FoonLudum Dare ExplorerLD31 → Castle Crush SAGA

Castle Crush SAGA

By catonmars

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CategoryRankScoreCount
Coolness352
Innovation983.94
Theme3723.74
Audio6982.44
Humor7752.18
Mood8142.63
Overall8172.94
Graphics9152.54
Fun9342.63

Comments

lekochen 2014-12-08 06:26

It has lots of potential, keep working! I think it would be fun to make it a co-op game. One for dungeon master, one for hero.

franklins-ghost 2014-12-08 12:32

Clever concept with lots of potential which would be interesting to see a co-op version. My controls did seem to get stuck at times though.

catonmars 2014-12-08 14:48

@lekochen
Thanks for your suggestion. In the co-op mode, maybe I could make the hero unaware of what's under the blocks, vice versa, the dungeon master does not know what hero does. Maybe that will be interesting : )

catonmars 2014-12-08 14:50

@Franklin's Ghost:
Thanks for your appreciation, I will keep working on this project for a while. As to the control, please notice that you have a 2 seconds cooldown after finished sliding blocks. I will make the sliding mechanics more smooth in the future version.

ethanwebster 2014-12-08 15:24

At first I thought it was just a Candy Crush "clone" but it was actually a lot of fun to play. Nice work :)

gamepopper 2014-12-08 15:27

Really good implementation of combining sliding puzzle with side scrolling platforming. Music did feel noticeably repetitive.

lisac 2014-12-08 15:31

Are we even allowed to use the word "saga" any more? ;)

I really like this one, very interesting mix between a platformer and match three, although I found the controls a little difficult, seeing which square was going to move to where next.

Good job though, well done! :)

slepice1 2014-12-08 15:31

Nice concept, but I miss some goal.

furrikira 2014-12-08 15:43

Ha! Wow, this has a lot of potential in it. Do work on it post-dare because this is something new and you should really improve upon it!
At first I thought it was a Candy Crush clone as well but this shook me so well~

thepattybeast 2014-12-08 15:43

Is there any way to change what block your moving?

zayron 2014-12-08 15:52

It took me a little time to figure out how to play but this is a very cool concept. Controls seemed sluggish to me but other than that it looks good. With more polish this could be a great game. Good job!

random-abductions 2014-12-08 15:52

Very novel concept, I like the mashing of genres. However it is somewhat buggy if you want to move the block the character is on. Maybe prohibit this? The music didn't really fit the theme the game was going for, but it is great that there is any at all. Maybe some sound effects would also help. Overall a good game.

catonmars 2014-12-08 17:56

@Thepattybeast:
No, currently there is no way to choose which block to move. At first I did implemented mouse sliding, but it still has problem so I remove it for now. In future version it will be added back. Thank you~

catonmars 2014-12-08 17:59

@Random Abductions:
Yes, you're right. I did not diable the collision detection while you moving blocks. So, this results in those bugs. I will try prohibit this or make the collision detection more robust. Thank you~

catonmars 2014-12-08 18:10

@EthanWebster
@Gamepopper
@lisac
@Slepice1
@Zayron
@furriKira :
Thank you all~
The musics are randomly generated by Otomata.
http://www.earslap.com/page/otomata.html
Turns out it does not fit too well.

At first I did set a goal with this game, there should be bosses to defeat and you can correctly combine the 4 exit pieces to win. But I have no time to add them.
http://ccs.site44.com/exit.png
http://ccs.site44.com/exit_01.gif
http://ccs.site44.com/exit_02.png
http://ccs.site44.com/exit_03.gif
http://ccs.site44.com/exit_04.png

I will polish more and made them into future version.
Thank you~

ramonparaiba 2014-12-09 00:24

I was confused with the game. I enjoyed was learning while playing.

syawqy 2014-12-09 01:32

it's hard

mrexcessive 2014-12-10 17:30

Hi there. Like the idea. Didn't the candy crush people trademark the use of the word 'saga' (or try to...? good luck with the Norse legends...) Works quite well but feels a bit clunky, needs to be easier to move as knight, somehow... maybe fight way through walls slowly or something ? Otherwise whole time is waiting for slide countdown which interrupts play. Like the plonky sounds. Good job!

louisload 2014-12-10 19:12

excellent concept! it needs polish, like every other compo entry, but it really is an idea worth pursuing on developing further! congratulations on this :)

otaviogood 2014-12-12 04:35

It was hard to play because the sliding seemed laggy. I guess that was the cooldown? It wasn't obvious without thinking about what was happening. It was a fun concept you explored here though.

team-myopia 2014-12-12 06:52

Seems like a cool combination of ideas that could be fun to play in a more fleshed out version

dunin 2014-12-18 17:16

interessant idea, maybe too ambicious for a ld...
some rules have to be clarify (in your mind first, then for player)...

tppr2046 2014-12-23 09:06

I like the gameplay!! Can't wait the post jam version!!

hadesfury 2014-12-29 10:33

Seems to be a great idea but bugs make me stop playing
Try a post compo :D