Ketchapp Klicker (Rebalanced!) by Bamzooki1 2015-09-01T23:15:00
Ketchapp is the cancer of the App Store.
Foon → Ludum Dare Explorer → Users → willchil
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 37 | One room | Exit Route | compo | 294 | 3.32 | 3.09 | 4.00 | 3.86 | 2.86 | 3.20 | 48 | |||
| 2015 | 34 | Two Button Controls / Growing | Fish Simulator 2k15 | compo | 763 | 2.90 | 2.74 | 2.60 | 3.55 | 2.90 | 2.70 | 2.85 | 61 | ||
| 2015 | 33 | You are the Monster | Bush Man | compo | 558 | 3.03 | 3.15 | 3.09 | 3.94 | 3.06 | 2.64 | 3.41 | 2.77 | 68 |
Ketchapp is the cancer of the App Store.
The Mac version wouldn't open, so I tried running the executable from terminal, and it gave me this error:
ERROR: create: Condition ' !create_func ' is true. returned: 0
At: core/os/mutex.cpp:39.
ERROR: cleanup: ObjectDB Instances still exist!
At: core/object.cpp:1853.
Looks like it's Godot's fault.
OSX version only runs once running 'chmod +x' on the executable in the .app/Contents/MacOS directory. Also, I would suggest allowing various screen sizes.
Couldn't get it to run, Chrome and Safari gave me this error:
An error occured running the Unity content on this page. See your browser's JavaScript console for more info. The error was:
Uncaught unknown compression method
Looks good. My game was somewhat similar. Your OS X build works fine.