FoonLudum Dare ExplorerUsers → greysphere

greysphere

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201739Running out of PowerGame of Cowscompo364.003.853.903.003.853.193.113.60
201637One roomThe Final Roomcompo873.803.853.153.603.192.953.4745
201635ShapeshiftThe Ship-Shape Shiftcompo7402.872.292.832.002.833.003.272.6845
201533You are the MonsterThe Wrath of Gandhicompo553.883.823.323.733.822.653.943.7954
201431Entire Game on One ScreenGalaxiacompo1403.693.513.074.093.242.883.2160
201430Connected WorldsMathwizcompo1753.633.574.032.003.472.892.943.2645
201429Beneath the SurfacePlatform Herojam214.084.103.973.134.114.343.743.5957
20132710 SecondsYOGH@)!$Q#4$%7GDF: Destroyer of Keyboards!compo5183.093.273.063.232.922.583.672.7378
201326MinimalismDiet Simulator 2013compo8352.912.603.432.942.403.572.5452

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by greysphere

LD26 — Minimalism

Centroid by daniel 2013-04-29T06:27:00

Really enjoyed this one!

Zomblocks Blockiller by lfpetrini 2013-04-29T04:19:00

couldn't connect to the website :(

LD27 — 10 Seconds

Specky by Rabbits... 2013-08-26T17:55:00

Moar lens flare!!!1!!

I Need a Lunch Break! by flyingbear 2013-08-26T07:09:00

This game is great, but I do wonder how do all the sandwiches get up to the construction area...

Ten Seconds of Thrust! by wulfdesign 2013-08-26T06:22:00

Heh, the soft failure was actually pretty nice for my first time. Then replayed and did it 'legit'!

YOGH@)!$Q#4$%7GDF: Destroyer of Keyboards! by greysphere 2013-08-26T02:43:00

@flamecow did you get all the bonuses?

YOGH@)!$Q#4$%7GDF: Destroyer of Keyboards! by greysphere 2013-08-26T02:45:00

@sthreet I update the description to tell folks to avoid the alt/windows keys! Thanks for the feedback!

YOGH@)!$Q#4$%7GDF: Destroyer of Keyboards! by greysphere 2013-08-28T16:51:00

@drilltail Wow that's a great score!

Day of the Vampire by drilltail 2013-08-26T03:21:00

This was really fun!

Seconds-Guess by plancien 2013-08-26T03:30:00

This was really fun. I ended up closing my eyes for the last couple, is that cheating? ;)

Feed Me Word Things by beaugunderson 2013-08-26T03:26:00

Really loved the audio. Fun game!

Space-Time Adventure by OldPeculier 2013-08-26T03:58:00

This was fun! Great music too. My friend's entry was kinda in a similar vein, you should check it out http://cubicle51.com/ludum27/

Mind-Controlled Monster by Todnut 2013-08-26T07:09:00

I got all 31 bananas!

Flameout by quadtree 2013-08-26T06:11:00

Turn based lunar lander - I love it!

Hungry King by NorthernCrux 2013-08-26T04:08:00

Was fun. Definitely hard to catch the sausages though!

Project: "Explosion" by Simple Ghost 2013-08-26T05:44:00

The part at the end where you dodge the shrapnel is really fun. It'd be cool if the game just started there and you could see the explosion and then dodge random stuff.

LD29 — Beneath the Surface

John by Diptoman 2014-04-29T07:10:00

Man, I won a lot of trophies when I was younger! The atmosphere in this is great, particularly the music and sound. Really liked the dash mechanic and tuning too.

Dig Hard by petey123567 2014-04-29T01:30:00

This game is awesome. What's up with the grenade launcher? It's a trap!

Pianall by jomacel 2014-04-29T10:36:00

Elegant design. I think I beat it? The levels ramped up pretty quickly, and I found myself cheating toward the end by rolling very slowly if I wasn't sure.

Manliest Man : Manly Fishing by omgnoseat 2014-04-29T01:41:00

Funny premise. I liked the variety of fish. I totally want to wrangle and electric eel and get electrically charged for a few seconds and zap all the fish nearby.

Manliest Man : Manly Fishing by omgnoseat 2014-04-29T01:46:00

This is really cute. The controls were definitely much easier with the gamepad.

Inside Look Activity Book by rylgh 2014-04-29T10:18:00

Cool, you turned my Cintiq into a new gaming platform! That was really disturbing. Good sense of humor ... I hope?

Ablate by VDOgamez 2014-04-29T01:38:00

I love collecting stuff and building things. Faster digging please!

Greed for Gems by mortus 2014-04-29T10:45:00

Gorgeous aesthetic! Collection was a little difficult for me, maybe simply passing over a gem could auto collect?

Colony 31 by Crazi456 2014-04-29T02:23:00

Wow nice game! It's really neat to see and feel how all the elements the a game - the art,story,narration, puzzles, all work together to wrap you up and really bring you into the world you've created. Great job!

Platform Hero by greysphere 2014-04-29T06:20:00

Pandamicro, are you on your iPad/phone? We don't have support for that yet. If not, what is your OS/Browser?

