Story Collabs by Maakep 2018-05-06T01:30:39Z ♥ 1
This is very interesting. It's basically Twitch does storywriting. I enjoyed the text to speech choice as well!
Foon → Ludum Dare Explorer → Users → jcsirron
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 43 | Sacrifices must be made | 👥 | Upsystem | jam | 609 | 3.34 | 2.90 | 3.02 | 3.79 | 3.19 | 3.42 | 2.39 | 3.33 | ||
| 2018 | 41 | Combine 2 Incompatible Genres | 👥 | Mad Mesa | jam | 1175 | 2.46 | 2.64 | 2.26 | 2.18 | 2.87 | 2.50 | 2.58 | |||
| 2017 | 40 | The more you have, the worse it is | 👥 | Tabletop Farm Simulator 20,000 | jam | 2.17 | 2.17 | 2.58 | 2.17 | 2.25 | 2.40 | 2.60 | ||||
| 2017 | 38 | A Small World | 👥 | Space Brawls | jam | 680 | 2.77 | 2.44 | 3.06 | 3.17 | 2.28 | 2.40 | 2.44 | 2.53 | ||
| 2016 | 37 | One room | Stool Pigeon | jam | 823 | 2.71 | 2.33 | 3.14 | 3.62 | 2.76 | 2.57 | 4.10 | 2.80 | 44 | ||
| 2016 | 36 | Ancient Technology | Trireme Hero | jam | ||||||||||||
| 2016 | 35 | Shapeshift | Metris | jam | 501 | 3.28 | 3.12 | 3.29 | 3.67 | 2.86 | 3.44 | 2.14 | 2.94 | 71 | ||
| 2015 | 34 | Two Button Controls / Growing | Space Mashers | jam | 1059 | 2.52 | 2.40 | 3.04 | 3.40 | 2.32 | 2.21 | 2.65 | 2.50 | 46 | ||
| 2015 | 33 | You are the Monster | Royal Flesh | jam | 961 | 2.68 | 2.52 | 2.70 | 3.04 | 2.43 | 2.20 | 2.55 | 2.48 | 42 | ||
| 2015 | 32 | An Unconventional Weapon | Break A Leg | jam | 1077 | 2.19 | 1.85 | 2.73 | 2.90 | 2.50 | 2.63 | 1.95 | 88 | |||
| 2014 | 31 | Entire Game on One Screen | Loot Runners | jam | 1000 | 2.32 | 2.19 | 2.14 | 3.23 | 2.00 | 2.47 | 2.35 | 32 | |||
| 2014 | 30 | Connected Worlds | The Orion Trial | jam | 441 | 3.14 | 3.10 | 2.71 | 2.90 | 2.80 | 4.15 | 3.25 | 33 |
| Year | MiniLD | Theme | Game | Rank | ||
|---|---|---|---|---|---|---|
| 2014 | 50 | Demakes | Vault Boy Color | |||
| 2014 | 48 | Face/Scheme/Conspiracy/Deceit | Feeling Lucky |
jcsirron leaves an average of 11.6 feedback comments each event.
This is very interesting. It's basically Twitch does storywriting. I enjoyed the text to speech choice as well!
As a tech demo, this is actually really cool! I enjoyed the "in a crystal ball" aesthetic that you went with.
That. Was. Hilarious! I was definitely not prepared for the first wave of rival golfers! Great work.
This game is a gem! The humor in this actually made me laugh out loud! Running everywhere with flailing arms is great. Awesome job!
Novel approach to a tower defense! I thoroughly enjoyed the golfing mechanic, although I ran into a situation where I ran out of balls on level two and just had to wait for the wave to end. The paint artwork with handwritten text was amusing as well.
Interesting concept! Although, by wave 10, I had the entire grid filled with towers, making the subsequent waves an exercise in running the clock.
Wow! I really enjoyed the audio design in the library! Having the crystal knocking when it was nearby was a huge immersion boon! Great work!
What a funny idea! I couldn't help but laugh at fighting a cactus with a food truck!
This game is so funny! I never thought I'd get so easily distracted, especially with a GUN rolling around next to a teddy bear in the passenger seat! Great work!
Interesting take! I never thought text-based snakes and ladders would be so funny!
This was interesting. I didn't notice the dogs until I already grew a bunch of plants. By then it was far too late for me to save myself. I did find the square-based movement to be a little restricting, though. I applaud your music! It was simple and really made the game feel more alive. Good work!
This was a really interesting game! I found myself just spamming cards, however. I think enforcing a short delay after the card is played would help alleviate that issue. Great work!
It was an amusing mix of humor and a repetition mechanic. I liked the commentary you left with the "planet Earth" challenge. A cube? That was hilarious!
This is quite a funny game! I liked how it played and forced you to consider the upcoming wursts.
