shelby 2012-04-24 17:46
Interesting game, but too hard. 45 seconds is not much time, especially when you have precision platforming and several artifacts to collect. The music was very quiet for me.
Foon → Ludum Dare Explorer → LD23 → Mesene's tiny world
By mesene
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 71 | ||
| Humor | 225 | 2.70 | ||
| Theme | 294 | 3.29 | ||
| Audio | 480 | 2.35 | ||
| Innovation | 595 | 2.59 | ||
| Mood | 643 | 2.34 | ||
| Overall | 754 | 2.44 | ||
| Fun | 756 | 2.15 | ||
| Graphics | 785 | 2.13 |
Interesting game, but too hard. 45 seconds is not much time, especially when you have precision platforming and several artifacts to collect. The music was very quiet for me.
The controls are odd or the camera makes it feel so. And you didn't spend nearly enough time on it.
This game is hard! 45 seconds!!! I think I'd need at least 2 minutes! The controls take a bit of getting used to. Nice idea.
Hey guys did you understand that you don't have to take the 3 artifacts in 45 sec? Only 1 per 45 sec if you return it to the hurricane. It would be impossible to take the 3 golden things in 45 sec.
Good game.
>_<! so... many people thinks they have to gather them on the same ride, as #Chtulhu sais you can return them to the ship directly or throught the vortex.
thanx for your reviews, i'll specify this on the description ;)
Decent game, the controls are a bit frustrating but I was still able to beat it. Could definitely use a bit more content.
- I almost went for the the same gameplay with my entry (including the broken spaceship).
- The controls really need some bugfixing, though I know how hard it can be to teach Unity to do things in a non-standartd way. I had my fun with aligning the camera to the planet as well (though, happily, without Unity).
And finally: I love how the astronaut gets into the "Emergency Spin Clothes" - that's easily the best explanation for ball physics I have ever seen :D
Liked the music!
Kinda like marble madness. Controls were a little counterintuitive. Since it's a ball, you expect it to roll all directions, but the controls are more car-like with the steering/forward/back. Camera also had me tilting my head trying to correct it. :)
@Jens Nolte I still laugh when I see him with the "Emergency Spin Clothes" on, and I drew it...
@Topaz the music was an experiment, last year I had better score on audio than graphics... my game had no sound. So this year I put this the last moment to have an explanation if this happends again :D
A bit easy to overshoot in the more intricate areas of the level but a fun little game.
Pretty good.
Love the soundtrack!
I wish that the level of difficulty started lower and then escalated; I feel like I just couldn't get started with this
reminded me of the (old) Spindizzy game from the 80s (that's a good thing!)
Well used theme, but needs badly additional development.
Really interesting concept for gameplay, rolling around a contoured world. I found the ball hard to control, and I wasn't sure exactly what I was supposed to be doing (e.g. yellow blobs seem good, but is the blue tornado bad?) I'd reset seemingly randomly (I assume that was the oxygen running out). Music was nice, but got too repetitive. So, cool, but a bit frustrating. The contoured planet seemed to work quite well. Good match for the theme, and impressive for 48 hours.
Oops - that was the music for another entry still running in the background! Sorry :-)
Me he partido con el diseño del prota, envuelto en sus telas especiales xDDD A mí también se me ha hecho un poquito chungo de manejar, sobre todo en la parte del cráter, pero está guay la idea. ¡Suerte!
I lol'd with the main character design, wrapped in his special clothes LOL. The gameplay was kinda complicated, mostly at the bottom of the crater. Cool idea though. Good luck!
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