Firefish by Snicklodocus 2014-04-29T01:54:00

Really fun. Controlling the multiple fish was really well done. Would love to see this with levels with win conditions!

Hyper Spike Smash!!!!!!!!!!!!!!!!!!!111!!!!!!!!!!!!! by Jacob123 2014-04-29T02:17:00

Such brawling. Much entertainment.

Iceberg by Hermes 2014-04-29T02:11:00

Nice game. I really enjoyed the music. Made me feel relaxed even though I was always busy keeping my iceberg cool!

Sewer Rat Racer by Robber 2014-04-29T02:21:00

I like the fast paced,energetic music. The game was a bit chuggy on my end. Love the rats. There should be way more rats in games.

Fish Photographer Simulator by Jacksendary 2014-04-29T01:59:00

The water looks great. I like the reactiveness of the fish.

Logiki by Move127 2014-04-29T07:52:00

Did you ever play the game Rocky's Boots for the Apple II. I played it in elementary school and it was awesome, had all sorts of this type of stuff. Also http://www.zachtronics.com/ makes a lot of cool games like this one, you should check them out!

Bitmite Blitz by Coin Flip Games 2014-04-29T02:58:00

I love games that put me in a perspective I never would have thought to explore. Great game!

Mole Position by Glint Games 2014-04-29T03:27:00

The shiny coins and gems are compelling . The art is vibrant and clear, and makes me want to explore the game.

NanoDog by mechabit 2014-04-29T02:55:00

Yes, I've saved the universe from the loving gaze heat lazers and adamantium hugging arms!

Feelin N Dealin by mclewis 2014-04-29T10:27:00

Very 8bit sinister. Collision on corners was a little unforgiving when jumping. Gotto love a game that includes thrift stores!

Do Not Drown by Jerick 2014-04-29T02:28:00

The audio clicks well with the character movements. The perspective reminds me a little of the old oddworld games. It's really hot in my apartment right now and this game is making me feel a whole lot cooler. Great ambiance.

The Westport Independent by Double Zero One Zero 2014-04-29T07:23:00

Really well done. Great tone and presentation. I appreciate the way the feedback for the decisions was deferred, made me pay particular attention to the text and really contributed to my enjoyment.

Sanctums by Galvus 2014-04-29T02:43:00

Cute graphics. Really fast and easy to jump right into multiplayer.

CRUDE by blahoink 2014-04-29T03:04:00

Really neat little sim. I like expanding out my little petroleum outfit, adding more bits, plate spinning to keep my meters happy, and spelunking a bit more more paydirt. Has a retro sim vibe to it.

Igneous by torcado 2014-04-29T03:10:00

Fun one! Great job introducing concepts.

Eskimo Run by locknic 2014-04-29T02:08:00

This game is super funny and cute. Great humor.

Eskimo Run by locknic 2014-04-29T02:11:00

Also needs more Pepsi branding on loss. Big splash screen.

LD30 — Connected Worlds

Mathwiz by greysphere 2014-08-25T03:15:00

There are some 'secret' ways to generate numbers:

[2][1][+][7] = [28]
[4]-[9] = [5]
[90]+[21] = [11]

Try 'em out if you get stuck!

Mathwiz by greysphere 2014-08-25T03:19:00

@diamond: The rng can be pretty rough, particularly at the start. I'd probably do something about that if I had more time. That being said, w/ practice I can get to the 3rd-tier monster almost everytime.

@haveric: And now I know why Jumbline implemented two completely different ui schemes, one for folks who like what's in the game and one for folks who like click-selection!

The Tree by Calciumtrice 2014-08-25T03:41:00

This is great! I really enjoyed the boss fights. They must have taken a lot of work to make them so unique. I was totally jonesing for a final battle w/ all my abilities!

RGB by orukinawa 2014-08-25T06:21:00

Neat game. Using the mixed colors like that is pretty clever.

Symbiosis by vividhelix 2014-08-25T02:48:00

This game was really fun. A really neat puzzle mechanic that fist the theme really well!

Exolink by stimpact 2014-08-25T06:30:00

This is really neat. I need to find someone to play with to expand my grasp of the strategy.

The Connection by jas7229 2014-08-25T06:24:00

Cool game. Interesting way to add gameplay to flappy bird. I feel like people who've worked w/ cash registers will have an advantage!

LD31 — Entire Game on One Screen

SumoBall! by flyingbear 2014-12-12T01:41:00

You know how a good music mash up you the component songs blend together seemlessly, I had the same feeling with SumoBall! The ball motion and rotation and paddle collision are well done and allow total control of my sumo-shots of crab-domination. In the 49 hour version I really enjoyed the catchy tune. And when I inevitibly died to the yellow crabs, rather than table flipping, I spent my hard earned dough on an upgrade and took my newly refurbished sumo-resolve back to the prefecture for some delicious revenge.

Also, now I know what a prefecture is, bonus!

Very well done!

