kvanderlaag 2015-08-25 00:25
Couldn't run it, Window opens and then gives a Visual C++ Runtime Error.
Foon → Ludum Dare Explorer → LD33 → Royal Flesh
By jcsirron
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Audio | 649 | 2.20 | ||
| Humor | 667 | 2.55 | ||
| Innovation | 774 | 2.70 | ||
| Theme | 811 | 3.04 | ||
| Fun | 910 | 2.52 | ||
| Graphics | 928 | 2.43 | ||
| Mood | 939 | 2.48 | ||
| Overall | 961 | 2.68 | ||
| Coolness | 1537 | 42 |
Couldn't run it, Window opens and then gives a Visual C++ Runtime Error.
>Couldn't run it, Window opens and then gives a Visual C++ Runtime Error.
Same for me. :(
Getting a runtime error. Hope you can get it fixed up!
Runtime error as well :(
Still getting a runtime error - it's a pity; it looks like you've put a lot of effort behind this one.
Runtime error, you need to edit your entry with a fixed version, Ludum Dare allow you to fix your game after the deadline if it is completely broken.
Does not start on windows 8.1 64-bit
Got the runtime error too :/
Same as the others, runtime error
Same issues. Could not run it. May be upload we web build
Same problem here, could not run it.
System: Windows 8.1 64-bit
I get the following error:
"The program can't start because python27.dll is missing from your computer. Try reinstalling the program to fix this problem."
I checked and python27.dll is in the game's folder. Hope this helps to solve the issue. I would like to try the game, your idea looks interesting.
runtime error , :()
Hmmm, I know I uploaded the correct version (I had a broken build at first, grr...). It appears that even though cx_freeze had (apparently) worked, it hasn't grabbed all dependencies. Sorry guys. I'll look into another option for building it.
Ok, I got a new (Functional) version running AND verified it on another computer that doesn't have my dev environment installed.
Not a bad game. Kept simple and to the point!
Very nice take on the theme. It was a little difficult to tell when the bait is working. I found that spam clicking wins the game.
I could not pick up mans :<
Very interesting concept! Art is fairly simple but enjoyable. I liked the idea of the mechanics very much!
But I think there could be some more. Like you can't get too close of the castle or arrows come flying, or something that could difficult getting the items... At first I didn't understand how to identify people's habits, then I realized what they had in hand... Though the hint not always that clear xp Sometimes it was a bit hard to tell if the item wasn't luring them or they were just not seeing it too.
Anyway I had fun playing it, great job!