Man, those monsters sure are squishy! I like how they were so bouncy and alive.
Wow! I'm amazed by the animation you put into this game! I am curious how much time you spent on the animation. The game itself was amusing as well.
Interesting idea. I am a fan of most twin stick shooters. I felt like there needed to be invincibility frames after getting hit, though.
I like it! It's a quick little game that fits the theme perfectly.
...Wow! I love how this is really an NES game! I'm impressed that you got that working in such a short time frame! The music was a bit repetitive, but that was only after four levels or so. Great work!
You made quite a cute little game! I have to admit I played it for quite a while, even without having any other goal than digging to the bottom. The music was perfect for the style of gameplay you have, too.
This a really strange story... I liked the intuitive mechanic of scrolling down to go to the next scene. Good job!
This was a rather interesting concept! I enjoyed the artwork and the ability to psych out the AI was fun. It could have used instructions in-game, but that's just a minor detail. I love the artwork! Good job!
This was strangely charming. I initially found the player movement disturbing, but after a short while, I started giving him a sort of doofy sort of personality. I can't help but get a Stardew valley vibe from it. The music is what really sold it. Good work!
I kinda though the right/left controls would be on the outside and the jump would be in the middle. Your description is right. These are both infuriating and engrossing! I love the audio, too!
I liked the feel for this game. It made me want to play with it until I beat it. Although I did find a rather nasty scenario where you would fall off the windmill tower before starting the furnace. I had to restart at that point. Good job!
I'm always a sucker for the isometric perspective! I enjoyed the music thoroughly as well. Although there wasn't much game here, I still enjoyed the feel you made.
I thoroughly enjoyed the idea, although on a widescreen, I had to adjust the web browser just so I could see everything. Overall, I liked the idea!
I'm not usually one for stoner humor, but I thought the idea of the world rotating under the player was clever!
That was a fun game! I wasn't expecting to get caught up in it as much as I was. At some point, it became a matter of pride to get into a stable orbit.
The player movement was a bit stiff. I usually like the player to have a "speed-up" phase and a "slow-down" phase instead of just stopping in place. It adds a bit of sliding to moving and adds just a hint of uncertainty. Otherwise a decent game!
I am in love with the art and music! There seems to be a bug when entering the yellow planet on the left side when it is small, though. Other than that, it was strangely interesting!
This was a very interesting game. I thought the music was top notch and the art style was unique. I think the hit mechanic needs a rework, but I still enjoyed the game.
This is quite the impressive game! I am amazed this came out looking basically done and with such good gameplay as well.
This was very interesting! I absolutely adored the artwork!
I absolutely love how cute this game is! It's simple to get the hang of and fun to play as well.
A nice, solid entry. I really liked the music and the concept was very similar to Pac-Man. I felt that the Slime behavior could have been made more compelling, but that was only a minor thing.
I liked the overall feel for the game! It felt as though it was a creative take on the Pac-Man style mechanics. I did run into a bug where I was completely blind after getting to the stairs, though.
After shooting a while, I found myself in a ball pit! That was pretty funny. Although I found a weird bug where even if I was aiming left, the balls wanted to go right. It looks great, though.
Not a bad stab at a game. It was simple to figure out and entertaining enough to play a few times. More levels would have been nice, though.
Creative! It was surprisingly frantic playing this game, since I personally attempted to create the exact shape. I didn't verify, but did you lower the score if the player only had a small portion of the shape filled out?
Interesting game. I really liked the head bopping of the character and I was pleasantly surprised by the vision versus character controls. I thought that would be more problematic than it actually was. I would like to see where you were going with the idea.
An RTS? Nice! It was a little too difficult to keep enough tanks alive to actually clear the level, though. I like the controls and the music was a nice touch.
It was a little tricky to download the game, but it was fun to play. I liked the use of towers to slow down, but not kill, enemies.
Interesting take on the twin-stick shooter idea! I found the music building over time was incredibly good at building the mood. I think having each transformation available at once was nice, but the keybindings took a bit of getting used to.
This is a refreshing concept. I wasn't quite sure what to do before I got the first game over screen, though. Having a restart option would have been nice, but some things get left on the cutting room floor in such a short time frame. Great work!
I am amazed by the quality achieved by the game! It plays well, has tough puzzles and is a lot of fun to boot! Great work!
This is a pretty solid first attempt. Sometimes the jumping had a variable effect, like jumping vertically versus horizontally. I liked the little stubby legs while walking.
This is a competent twin stick shooter. I've never been any good at them, but the idea of having the enemies shape shifting from the flora/fauna is very fun!
I like the concept of the game, but I feel like it's not quite ready yet. I ran into the same problem as PickledBrain; finding a keycard and returning to the main area gives multiple of the same people (I'm assuming that one of them is a shapeshifter?) If you click on one of them, you can only talk or purge, I couldn't get ask to work. With a little more polish, this could be a good game!
