SPRITESWAP by Serious Table 2016-12-12T04:38:00
The dash was super satisfying. Great work!
Foon → Ludum Dare Explorer → Users → greysphere
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 39 | Running out of Power | Game of Cows | compo | 36 | 4.00 | 3.86 | 3.91 | 3.00 | 3.86 | 3.19 | 3.11 | 3.60 | |||
| 2016 | 37 | One room | The Final Room | compo | 87 | 3.80 | 3.85 | 3.15 | 3.60 | 3.19 | 2.95 | 3.47 | 45 | |||
| 2016 | 35 | Shapeshift | The Ship-Shape Shift | compo | 740 | 2.87 | 2.29 | 2.83 | 2.00 | 2.83 | 3.00 | 3.27 | 2.68 | 45 | ||
| 2015 | 33 | You are the Monster | The Wrath of Gandhi | compo | 55 | 3.88 | 3.82 | 3.32 | 3.73 | 3.82 | 2.65 | 3.94 | 3.79 | 54 | ||
| 2014 | 31 | Entire Game on One Screen | Galaxia | compo | 140 | 3.69 | 3.51 | 3.07 | 4.09 | 3.24 | 2.88 | 3.21 | 60 | |||
| 2014 | 30 | Connected Worlds | Mathwiz | compo | 175 | 3.63 | 3.57 | 4.03 | 2.00 | 3.47 | 2.89 | 2.94 | 3.26 | 45 | ||
| 2014 | 29 | Beneath the Surface | Platform Hero | jam | 21 | 4.08 | 4.10 | 3.97 | 3.13 | 4.11 | 4.34 | 3.74 | 3.59 | 57 | ||
| 2013 | 27 | 10 Seconds | YOGH@)!$Q#4$%7GDF: Destroyer of Keyboards! | compo | 518 | 3.09 | 3.27 | 3.06 | 3.23 | 2.92 | 2.58 | 3.67 | 2.73 | 78 | ||
| 2013 | 26 | Minimalism | Diet Simulator 2013 | compo | 835 | 2.91 | 2.60 | 3.43 | 2.94 | 2.40 | 3.57 | 2.54 | 52 |
greysphere leaves an average of 7.4 feedback comments each event.
The dash was super satisfying. Great work!
This is fantastic. Really well done!
don't waste your time with this junk
This is great. Fun take of the theme. Classic gameplay with a great twist, a recipe for success!
Definitely reminded me of rampage too! Lots of cool animations in this.
I love clicker games. Playing one from the 'other side' is such a cleaver idea, I love it!
You know how a good music mash up you the component songs blend together seemlessly, I had the same feeling with SumoBall! The ball motion and rotation and paddle collision are well done and allow total control of my sumo-shots of crab-domination. In the 49 hour version I really enjoyed the catchy tune. And when I inevitibly died to the yellow crabs, rather than table flipping, I spent my hard earned dough on an upgrade and took my newly refurbished sumo-resolve back to the prefecture for some delicious revenge.
Also, now I know what a prefecture is, bonus!
Very well done!
Really well done. The ui had a fun feel to it. I had a few minor issues with clicks not registering. Really enjoyed it.
This is really fun and really original. Changing focus between windows was slightly annoying. Really great job!
Cool game. Interesting way to add gameplay to flappy bird. I feel like people who've worked w/ cash registers will have an advantage!
This is great! I really enjoyed the boss fights. They must have taken a lot of work to make them so unique. I was totally jonesing for a final battle w/ all my abilities!
This game was really fun. A really neat puzzle mechanic that fist the theme really well!
Gorgeous aesthetic! Collection was a little difficult for me, maybe simply passing over a gem could auto collect?
Very 8bit sinister. Collision on corners was a little unforgiving when jumping. Gotto love a game that includes thrift stores!
Cool, you turned my Cintiq into a new gaming platform! That was really disturbing. Good sense of humor ... I hope?
Really well done. Great tone and presentation. I appreciate the way the feedback for the decisions was deferred, made me pay particular attention to the text and really contributed to my enjoyment.
The shiny coins and gems are compelling . The art is vibrant and clear, and makes me want to explore the game.
I love games that put me in a perspective I never would have thought to explore. Great game!
The audio clicks well with the character movements. The perspective reminds me a little of the old oddworld games. It's really hot in my apartment right now and this game is making me feel a whole lot cooler. Great ambiance.
I like the fast paced,energetic music. The game was a bit chuggy on my end. Love the rats. There should be way more rats in games.
Such brawling. Much entertainment.
This game is super funny and cute. Great humor.
The water looks great. I like the reactiveness of the fish.
Really fun. Controlling the multiple fish was really well done. Would love to see this with levels with win conditions!
Funny premise. I liked the variety of fish. I totally want to wrangle and electric eel and get electrically charged for a few seconds and zap all the fish nearby.
This game is awesome. What's up with the grenade launcher? It's a trap!
Moar lens flare!!!1!!
I got all 31 bananas!
This game is great, but I do wonder how do all the sandwiches get up to the construction area...
