ruscoe 2015-12-14 07:09
Really good idea and execution. The only problem I had was the red/green target sometimes not appearing until I was right on top of a fish.
Foon → Ludum Dare Explorer → LD34 → Fish Simulator 2k15
By willchil
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 61 | ||
| Humor | 330 | 2.70 | ||
| Mood | 565 | 2.85 | ||
| Graphics | 590 | 2.90 | ||
| Theme | 625 | 3.55 | ||
| Fun | 750 | 2.74 | ||
| Overall | 763 | 2.90 | ||
| Innovation | 778 | 2.60 |
Really good idea and execution. The only problem I had was the red/green target sometimes not appearing until I was right on top of a fish.
i could see this will be a fun and simple game, just like feeding frenzy but in 2D
the problem is, i can't really see the differentiation in size on each fish, they all looks the same size, when i tho it was smaller, i approach it, and got eaten
hehe fishes. The graphics are nice and simple, I had a difficult time telling how large a fish actually is, and how far away I am from a fish. The mouse control feels nice, though, and I think with some tweaking this could be really fun, great work! ^u^
The hardest part is knowing which fish is actually smaller than you, but I love the idea!
Pretty fun game, fits growing theme easily, and nearly fits two button control theme. Graphics are okay, but it would be better if fishes far away were semi-transparent instead of instantly appearing and disappearing. It would also be better if you could easier find out if you can eat the target or not.
Just like the classic but in 3D. I found it really hard to find some smaller fish I could it (Never found one)
Hard to judge the size of the fish from far away!
A nice game but the difference in sizes should be easier to spot.
A nice version of the "eat or be eaten" concept. I found it difficult to find smaller fish, the indicator was a nice touch but perhaps a "crosshair" of sorts would have made it a bit easier. That said, I liked the fact it was hard to gauge if something was actually small or just far away... I got a kick out of that. Perhaps fewer fish with more complex AI and stronger feedback would have made this a bit easier to stay engaged, but I enjoyed the time I played. The sound and graphics had a nice ambiance.
I think it's not very innovative, but it's great!
I like the idea but it can be tough to judge relative sizes of the other fish. Good execution of the theme though!
Pretty good. My only issues were that it took a while to figure out the red/green target indicator meant edible/inedible, it was a little laggy, and the target indicator didn't pop up sometimes. It was fun to swim around though, and I got a little bit of an adrenaline rush when I had to dodge a ton of big fish. Maybe one way to expand on the play is to make it a little more sparse, but add better indicators of where big and small fish are, then having big fish chase you, and little fish evade you, turning it into a series of chases, rather than aimless wandering. Also, adding some distance fog to hide the fish popping in and out might be good.
Nice concept, however u should show via colors or something bigger or smaller fishes. The difference between sieze is too small. But it's still good game :)
Its like an agar.io 3d XD
Was fun :)
I enjoyed being a fish :D
Was a little hard to find smaller fish than myself
I can't tell which is bigger which is not. I like the idea, but in my opinion needs to be more clear which fish can be eaten.
Would be nice if there was another way to distinguish larger fish from smaller fish than just the cursor color. Other than that it was fun to swim around. I like the ambient audio.