This is a really funny game! It's not just the naked druid, nor the shapeshifting of the small animals into rocks to throw, but the resurrection is what really got me. Throwing out the "dead" druid before the real one comes through? Hilarious! Good job!
I had a great time playing this game. I agree that the controls were somewhat unintuitive at first, but after a level or so I got the hang of it. I spent quite a bit of time playing it, too! Good work!
I love what your team did here! It has an intriguing concept and absolutely amazing soundtrack! Good work!
Fun idea! It had a quick and easy to understand interface and had a few intriguing possibilities. I would have liked to have seen a few interesting interactions between the other animals, though.
Interesting game. I was a little put-off when I first transformed, since it takes a while to happen, but I was eventually able to use it to my advantage.
I like the concept. It felt like an old Atari style game, except with much better music! Good Work!
This is quite a fun little game. I didn't quite get it at first, but I got into the game quickly. Good Work!
Interesting game. I don't think the shape shifting was quite fast enough for some situations, but otherwise it was fine. I didn't find a way to deal with the robot birds, though. They seemed like a little bit of a cheap shot, since you couldn't get the rider to avoid the drops.
I'm not sure exactly what I'm supposed to do, even after reading the directions again. Interesting premise, though. I like the little musical notes when you finish/fail a contract, too.
That was a great implementation of an RTS. I was not expecting to see something like this done in a Jam timeframe. Good work!
What a wonderfully broken world. I noticed that half of the other cars in-game did the same thing I did and said, "Screw this broken road system, knocking down trees is easier!" I had a preggers lady start on top of a roof, amusingly. Good Work!
A solid game. I liked the goblin slide-dash.
This is an interesting game. Now I know how all powerful beings feel when there's that one guy at the back that refuses to cooperate...
AH! I'm stuck in hotel California! Seriously, though, I am impressed with what you have accomplished graphically. It needs more gameplay, though.
That was an oddly zen-like game. Interesting!
Well, that was strange. I enjoyed the thumping tribal music and the comic book styling, but the actual gameplay felt somewhat lacking. I'm interested to see if anything comes of this start!
Interesting concept. I didn't really get the concept of monster until I realized that I just celebrated blowing up the sun. Solid work!
Interesting premise. I liked how the entire game centered on trying to figure out who did the crime.
The bouncy terrain made jumping (and all other movement, for that matter) quite difficult. I found myself yearning for tighter movement and a less uneven terrain to move on. I love the artwork and simple music, though. The character animation was incredibly smooth and looked great.
I like how you took the theme and made a rather funny game out of it.
I couldn't get the Reconquer button to work, but I love the ominous music that plays in the plotting screen!
For reference, I am using the latest version of Firefox (40.0.3). Hopefully that helps.
This is quite fun. I enjoy how simple the controls are and how short the memory is of each human ;).
This is a solid entry! I particularly liked the doom-ish feel of the game.
Aside from a few typos, It seemed to be a pretty functional game. Some sort of explanation of the buttons and what they do would have been nice, though.
...What did I just play? I love how bizarre the game is. I must say that the custom controller looks cool, too!
This was hilarious! I love the beeping when you reverse. It was brutally difficult, which was interesting.
You kill little demon-things with a peanut? That is an unconventional weapon! It felt like that was not really the main part of the game, though. Some of the platforming (the real meat and potatoes of this game) was tricky. I liked the difficulty. The only major gripe I had with it was the non-momentum transferring moving platforms. It's almost like you were jumping onto a people-mover as it was moving. That was slightly disorienting the first time.
I liked how the tetrominions would take a nap and build stuff, making the inevitable body-smashing take a little longer.
This game was hilarious! It kinda felt like a craps shoot at some points with the dialogue tree, but I like the BLA bubble to try to get some information out of the person to know what to say.
...Wow, this game is basically done. Great work!
I absolutely loved this game. It captured the metroid-mania feel very well. Awesome work!
Oh god! I think I just killed Kenny! I love the artwork and the concept. I'm not sure about how the bro flew (it seemed like he'd kinda hit like an air wall or something), but that's about the only thing that kinda bothered me. Great work!
I'm impressed! I didn't think an NES game could be made in 72 hours! It is an impressive feat by itself, but the gameplay being good as well makes the effort even more impressive. Good work!
I loved the art style and the Shadow of the Colossus feel of the game. I wasn't sure how to deal with the swordsmen, though. It seemed like there wasn't a way to hide from them.
This was quite an... interesting concept. It was definitely an unconventional weapon. I'm not sure that the push/pull was worth putting in, but I did like the random gun choice aspect of the game!
It reminds me of an art-house performance. I love the execution.
This game is very addictive! I absolutely love the procedurally generated rooms. The cat and mouse challenge is fun, too!