Heh, the soft failure was actually pretty nice for my first time. Then replayed and did it 'legit'!
The part at the end where you dodge the shrapnel is really fun. It'd be cool if the game just started there and you could see the explosion and then dodge random stuff.
Was fun. Definitely hard to catch the sausages though!
This was fun! Great music too. My friend's entry was kinda in a similar vein, you should check it out http://cubicle51.com/ludum27/
This was really fun. I ended up closing my eyes for the last couple, is that cheating? ;)
Really loved the audio. Fun game!
This was really fun!
couldn't connect to the website :(
LD39 — Running out of Power (15)
Death of a Mage by kalibrated 2017-08-03T05:20:11Z ♥ 1
Eternal ice's ability to push things slightly is OP!!! Other powers were interesting as well. De-skilling felt so bad - ha, but fit with the theme ;) Maybe it's a commentary on growing old or something, but was so depressing! Overall, very well done.
Powerless Miner by MajamiLTU 2017-08-03T03:25:18Z ♥ 1
Bats+Darkness really spice up this style of puzzle game. Mouse-click to 'mine' was a little rough for me. Well done and clearly executed. Good job!
Icarus Fate by saintheiser 2017-08-03T03:19:21Z ♥ 0
Good looking game! And the 2 resource dodge idea was cool. The rock collision felt a little, uh, generous, and the double rocks later - what!?! Obv sound would have been a huge next step. Nice work.
Spacy adventure by egordorichev 2017-08-03T02:32:03Z ♥ 1
Having to really manage your shots is a pretty stand out feature. And overall great production values. Great work!
Erebot by aevek 2017-08-02T04:36:39Z ♥ 1
Really well done. A lot of interesting puzzles here from such a simple mechanic. Great presentation of the mechanic too. One small thing, I'm pretty sensitive to motion sickness and the camera switches were kinda rough, but understandable for a jam. Great work overall!
Cute Chute by xel 2017-08-01T04:28:22Z ♥ 1
Great work, really funny ;) Great art too!
Climate Clicker by Burgee 2017-08-01T04:07:24Z ♥ 5
Wow quite an involved sim for a game jam. Really good job showing all the effects of my actions (and in-actions). So many bears! - i didn't know what to do for a while, but eventually found the ? tooltip. Nice work!
Probe Abuse by minibobbo 2017-08-01T03:59:53Z ♥ 3
I really liked the way the levels replayed, but changed with each probe. I couldn't get through the 'use your probes as step' level cause I couldn't get on top of them (i didn't have jump, and couldn't go and get it cause i'd just fall in the hole). Maybe im missing something? Overally really innovative idea, would like to play more - maybe a hint of what im doing wrong? ;)
City Power by ChrissiQ 2017-08-01T03:48:52Z ♥ 1
The commentary on our consumption culture and the nihilistic pointless-ness of it all was a surprisingly challenging idea to face in such a simple game. Work/Click-Grow-Spread-Consume-Why? Dunno if any of that was the authors intention, but yeah, deep stuff.
Depths of Oceania by cnoble 2017-08-01T03:42:54Z ♥ 3
Wow, I did not expect that shark like that, that was awesome - what a great use of 3D!
Was very enjoyable. Didn't get that I was 'boosting' at first, after my first death and the help tip I got it. Fun art style, great work!
A Miner Inconvenience by Nick Rafalski 2017-08-01T03:35:24Z ♥ 3
Really enjoyed this one, learning the powers, and exploring the maps. I didn't quite understand the lava's effect radius, it seems 'too big' (compared to the gfx) but i was able to just pre-shield everywhere and that worked. Nice work!
Power or die by Aterlamia 2017-08-01T03:29:47Z ♥ 1
I liked the hex grid, and building to reveal the map and new resources. I was hit by the 'insta-win' issue too, but restarted and tryed to avoid it. Overall fun!
THIRST by Togis 2017-08-01T03:17:21Z ♥ 2
This was really fun! I enjoyed the mix of dungeon-contruction and dungeoneering. It was fun to reveal different treasures and obstacles then make plans of how to best interact with them. I did find myself getting a lot of 'dead end' tiles, and while you could toss them away, that felt unsatisfying. Also I would have preferred larger chunks of construction maybe than just one tile, there was a lot of place/step/place/step.
Overall really well done and creative, particularly for a jam!
a story about a cat by increpare 2017-08-01T03:06:36Z ♥ 1
Top notch storytelling and level design. It was fun to gain an understanding of the world, and as I was able to go more places I actually did feel more 'cat-like'. The fact that you can't tilt the camera is a really interesting and effective feature. Really well done.
UFO Abduction by dreadloaf 2017-08-01T02:49:29Z ♥ 3
There's something about abducting stick-figure humans and watching them flail in helplessness that's surprisingly enjoyable - I can see why aliens are so into it!
I'd like to level up my ship explicitly, rather automatically getting bonuses from the different human types. It would let me know what types of humans/scrap to go for too! Also the soldiers were very readable with their guns, a little treatment for the scientists would go a long way to communicating what they were.
Nice work!