI and automatically ending turn and feedback on which tiles can actually be interacted).
I'll try to make the goal of the game clearer as well.
Really enjoyed learning the game (playing against myself); was able to figure out the mechanics just by trying things and seeing what happened. Well done getting a tiling spherical strategy game finished in such a short time!
frodewin
2017-05-03 22:27
Played it against myself, very innovative idea! I had some troubles understanding the user interface (for example it took me some time to find out I had to press the ending turn button). Nice visualization of the small world theme.
I really like that triangle tiling and how the games feels and plays. Took me a while to understand everything but it was well worth it!
I like the graphics of the game, they are very nice. The whole idea is also could but I didn't have anyone else to play so I tried by myself. I think that you could add a very simple CPU player so more people can try the game, even if it's a dumb behavior, would be more interactive. I think that the idea of the game is good and the implementation is also very well done.
Nice strategy game, I think it could be developed further into quite an interesting full game.
It seems we had similar ideas for the graphics and world design :)
Bug: the window for entering the amount of military to send didn't like getting "2" input, replaced it with the "1.25" which it insisted was instead "125" and declared that 125 > 2, you lose.
issac
2017-05-13 18:49
The tiled world and the orbiting tiled moon look great. I love the concept of a strategy game on a globe rather than a flat map. (On the other hand, using a globe makes a little hard to see what is going on sometimes. Maybe a flat map mini-map would be nice?)
I also really like the mechanic of needing to exploit the land to grow in the early game, but needing to switch to factory production in the late game when land area is reduced. The opportunities for player interaction in building placement feel natural and interesting (looping off tracts of land to exploit them for yourself, surrounding your opponent to limit their growth, etc.).
The UI/UX is a little underwhelming and hard to use/understand. I didn't understand what a factory did until after I built my first factory... and I wouldn't have built it if I did. I still don't really understand the concept of invading terrain. Also, the sound fx are a bit grating.
All in all, the mechanics have the makings of a really cool strategy game. It seems to work especially well for two players. :thumbsup: It just needs polish, especially in the presentation.
We also made a local multiplayer game - check it out! https://ldjam.com/events/ludum-dare/38/apocalypse-world-cup
acuity
2017-05-13 23:41
This was a really interesting game! It's a little bit hard to figure out how things worked until mid game. The camera view is also a bit difficult - the game would be much easier to play if it was just flat instead of a globe, but that makes it fit the theme, I guess.
It's really interesting thinking about where you want to put cities and bases in order to exploit tiles, and take an area for yourself.
The blind combat mechanic is cool, but if the game is not at point where you don't have 2 tanks per turn, the attacker gets an overwhelming advantage.
(Also my friend broke that and somehow entered a number over the number of tanks he had, his post is soon).
Wow, very involved! This is a pretty neat concept for sure, and there was actually a lot of strategic depth to it. The sphere world was neat, though it made the game harder to play. Game balance as you said could probably also use tweaking; factories didn't seem to be quite that worthwhile (though maybe their usefulness is more of a long-term investment?). I like that there was a lot of strategic depth around surrounding tiles and expanding tactically.
Some bugs with input validation that prevented us from finishing our playthrough properly:
Despite your input validation I was able to enter in "175" tanks when I only had 1. Screenshot 2017-05-13 16.30.17.png
Screenshot 2017-05-13 16.30.24.png
Screenshot 2017-05-13 16.30.37.png
Of course I was left with -174 tanks so that was essentially the end of the game.
Also, backspacing and then typing '-' for attacking soldiers, then entering 0 for defending soldiers seems to cause the game to break.
Screenshot 2017-05-13 16.34.50.png
(tested this on the compo version without post-fixes)