Screen invader by Poxymyr 2014-12-19T01:20:00
as others have said, the controls really need to be more standard.
Other than that very cleanly executed (though simple) little game.
Foon → Ludum Dare Explorer → Users → Team Myopia
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 33 | You are the Monster | Eat Free | jam | 527 | 3.21 | 3.67 | 3.17 | 4.08 | 2.83 | 3.23 | 3.91 | 3.45 | 44 | ||
| 2014 | 31 | Entire Game on One Screen | Myopia | jam | 225 | 3.56 | 3.71 | 3.32 | 3.55 | 3.55 | 3.55 | 58 |
Team Myopia leaves an average of 25.0 feedback comments each event.
as others have said, the controls really need to be more standard.
Other than that very cleanly executed (though simple) little game.
silly and interesting, good job
cool idea, really needs to have some animation between block positions to clearly show the player whats happening though. Could also maybe use more variation with different block types / special items / combos etc
Cool particle effects
nicely done, cool twist on the theme. Great progression with the individual abilities as items to find.
The platformer controls were "okay" but would definitely benefit from having some acceleration/decceleration and other physics tweaks, but good start.
interesting retro game feel. feels like I'm playing something on a throwback dos system. UI and text is pretty well done and with some touching up would feel really awesome
Nice game feel with the shake and graphics feedback, ship handles okay but seems a bit weird in place. overall pretty cool
Handles well and is very clear how to play, pretty simple though but a great start to what could be expanded to more.
nice chill vibe to the game overall, good job.
good job on the position audio!
very interesting take on a classic. I think the firing button should be able to be held down and fire a specific rate because pressing space quickly gets very tiring.
i like the idea of breaking through the screen / 4th wall here... well done puzzles as well
music is bumpn.
Nice music ofc... pretty hilarious and odd.
The map / game world didnt really feel like it had any markers or ways to get a sense of where i was or what i was doing too much.
awesome! Cool idea and zooming effect. I really like the different blocks and their mechanics, and you exploited them well in the level design.
I feel like the platforming controls could use work. They are very tightly tuned it seems to the level (which is good, maybe a little tough though at times), but the feel is very "stiff"
overall great work though!
Seems like a cool combination of ideas that could be fun to play in a more fleshed out version
Cool 2d spline animations for the characters, and good bright colors for the game overall. Needs some transition animations / tweens whenever stats are changing (makes it easier to tell whats going on).
Cool retro music and sound effects. Needed to maybe ramp up better to difficulty... but cool idea overall with the different squad members.
Really cool transition animations and awesome idea overall. Lots of ways to extend the basic idea into more complex traps / puzzles etc.
Definitely needs some smaller intro levels to let players ramp up to the challenge
very chill, not immediately obvious what needed to happen but the help button helped.
It's a bit simple and easy to just move between a selling and buying planet that are close together. Ultimately not enough of a mechanic to be fun
Interesting idea but I would have liked to see more tower defense aspects to it since it's very hard to defend your buildings all by yourself. As much as I appreciate live recorded music the cello got on my nerves after not too long.
Great game, and I played it all the way through. It did take me till level 10 or so to figure out you can level up your stats but after that it was just a matter of divide and conquer.
Nicely done little games, and I reached all the platforms. It'd be nice to have a secondary mechanic like score/time/damage or something to make it more interesting.
Interesting concept and graphics but didn't get too far in before glitchy sound screeched and made me stop playing.
Having your click meter go slower would help too.
Decent little jump side scroller. The background is pretty crazy to stare at though
Looks like a cool concept but not much to do other than build a few buildings as far as I can tell.
No binary, just source
Same here
LD33 — You are the Monster (18)
Dwarf stole my Gold! by Wakefield 2015-08-31T02:01:00
Great turret shooter game, fits the theme really well. Love the bouncing mechanics of the fireballs.
Bring Me Your Weak by ErgoMeSmart 2015-08-31T01:55:00
Nice little puzzle game, I made it all the way through, though not all of them with 3 stars. The biggest need of improvement is placing the signs since when you rotate the camera all the directions are off of course. Perhaps a click and drag on the point to show which direction.
There was also a bug where the camera couldn't be raised which was solved by restarting the level.
Overall a solid effort though.
15 by KanjiKado 2015-08-31T01:35:00
Really nice elegant visual for the game and easy to understand and pick up gameplay. Shouldn't be too hard to turn it into a mobile game if you haven't already in unity.
I'd say it doesn't fit the theme too well though.
Clumsea by Loutrattitude 2015-08-28T02:30:00
Awesome job. Using WASD didn't seem to control the same as the arrow keys, only S seemed to work.
Some sort of guide to tell you where to go would be very helpful.
Lights Out by Steven Miller 2015-08-28T02:23:00
Nice game with quite a few mechanics going on
Tales of the Memory Dragon by raducumiczzz 2015-08-28T02:19:00
Nice art, but hard to start learning and having fun. Switching the positions right off the bat is pretty confusing. Adding an animation of the head shooting out and eating the bird would help too.
Feed the Monsters by dennerbougo 2015-08-28T02:14:00
Won't load for me either
Planetary Shenanigans by shieldofvalour 2015-08-28T02:13:00
A difficult game by nature since all the objects are clumped together so much.
Under the Bed by raymondwang 2015-08-28T02:10:00
Not sure how to run this. Looks like a ruby web app? Hosting it somewhere would be very helpful.
Storm the Castle by MasterZenith 2015-08-28T02:07:00
I'm not sure how to actually play, I can select the rows but that doesn't seem to change anything...
Dragon Tax Return Simulator 2015 by walsh9 2015-08-28T02:03:00
Hahah, I want to know who think's doing tax forms are fun!
Very interesting take on the theme. Hard game though!
Boblar's Ascension by AzureAspect 2015-08-28T01:47:00
Can't run it :/
The Creature from East Second Street by emmelineprufrock 2015-08-28T01:44:00
Interesting take on the concept. It's hard to make the split second choices before the video ends, there also seems to be many dead ends.
I also didn't know what my condition was? Hugging her kills her? Some more exposition would be good to make this work.
Bush Man by willchil 2015-08-28T01:39:00
Agreed with namrog84, police are too frequent and pedestrians too infrequent.
Feed the Beast by klams 2015-08-28T01:36:00
Nice game with good pixel graphics and animations. Need to start in a more open area though so you don't immediately run into a building if your mouse is in the wrong place
Royal Flesh by jcsirron 2015-08-28T01:33:00
Got the runtime error too :/
Demonsterization by CtrlAltTea 2015-08-28T01:30:00
Pretty good little game. Better visual feedback on how big you are and what you're going to hit as you move around would go a long way though. As well as an untimed first level to get players adjusted to the mechanics.
YetiFree by michaelwvogel 2015-08-25T16:49:00
Seems really buggy. Controls don't move as expected, randomly turned into a skiier.
I also made a play on ski free http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=47633