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otaviogood

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201431Entire Game on One ScreenA Terrible Place to Raise Childrenjam2143.593.353.603.663.332.322.092.8462
201223Tiny Worldlove in the time of fishbowlscompo2393.303.133.263.802.933.243.063.1181

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by otaviogood

LD23 — Tiny World

Nineties Holywood Hacker by Casino Jack 2012-05-03T05:16:00

I thought I was 31337, but I couldn't pass the second level. Overall, a great idea.

Big Atoms by Alink 2012-04-28T15:28:00

Fun. Got frustrated though when I realized I had to start over at the beginning to get the last ball which was stuck. Good concept though.

Lord Deadrock's Adventures by abstroke 2012-04-28T15:56:00

The art style is cool. Love that you have a map. But the game is just too buggy. I would play this game more if it wasn't so buggy.

Maru by RandomOutput 2012-04-30T00:02:00

I had fun playing it when I thought the wind was random. Then I read the comment about cloud and wind direction. Still fun. :) This is probably the most polished game of the 48 hour ones I've seen so far. Nice.

Recluse by chambers 2012-05-04T00:55:00

This is the first game I've played that I'm going to have to recommend to friends. Like everyone else, I started out saying WTF, why didn't this guy at least scale up his screen. Great game. Polished. Fun endings.

Microscopia by azurenimbus 2012-04-25T01:45:00

That was original. The music was good.

Spaceships: Origins by liger13 2012-04-27T03:33:00

Cool how the shots curve around with gravity. I don't think I've ever seen that. I really liked the music. I think enemy shots came at you a little too fast to react, turning the game into more luck than skill. At least for me. Maybe you're super good at it though.

Tiny Fishy World by Saturnyn 2012-04-23T03:39:00

Nice fish game. In some ways like that iphone game Osmosis or whatever it's called. Just eat whatever is smaller and avoid whatever is bigger. The collisions on the mouth are a bit difficult to eat with. I figured I'd play all the fish related games since I made one. :)

Magic House by vitou3d 2012-04-27T03:40:00

I think it needs something motivating the player to do this stuff. Maybe a short intro story or a character who you can relate to or something. Otherwise it feels like doing lots of random tasks for no reason.

stack::tracer() by nihilocrat 2012-04-25T01:17:00

Just when I figured it out the game ended. Big points for originality though. Thanks for not making a platformer. :P

Ant, Bee, Cow, Pig and Spider BOSS by karnakgames 2012-04-24T06:18:00

Is there a hint book for this game??? I can't figure out what to do after using the sticks. Fun game so far though.

Spinworld by Acheron 2012-04-25T05:43:00

A bit hard to control for some reason. It's one of those games that makes you feel panicy.

B-613 by Jason Morales 2012-04-23T21:00:00

I thought the game was hanging, but that's just because a purple creeper got to a flower. I wasn't sure what to do besides clicking on clouds to kill creepers. I saw you can turn lots of stuff but I'm not sure what that does. Any chance you can explain? Looks cool though.

Astrosurf by Jimjam 2012-04-27T01:35:00

Nice visual polish.

My Little Planetoid by matthias_zarzecki 2012-05-01T05:52:00

Helium 3! Scientifically accurate!!! Nice.

Obsolescence by quickfingers 2012-05-08T03:40:00

I think the gameplay could have been better if there were tradeoffs to make. The style, music, and polish are amazing, but it doesn't feel like I'm doing much in the game.

Accretion by bastiandantilus 2012-04-30T00:16:00

The bugs got in the way of what seems like a fun concept. You should have switched to 72 hour compo to get a little more polish and bug fixes in.

Tiny Planet by CherryNukaCola 2012-04-27T04:39:00

The asplowshuns look pretty sweet but they do get in the way of gameplay.

Subatomica by SFBTom 2012-05-03T19:59:00

Great game. One of my favorites. The controls got frustrating though. Somehow I never got an intuitive grasp of the controls. The up/down thing makes you think it's gonna go up/down unless you pause to think. I'm wondering if some vector field visualization would help intuitively understanding it all better.

Life in jar by Simple Ghost 2012-05-01T05:40:00

Wasn't completely clear what I was doing. Game seemed to go by very slowly without a lot of choices of what to do. Looks cool though.

