FoonLudum Dare ExplorerUsers → warxen

warxen

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202148Deeper and deeperDeep & Deeperjam1064.144.104.043.914.073.723.634.17
201740The more you have, the worse it isBOXKILLjam923.984.063.463.943.75
201534Two Button Controls / GrowingBurger Runjam20
201533You are the MonsterThe Hostsjam2553.543.623.263.183.252.412.172.7372

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by warxen

LD33 — You are the Monster

Milky Helps People by reheated 2015-08-25T13:09:00

Fun game, liked it to see a game with some humor.

Tactical Superiority by HuvaaKoodia 2015-08-25T13:27:00

I liked how the mech moved and rotated based on your mouse movements. Too bad you didnt get to make a full gameplay loop with the mechanics (goal - challenge - reward). Still good nevertheless.

Elemental Monster by Zampi 2015-08-27T17:41:00

Good visuals, but I find the spinning mechanic quite counter intuitive. When I press up, I expect to get the element I see above, same for right and left and so forth. It would have been easier if the spinning was limited to A and D, also with a pointer or highlight to indicate what element you currently are (and something to indicate enemy element), because it is very hard to get familiar with a whole game in 5 seconds, in which i had to die 4-5 times before I understood the mechanic. Sorry if I sound hard on you guys, hope you can do something positive with it, keep it up!

1925: Noire by VoxelSquare 2015-08-25T01:25:00

Not much to rate on yet, but I like the style. Keep it up

Monster Destroy Things by Cory Martin 2015-08-25T14:46:00

Loved the juicyness and graphics of this game, would be cool to see if this game works with a combo meter to keep up the destructive morale. Higher combo = more speed, more score. RIP Bird made me lol.

Be THE Monster by eLLectron 2015-08-25T14:04:00

Lacks some mechanics in the area. Liked the character creation and graphics.

Gammonster by sikosis 2015-08-25T12:59:00

Would be nice to turn the street into something more grid like a grid by adding little dots for example, so you know how many steps you need. Also a idea to fill up the map is to place trees in the area, middle and lefttop. Also you should try setting the filter to point. Go to your sprite in unity > go to filter and you will see what I mean.

Beast Mode by madcapacity 2015-08-25T01:21:00

Definitely a very monstrous minigame, I wish i could deadlift that much in a short time. Well done guys.

Dis-Guy by SushiDestroy 2015-08-25T19:50:00

Good job on the graphics, walking mechanics are also nice. Altough killing mobs did not feel very statisfying. Needing to do multiple hits, and not getting any kind of feedback (sound,screeneffect) really made this game lack its effect.

Bring Me Your Weak by ErgoMeSmart 2015-08-25T12:37:00

Hard game in my opinion. Had some trouble with intuitively knowing what to do. Not knowing when I am able to kill the slime, or how I will be able to do it. I figured the lower the counter the better, but I ended up losing from normal mobs. Also it would be better to turn cast shadows off with those trees, it causes tremendous lag. Also for the pointing system, you might be able to simplify it by just having to click on one point to place a sign, where every next click on it is a 90 degrees rotation of the sign, having extra feedback on the direction of the sign would also be nice. Very cool concept nevertheless, keep up the good work.

Play by ChaosCult 2015-08-25T19:59:00

Great graphics, good coding and good design. Feels very polished. Hard to believe that you guys pulled this one off in under 72 hours. Assuming this was no solo project. Good Job!

Stan the Baby by BeardyBard 2015-08-25T14:20:00

Its a shame that this game lacks good win/lose conditions. All mechanics are in place to make it work. Animations and art is really good.
A example scenario which could have made a win/loss:
Your mom is away for groceries, you must eat as much to leave her a good suprise when she tries to clean you.
Losing: Your bar runs to max : the whole room is filled with diarea spatters.
Winning: Eat X things, 5: Not very surprised, 10: Ah the stench!. 20: diarrhea spatters in her face when she comes back and cleans him.

No Country for Troll Men by aberdeenphoenix 2015-08-25T14:33:00

Nice little game, good controls, good feedback, altough I was stuck at the start because it wasn't clear for me if I could cross the river. I discovered that you can cross the river by going over dark parts. While the other way around makes more sense, darker = deeper.

