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Bring Me Your Weak
Bring Me Your Weak
By ergomesmart
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 2355 | | | |
Comments
warxen
2015-08-25 12:37
Hard game in my opinion. Had some trouble with intuitively knowing what to do. Not knowing when I am able to kill the slime, or how I will be able to do it. I figured the lower the counter the better, but I ended up losing from normal mobs. Also it would be better to turn cast shadows off with those trees, it causes tremendous lag. Also for the pointing system, you might be able to simplify it by just having to click on one point to place a sign, where every next click on it is a 90 degrees rotation of the sign, having extra feedback on the direction of the sign would also be nice. Very cool concept nevertheless, keep up the good work.
@Warxen Thanks for the feedback! Have just heard from someone else that the shadows were causing lag for them as well, so I've done what I can to try and reduce that. Also good call on the multiple clicks to change rotation, I'll be sure to add that in if/when I get round to working on this further. I've also added the 'How to Play' text to this page and the download page to hopefully make it a bit clearer what the aim of the game is.
It was a good game with very impressive graphics but it just kept giving me lag.
Nice little puzzle game, I made it all the way through, though not all of them with 3 stars. The biggest need of improvement is placing the signs since when you rotate the camera all the directions are off of course. Perhaps a click and drag on the point to show which direction.
There was also a bug where the camera couldn't be raised which was solved by restarting the level.
Overall a solid effort though.
Biruts
2015-08-31 16:56
Very nice project guys, i really love it, please check our game too and if you liked it give us a vote. Look for Road to hell and enjoy.
garethiw
2015-08-31 18:34
really nice idea.
Nice graphics and I liked to find out a good away, the game is quite long. Two little things : the music was stressful and you get lost with the arrows if you turn the camera!
Thanks for the feedback all! Hear what's been said about the sign placement and work will be done to fix that sometime this week. Some work will also be done on reducing the lag caused by the high-detail trees and shadows, although setting the game down to a lower quality will hopefully reduce that issue in the meantime.
For those who don't want to download the game, a WebGL build will also be up shortly (AKA, once GameJolt actually lets me upload the build).
Maybe the best loop I've heard on any indie game. Fantastic work. Game is okay too.
Didn't know what to do at first. But it's ok. Takes some time to adjust.
New version is now up for Windows. Lag should be less of an issue due to new trees that use 100 times less tries, the camera bug should be fixed and signpost placement is now done using multiple clicks. The older, original build is still available for download if you prefer to play the game in its original state though.
kai20
2015-09-10 15:15
intressting but i am too stupid for that