Mesene's tiny world by Mesene 2012-04-25T01:28:00

Kinda like marble madness. Controls were a little counterintuitive. Since it's a ball, you expect it to roll all directions, but the controls are more car-like with the steering/forward/back. Camera also had me tilting my head trying to correct it. :)

Minikin by tummyache 2012-04-28T16:21:00

Played to the end. Game was linear though and I never had to make any decisions on anything. I just moved to the left and did my sword thing. Some trade-offs on what to do would be helpful. Also, thanks for the tip about building my XNA game in "reach" mode. I did that, so it should work on your laptop now. :)

Tiny Cubic Maze World by tomhunt 2012-04-27T04:05:00

I think the 3d maze would have worked better if the maze was a bit more complex. As it is, I usually don't have to remember any sides except the one I'm on. With a simple maze, you'd need some pac-man ghosts or something to keep it challenging.

Naos by Sean Hogan (anodyne/even the ocean) 2012-04-25T05:56:00

I had low expectations based on the screenshots, but I think this is the best in the mood and music categories that I've seen so far. Great style.

Professor Squeaks: The Circuitous Escape! by envy3d 2012-04-25T06:46:00

Great idea with the circuit mini game. Unfortunately, I didn't quite get whatever logic was behind it. Maybe a hint in the comments would help?

My Tiny Town by hungyg 2012-04-25T06:57:00

It's a nice start. The game needs something working against you though. Or at least some economic trade-offs or goals or something.

ARACHNID by BuffaloPhil 2012-04-27T01:52:00

That was a really cool idea. Just needed some longer-term goals or difficulty ramp up or something. I know it's hard in 48 hour though. :)

Magma Defense by kj654321 2012-04-24T03:05:00

It's a fun original concept. Maybe could have used some smoother animation on the planet. The jerkiness makes it hard to understand things at high speed. Good job.

LD31 — Entire Game on One Screen

A Terrible Place to Raise Children by otaviogood 2014-12-09T04:09:00

cdwaddell - The blue circles represent the population centers. If an asteroid hits them, the screen shakes and you lose population.

Save the Giant by drkrunk 2014-12-18T05:32:00

The style was _really_ cool. I had some trouble with the controls though. It felt like the game was played at 2x speed. Also, for a jumping platformer, it helps to be able to steer your jumps a little in the air. I could only get to the middle of the 3 vines.

Galaxia by greysphere 2014-12-10T02:49:00

It's like progress quest combined with cow clicker!

Castle Crush SAGA by CatOnMars 2014-12-12T04:35:00

It was hard to play because the sliding seemed laggy. I guess that was the cooldown? It wasn't obvious without thinking about what was happening. It was a fun concept you explored here though.

Deep space infection by Tokw 2014-12-09T03:51:00

Spoiler alert: you can stand behind the crate to the right and shoot left and score big without getting hurt. I should write a guide book for this game. :P

another minimalist game by bitapps 2014-12-12T07:19:00

I agree with most of the others. I had a lot of trouble understanding how my actions were having an effect. It seems like there's probably a lot of depth to the game, but I could have used some kind of map view or something to explain what was happening.

Assault Team Giga Omikron: Total Mercenary by andreaswitzen 2014-12-12T07:27:00

I managed to win on the first try, but it was close. Great name for the game. :)

Carillon by cdwaddell 2014-12-11T07:15:00

The timing makes it so much harder than just remembering what is played. Maybe if the metronome had high notes and low notes, I'd be able to remember the timing better. Fun idea though.

Fido, Fiona & Fidel by pjimmy 2014-12-09T04:00:00

i need a give-up key so i can see what i'm doing wrong. :)

Random Name Attack by bnmkt 2014-12-12T07:32:00

Next time I should read the instructions first. I was trying to figure out what the timer was and died trying to laser enemies. :P

Enjoy The View! by Frenchie 2014-12-12T06:00:00

nice hat. web version worked for me.

Train your Jedi ! by jarry 2014-12-09T06:05:00

This is one of the most fun games I have played so far.

Snow Fight by MysteryMeat 2014-12-09T03:43:00

the link to the game is broken for me.

Lord Of the Dungeon by ctuelho 2014-12-09T04:07:00

You should put instructions in the web description. I didn't think to click on help before playing the game.

You Are Lost by farwyler 2014-12-09T01:58:00

I think it might be too hard. The mood was really cool and the sound worked well with it, but I just didn't know what to do after getting to another fire.

Don't Fall by SeriousDeath 2014-12-09T06:17:00

This is my new favorite so far. I got 10670. I wish there were a few more teleports for when you're totally stuck.