The Inglorious Yet Highly Stimulating Life of an Underpaid Graduate Student by Gelato Labs 2015-08-25T13:18:00

I'd better reboot my mousepad and it worked! Nice game, only thing that annoyed me a bit was that I got called while i was on the phone with someone. Keep it up.

The Devourer by bwafflecone 2015-08-25T17:50:00

Cool game, good art and controls, only negative thing for me is that the sound becomes too loud for my speakers.

Annoyed Mummy by Obvious_San 2015-08-25T12:51:00

Liked the artwork, would be cool if the enemy also has means of placing traps that work against you, because it is mostly following the enemy now.

Me by jofra 2015-08-28T10:06:00

Great Graphics. Mood fits the theme nicely. Altough there are barely any mechanics and there is no gameplay loop.

Jeremy the Destructopus by bladesatoshix 2015-08-25T02:16:00

I like how this reminded me of old gameboy graphics.
Some powerups would have been nice tough, good job nevertheless. On a sidenote, try changing the filter mode on your sprites setting it to "Point" might get rid of those burry edges.

Lights Out by Steven Miller 2015-08-25T12:48:00

Nice concept, but could not get past the first level.

The Hosts by Warxen 2015-08-27T18:01:00

Thanks for the feedback guys, very much appreciated!
Very good points have been made, I have already changed quite some things (added path-finding, feedback on detection, possession-swapping mechanic will be usable in later levels that have the proper design for them).
And much more to come, I will do my best to release the post-ludum version on sunday.

Bakamon by trashmob 2015-08-25T01:13:00

I feel like I missed out on the good parts of this game.
Mainly because the camera makes it very hard to anticipate enemies. A fix for this could be to make the camera look at what is in front of your character depending on which direction you walk. For example X+3 if you walk right. Also the enemies could use pointy shapes on top to indicate they are not kill able by jumping on them, because it has a big drill, which intuitively makes me think touching the other side is harmless.

Monster Chips by derugin.s 2015-08-25T12:42:00

Practically a level full of assets, but no real gameplay loop to be found. I didn't like how the camera and controls worked. I also fell out of the level after a minute of roaming around.

LD34 — Two Button Controls / Growing

BoltStorm by Kuality Games 2015-12-15T18:06:00

I like the concept and the gameplay, nice little polish in there such as screen shake, death animations. Camera movement was also nice. Altough One problem I had was that the scene was too dark overall. Giving the enemies little glowing eyes or adding a spotlight (Diablo 2 style) could have helped this. I did not get the the leveling system, a 'wave' system would have made more sense in my opinion, because it prepares you for your next challenge, which adds meaning to you becoming stronger(growing).

LD48 — Deeper and deeper

The Void by AMastryukov 2021-04-27T11:14:50Z

Very polished game. Good work on the voice acting work as well, don't see this often in Jam games. Well done!

Deep Space 99 by CG_Fred 2021-04-27T11:28:46Z

Alex here, nice work Fred! Short and simple game with easy to understand objectives. The last level was quite hard, but eventually got it. Can get quite hectic really fast when multiple ships are firing at once.

T-Minus by michaelaranda 2021-05-01T13:36:12Z

Nice looking game & mechanics. Steep difficulty curve for me (does get easier when playing more).

I like the clean art style of the game. The graphical effect of the planets also looked great. Music & effects are also very good. Music in combination with the art really gave the game a good mood in my opinion.

I feel like the biggest addition the game could have is a way to look around in the level. So you can plan your approach, where to boost and such.

Game difficulty ramps up quite quickly in the second level. I did manage to beat it eventually. I found the third level to be easier then the second one. A game over state when being out of fuel & on a planet would be a good addition I think.

I feel like you can convey the boost in speed a bit by punching the scale of the ship. So it does not feel like a thruster that is continuous, but instead as a punchy boost to the ship. Although the sound does help sell that it is a single boost.

Regarding the Itch.io page, you can set a Ludum Dare link in the publish settings, so you get a small banner on the top of the itch page for the game.

Good work!

Minedeeper by korfi 2021-04-30T02:15:19Z

Fun little game, the layout reminded me a bit of Helix Jump. Good work! Clear improvements would be to make it more clear what the obstacles are. At first it was hard for me to detect that the TNT was a obstacle, until I got destroyed by it.