Heh, I love the ending of the game. I also like how the time machine looks all sorts of beat up!
Am... am I throwing cats? This is a crazy cat lady game! Nice!
This definitely reminded me of abe's odyssey. I like it!
How did you get it to work, Liam :D? It doesn't look like this is really a complete entry, since I'm getting the same issue as LordKawaii.
I... I should have guessed that the exhaust was the unconventional weapon. I enjoyed the classic feel of the game.
I see what you were trying to do with cats and it's a good premise. I think that the map controls are somewhat unintuitive, but they work well enough. Hopefully you guys can finish it!
Lol, this is pretty funny! it took me a while to figure out the controls for the trains, but once I got it, it was pretty fun.
This is one of the few games that actually made me laugh out loud while playing it. The minimal sound made the "shots" really sound like cannons. Good job!
I think this game has potential, but the jittery background (possibly my computer) and the blurry background and characters made it a little tricky to recognize the which allergy to use. Overall, I liked the game, though.
This is a cute little space shooter. I like how you shoot toast. The music was a bit much at times, though.
I liked this game. Although I didn't have a second player, I did enjoy how the characters interacted. The music really made it work, too.
This is a funny game! I love how you have to use the amp to get around! I think if you polish this, you could have a solid game. Good job!
This was really fun being a cupid ruining people instead of making them love each other. I agree that some of the game overs were seemingly random, but the cost of failure was low, so that shortcoming was only a nuisance.
That is quite a click-fest. I'm not sure what the stamina does, but I did enjoy the visuals you put in this game.
A library book throwing game. I like! It wasn't as intuitive to move the characters as I would have liked, but I got used to it after a round or so.
Not a bad, yet simple game. It almost felt like the world was completely open, which was cool.
Wow, I didn't expect to be killing spectators with just my voice. I lived the audio coupled with the shaking head on stage. It was pretty funny.
This game was... odd. My initial impression of the game was "Man, I love the graphics!" After playing it for a little bit, however, I found that the gameplay wasn't as robust as your artwork. I ended up just spamming the bombs, since they didn't seem to kill me like I initially expected. Kudos on using Python for coding, though.
Interesting. I did not expect that the game was about collecting things in a rave, but it turned out well.
This game was rather interesting. The robots were rather sturdy, which made survival rather tricky.
I like this game. It's rather punishing in some areas, though.
"Sacked" Lol! I really enjoyed how you keep getting sent everywhere. Each person had a great personality.
This is a fun game! I like how the dogs can pee on four houses at once. It's like walking my dog each morning.
It's a rather relaxing game. I didn't quite figure out what caused damage, but it's still pretty fun!
This was rather novel. I enjoyed how the camera changed from atmospheric to cardboard-y. I also like how the player kinda just fell apart when they went off screen. Nice work.
I really enjoyed this game! The sound of the minotaur getting close really built up the tension. Nice work!
It's a fun and challenging game, although the music was rather distracting. Overall, it's an impressive game, especially since it was made in eight hours.
Nice game. I was not expecting this as an offshoot of the theme. It was a pretty well done bejeweled clone.
Great design! I didn't realize that there was a time limit until I hit it. Good work!
Playing this was an interesting experience. The dodgey physics, coupled with the dodgey enemy graphics was pretty funny!
I thoroughly enjoyed this game! I particularly liked the introduction, which made the game more approachable.
This was a pretty fun beat-em up. I'd like to see the additional planets fighters if there's more time for adding them later.
This was a really fun game! I love how some of the enemies just explode into chunks of meat.
It's quite a charming game.
I was duly impressed with the experience you've made with this entry. I was not expecting it to be a constellation making game, but it was very interesting to play with for a while!
I really liked the music and the humorous choices!
LD43 — Sacrifices must be made (5)
Blast Ant Omega by 302_Dave 2018-12-29T04:18:07Z ♥ 0
This felt like an educational game, but with more focus on the fun over education. It is really well done, too! Good work!
Traffic Jams and Hand Grenades by phi 2018-12-29T01:03:52Z ♥ 1
The light music is a very funny juxtaposition with the reality of blowing up cars to get out of a parking lot. It's a challenging game, too! Great work!
Piper's Quest by Iamsodarncool 2018-12-28T16:56:29Z ♥ 1
This really feels like a saturday morning cartoon! I love it!
Village Cultist by Taddl 2018-12-08T23:14:11Z ♥ 1
Interesting implementation. I ran into a bug where the buildings disappeared when I took the villager in front of the left house. I enjoyed the artwork and risk/reward of being in the cultist form.
The King's Battle by hugonun 2018-12-08T17:22:14Z ♥ 1
This is a very simplistic looking game. I'm impressed that you jammed it out in Pygame. It definitely integrated the sacrifice mechanic nicely. Good work!