oxrock 2017-05-02 11:26
Its' kind of a strange game and I find myself just shooting randomly to be quite honest. I love the back story though and you gotta love anything spaceballs related.
Foon → Ludum Dare Explorer → LD38 → Space Brawls
By jcsirron and btrotter101
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 680 | 2.77 | 50 | |
| Fun | 692 | 2.43 | 48 | |
| Innovation | 420 | 3.06 | 49 | |
| Theme | 519 | 3.17 | 49 | |
| Graphics | 697 | 2.28 | 48 | |
| Audio | 471 | 2.39 | 45 | |
| Humor | 439 | 2.43 | 43 | |
| Mood | 677 | 2.53 | 47 |
Its' kind of a strange game and I find myself just shooting randomly to be quite honest. I love the back story though and you gotta love anything spaceballs related.
A little difficult to play, but you seem to have a nice concept here. I liked the sound effects and your back story :)
the best was the "Lore" hehehehehhe, i didn't quite figure out how to aim properly just shooting over and over and hope some shot hit the target, maybe more control over the cannon, like orbit speed (to get on position fast) and some directional adjust, at least some degrees... nice concept though
This is such a great game. I loved what you ended up with on audio. Nice fun entry!
A great game. I loved the audio.
rate us https://ldjam.com/events/ludum-dare/38/deep-bottom
The game kept ending, but I was never really sure why. A little more feedback to the player would be nice. I liked your presentation quite a bit, and multiplayer is a nice plus as well!
Took a bit to get the hang of, but in the end quite simple. Would be nice if it had a bit more depth to the gameplay :)
It was hard to understand how to play (yep, I thought "Training" was a training mode not a tutorial/controls info, and I was looking for controls while playing :P)
But it was cool when I manage this, well done.
Tried to understand the game without reading training, and understood mechanics nearly after 3 fast games with AI - then it was pretty fun, despite on fact, that there is a lot of random things happening.
This is an interesting game, the controls are not what I'd expect (right to shoot, up/down to strengthen power of shot), but still pretty cool!
The random obstacles seemed to win me more games than actually shooting the other guy out of the sky did.
Strange, but well done
I thought the concept was great. The physics seems to be working very smoothly and that's amazing. However, it was really hard to control the shooting. I experimented a bit with diffrent power level, but it was really hard to hit the other player. I ended up just shooting randomly. I think it'd be more fun if you could control the position of the shooter on the planet.
But then again: good work on your physics engine, really neat!
I won 4 times, and I have no idea why... there wasn't really any feedback that I could tell, and after just firing randomly, I just won? I wasn't really sure what was going on.
I like the concept -- the orbital physics seem pretty solid. It's a little confusing and hard to play though.
It's a hard game :( but in the end I like it^^ . First time was hard to understand what is going on. Need better UI \ design . Overall : very nice:)
Fun sound effects, though the audio for the main menu stacks and plays multiple times if you go back and forth between it =P
Kind of interesting design, but it didn't feel very great from a game design perspective. I think the rotation speed should have been faster so that you don't feel so useless while waiting for your station to face the right way again.
I think a trajectory indicator (Osmos-style) would have helped a lot too! Though obviously that's hard to implement quickly.
It's really hard to tell where the projectiles are going to go - maybe I'm not accounting for some of the other objects with mass very well. It also feels like there's a lack of control because you can't choose where you shoot from, and you have to wait to slowly revolve around your planet until the right angle - it would be nice if you could control where you are with the left and right arrow keys.
Still decently fun to play!
Very unique idea, love that you have multiplayer. More control over the turret and/or planet, as well as a more intuitive control scheme in general would have been nice.
I played one player. I like the idea of orbital aiming and being limited only to starting energy for the projectile. I think if there was a little tracer on the round we could see the path and better understand the mechanic. I was able to get the hang of it. It reminds me of playing star control versus mode on an old 286 :)
Tough to aim, but very unique idea. Plus points for both Spaceballs and Star Wars references.
Interesting concept. It was quite fun, you could add some help to make it feel less random
Got some vitrory. It feels like there is not much I can do. Gravity and moving target makes it very hard to calculate, and maybe there should be some more to controll?
Took me like 1 minute to figure out how to correctly play the game but I have to admit - it's really brilliant. Concept of gravity is quite unique and whole game is well-made. Gj!
nice story, but gameplay feels a bit random
Concept was great. Took a bit of time to get the hang of things.
Took me a second to figure out how to actually play, and I didn't realize you could shoot the asteroids and have them fall and kill you until almost 4 games in. I kept seemingly dying for no reason. Other than that fun game!
I tried to do something similar for a previous jam and wasn't able to get it to work the way I wanted. I'm glad to see someone give this concept the attention it deserves! I ran into a couple bugs: first, the AI bullets appear to rotate in a weird way sometimes, like the sprite is offset away from the bullet's center before being rotated, and second, the audio begins to glitch out after a while and then goes silent altogether if you play for long enough, like the program is running out of sound channels or something. And I do think the control scheme is a bit awkward/unintuitive - I wish I could change the cannon power by holding down the button instead of tapping furiously until I give myself a repetitive strain injury. But overall, it's a lot of fun.