FoonLudum Dare ExplorerLD38 → Space Brawls

Space Brawls

By jcsirron and btrotter101

View on ldjam.com

CategoryRankScoreCount
Overall6802.7750
Fun6922.4348
Innovation4203.0649
Theme5193.1749
Graphics6972.2848
Audio4712.3945
Humor4392.4343
Mood6772.5347

Comments

oxrock 2017-05-02 11:26

Its' kind of a strange game and I find myself just shooting randomly to be quite honest. I love the back story though and you gotta love anything spaceballs related.

yyam 2017-05-04 23:00

A little difficult to play, but you seem to have a nice concept here. I liked the sound effects and your back story :)

rixud 2017-05-05 06:26

the best was the "Lore" hehehehehhe, i didn't quite figure out how to aim properly just shooting over and over and hope some shot hit the target, maybe more control over the cannon, like orbit speed (to get on position fast) and some directional adjust, at least some degrees... nice concept though

terryg 2017-05-05 10:07

This is such a great game. I loved what you ended up with on audio. Nice fun entry!

tuteupaituamae 2017-05-05 12:02

A great game. I loved the audio.

rate us https://ldjam.com/events/ludum-dare/38/deep-bottom

kleinzach 2017-05-06 01:01

The game kept ending, but I was never really sure why. A little more feedback to the player would be nice. I liked your presentation quite a bit, and multiplayer is a nice plus as well!

clavus 2017-05-07 20:00

Took a bit to get the hang of, but in the end quite simple. Would be nice if it had a bit more depth to the gameplay :)

geck0 2017-05-07 20:23

It was hard to understand how to play (yep, I thought "Training" was a training mode not a tutorial/controls info, and I was looking for controls while playing :P)

But it was cool when I manage this, well done.

korvyashka 2017-05-09 20:04

Tried to understand the game without reading training, and understood mechanics nearly after 3 fast games with AI - then it was pretty fun, despite on fact, that there is a lot of random things happening.

laaph 2017-05-09 20:35

This is an interesting game, the controls are not what I'd expect (right to shoot, up/down to strengthen power of shot), but still pretty cool!

The random obstacles seemed to win me more games than actually shooting the other guy out of the sky did.

bajarymi 2017-05-11 04:55

Strange, but well done

bobsleigh 2017-05-12 01:43

I thought the concept was great. The physics seems to be working very smoothly and that's amazing. However, it was really hard to control the shooting. I experimented a bit with diffrent power level, but it was really hard to hit the other player. I ended up just shooting randomly. I think it'd be more fun if you could control the position of the shooter on the planet.

But then again: good work on your physics engine, really neat!

doomshmuck 2017-05-12 03:29

I won 4 times, and I have no idea why... there wasn't really any feedback that I could tell, and after just firing randomly, I just won? I wasn't really sure what was going on.

issac 2017-05-13 20:31

I like the concept -- the orbital physics seem pretty solid. It's a little confusing and hard to play though.

awesome 2017-05-13 22:27

It's a hard game :( but in the end I like it^^ . First time was hard to understand what is going on. Need better UI \ design . Overall : very nice:)

ddrkirbyisq 2017-05-13 22:56

Fun sound effects, though the audio for the main menu stacks and plays multiple times if you go back and forth between it =P

Kind of interesting design, but it didn't feel very great from a game design perspective. I think the rotation speed should have been faster so that you don't feel so useless while waiting for your station to face the right way again.

I think a trajectory indicator (Osmos-style) would have helped a lot too! Though obviously that's hard to implement quickly.

acuity 2017-05-13 22:58

It's really hard to tell where the projectiles are going to go - maybe I'm not accounting for some of the other objects with mass very well. It also feels like there's a lack of control because you can't choose where you shoot from, and you have to wait to slowly revolve around your planet until the right angle - it would be nice if you could control where you are with the left and right arrow keys.

Still decently fun to play!

jelch 2017-05-14 00:17

Very unique idea, love that you have multiplayer. More control over the turret and/or planet, as well as a more intuitive control scheme in general would have been nice.

internetpaulicy 2017-05-14 04:16

I played one player. I like the idea of orbital aiming and being limited only to starting energy for the projectile. I think if there was a little tracer on the round we could see the path and better understand the mechanic. I was able to get the hang of it. It reminds me of playing star control versus mode on an old 286 :)

ben-mceldowney 2017-05-14 05:47

Tough to aim, but very unique idea. Plus points for both Spaceballs and Star Wars references.

zener 2017-05-14 07:49

Interesting concept. It was quite fun, you could add some help to make it feel less random

pecolyte 2017-05-14 10:00

Got some vitrory. It feels like there is not much I can do. Gravity and moving target makes it very hard to calculate, and maybe there should be some more to controll?

thirrash 2017-05-14 13:07

Took me like 1 minute to figure out how to correctly play the game but I have to admit - it's really brilliant. Concept of gravity is quite unique and whole game is well-made. Gj!

sorceress 2017-05-14 14:01

nice story, but gameplay feels a bit random

ping78 2017-05-14 15:13

Concept was great. Took a bit of time to get the hang of things.

snowdrama 2017-05-15 22:14

Took me a second to figure out how to actually play, and I didn't realize you could shoot the asteroids and have them fall and kill you until almost 4 games in. I kept seemingly dying for no reason. Other than that fun game!

stuntddude 2017-05-16 08:07

I tried to do something similar for a previous jam and wasn't able to get it to work the way I wanted. I'm glad to see someone give this concept the attention it deserves! I ran into a couple bugs: first, the AI bullets appear to rotate in a weird way sometimes, like the sprite is offset away from the bullet's center before being rotated, and second, the audio begins to glitch out after a while and then goes silent altogether if you play for long enough, like the program is running out of sound channels or something. And I do think the control scheme is a bit awkward/unintuitive - I wish I could change the cannon power by holding down the button instead of tapping furiously until I give myself a repetitive strain injury. But overall, it's a lot of fun.