phillserrazina 2017-12-04 17:19
Fun game! I like how it is slow paced but if you add a low of slow paces you end up with a fast pace! Fits well with the theme! Nice job, and that soundtrack was a bop!
Foon → Ludum Dare Explorer → LD40 → BOXKILL
By warxen
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 92 | 3.98 | 31 | |
| Fun | 39 | 4.06 | 31 | |
| Innovation | 324 | 3.46 | 31 | |
| Theme | 187 | 3.94 | 31 | |
| Mood | 198 | 3.75 | 31 |
Fun game! I like how it is slow paced but if you add a low of slow paces you end up with a fast pace! Fits well with the theme! Nice job, and that soundtrack was a bop!
Nice game ! I like these kind of game so I guess I'm biased ^^.
I don't know if it was my computer (doubt it) or the visual effects but the game seemed very choppy though. Also the game is quite difficult because of the small map and the fact that the camera doesn't cover a big space so you can get surprised by bubbles easily. It would also be nice if you could see the shadow of a bubble before it falls, because sometimes you hardly have time to avoid them (although maybe my game just laggued).
Anyway good work !
You have a great entry here ! The game is really enjoyable to play !
this is a pretty fun game, i enjoyed playing it. nice job
Cool game! Kind of like asteroids.
Great gameplay, great graphic! Only thing that is missing is some kind of player upgrades.
You made it. It's quite addictive. Nothing to suggest. Good job then.
Nice game, really good mood. I like it. The only thing I could say is that the difficulty increase too slowly :D. Well done !
I was actually really confused on how to start the game at first. (Tried to click start.) Once I figured out the controls and how to start, this was a pretty awesome game. I liked how the game was a little more complex than it had initially appeared. (Like the bubble interaction with the walls.)
Nice! I second the complaint that balls could too easily surprise you with how small the camera view was compared to the size of the balls. The ball physics also seemed unpredictable, almost but not quite as if the floor wasn't actually flat. Still not sure what was going on there.
Lots of fun though.
Seeing as your goal was to make a simple, yet fun, game loop you most certainly succeded. The graphics are nice and the sound really fits the game.
The only real problem I encountered is that it's quite easy to push the camera through the walls which really isn't that big of a deal.
A super well made LD game, with some great graphics and you have chosen some fantastic music. The only complain I have, is that the game gets too difficult too fast.
Fun game with a nice style and a clever concept. Well done, good luck with the rest of the voting.
You nailed the addictive part alright! I got 277. I'm not a fan of the balls dropping in. Since the player is moving on a 2D plane and the the balls drop in from the 3rd axis it's pretty confusing at least for me. I thing a simple warning animation and then the ball scaling up/in would be nice and their initial velocity could be gradual. I do like the wall animation though, that's slick.
Some kind of multiplier would be pretty cool as well. For instance rewarding the player for breaking several large balls in a row which could result in riskier play. Now if you'll excuse me, I'll give it a few more tries :grin:
Amazing! I especially like that the menu functions as a hidden tutorial.
I also the way balls light up the more you laser them; it's quite subtle, but you still get a sense of how far along you are without complicating the HUD.
Among the very few suggestions I'd be able to make is that you maybe should drop one of the wall-sections right at the start. I died _very_ quickly in my 1st attempt and at first thought it was a graphics-glitch. I wouldn't even have mentioned it, but reading through the comments here it seems that at least one person didn't play long enough to see one of the walls fall.
Related to that, I also want to know why so many people go with the '1 strike and you're out' model with these games. I guess it's simpler, reduces clutter both in mind-space and screen 'real-estate' but is it more _fun_? You could say it's 'more challenging', but the moment-to-moment difficulty would remain the same if, say, the player gets 3 lives: You still have to dodge the balls.
Not that there's anything wrong with the fun-factor in this game! Far from it! :slight_smile:
Great game! I really love how the design is so simple but after playing and getting a lot of balls on the screen it starts to feel so much more chaotic and complex at the same time. Would really appreciated if you could rate mine in return. Once again, great game and wish I had time to play it more.
really fun game, great use of theme. graphics are simple but very pretty. good job :)
Great concept, very original and a great approach to the theme. It's a very addictive game and the visuals are amazing.
I found it a bit hard to avoid the new spheres that enter the game. Also thought that the spheres could collide with each other, but maybe that will give you a lot of problems with physics when you turn 1 sphere into 2.
Overall this is a great game, fun and addictive. Congratulations!
We already have the needed votes, but we’d love if you tried our game :) https://ldjam.com/events/ludum-dare/40/santas-factory