Titan by notajetski 2014-12-08T04:44:00

This is really fun and really original. Changing focus between windows was slightly annoying. Really great job!

Galaxia by greysphere 2014-12-08T04:28:00

@igneousmoon. You should post your time when you finish!

Galaxia by greysphere 2014-12-08T05:06:00

@liquid - Thanks for playing! Awesome that you control the whole galaxy! Yep, victory screen is at the top of my list (followed by audio, large number display - something better than 'a lot', better factory of factories ui and filling in the tech tree after 100k science). I finished what's in there just in time so a few things didn't quite make the cut. I hadn't even finished the game legit w/o cheat keys before the deadline, haha. Thanks for the feedback!

Galaxia by greysphere 2014-12-08T05:09:00

@shivur: "Factorial Factory" - that sounds like a great name for tech upgrade. Grats on controlling the entire galaxy!

Galaxia by greysphere 2014-12-08T05:48:00

@jqmgf - factories of colony ship factories you say... ;)

Galaxia by greysphere 2014-12-08T06:06:00

@Mopz: Interesting. I just tried it in IE 11/win 7 and it just worked. Hmm... I uploaded a Windows build for folks who are having trouble with the web version.

Galaxia by greysphere 2014-12-08T22:03:00

There seems like a case where you have colonized all your scouted planets and are unable to build probes because you are building colony ships and filling up your launch pads. (I thought I handled this by having probes build before colony ships, but I must have screwed it up). If you build launch pads though you can normally get out of this trap.

Thanks for the feedback, I'll look into correcting that case for a post-compo build.

Galaxia by greysphere 2014-12-09T00:30:00

@goblin - funny you should mention that, I worked on Spore and wrote a bunch of the code for the galaxy view (though I can't take that much credit for the art itself, that was our art directory Ocean). It was a huge inspiration for the look of this galaxy though!

Galaxia by greysphere 2014-12-10T01:33:00

@LTYrosine: I ended up writing a handful of BigInt functionality (it's at the top of the source). I only implemented a handful of the operations, and ended up doing the higher level factory prices as shift-lefts rather than multiplies because I didn't have time to implement multiplication! Also in my noobity, I implemented BigInt printing at the very end and couldn't figure a good way to go from Array<Uint> -> string without going first through Array<DecimalDigit> so believe it or not I ended up with 2 BigInt implementations, one represented as uint32[5] and one as a char[64] of decimal digits, each with different instructions implemented, hahaha!

Galaxia by greysphere 2014-12-10T08:13:00

@panda: I think there's a bug where if you have a ton of colony ship factories and fewer launch pad factories you can keep filling up your pads with colony ships before you produce probes. You should be able to build high tier launch pad factories to dig yourself out of it. (I had thought I handled this case by building probes before colony ships each tick but obviously i messed something up). Thanks for the feedback and ill get it fixed in the next build.

cover by thristhart 2014-12-08T05:46:00

Really well done. The ui had a fun feel to it. I had a few minor issues with clicks not registering. Really enjoyed it.

LD33 — You are the Monster

Click Here to Become the Monster by ianh 2015-08-24T06:30:00

don't waste your time with this junk

(Idle?) Monster by KayZ 2015-08-24T04:47:00

I love clicker games. Playing one from the 'other side' is such a cleaver idea, I love it!

The Wrath of Gandhi by greysphere 2015-08-24T17:35:00

@GAFBlizzard. Hmm, I just tried and it worked in both Firefox (38.0.5) and IE11 on Windows 7. Maybe there's something different w/ your set up. There's an windows executable you can download if you are still having problems. Hope it works out for you!

The Wrath of Gandhi by greysphere 2015-08-25T06:40:00

@miotatsu :) Actually this game came in at slightly less code than my normal jams (2500 lines vs around 3000) and has the least art of all my games as well. I think the art quality is higher though but I'm practicing art and my skill has improved as well so I think I took less time there too. That left more time for game design and actually I got more sleep this jam as well! Overall I think it's just practice and experience. I do feel like I'm improving each jam!

The Wrath of Gandhi by greysphere 2015-08-25T07:04:00

@gafblizzard Thanks for the info. I'll look into it tomorrow and post back (bed time here right now!)

The Wrath of Gandhi by greysphere 2015-08-25T07:05:00

(And yes this is made w/ emscripten.)

CthulhTunes by DaleP 2015-08-24T05:21:00

This is great. Fun take of the theme. Classic gameplay with a great twist, a recipe for success!

Gorgezilla by Jelinib 2015-08-24T05:16:00

Definitely reminded me of rampage too! Lots of cool animations in this.

Melody Muncher by DDRKirby(ISQ) 2015-08-26T00:39:00

This is fantastic. Really well done!

LD35 — Shapeshift

The Ship-Shape Shift by greysphere 2016-04-19T20:20:00

I tested that the music works in Chrome for me. It's an ogg so maybe there's a browser support issue.

Flow by flummox3d 2016-04-20T06:28:00

This is fantastic. Great job.

LD37 — One room

SPRITESWAP by Serious Table 2016-12-12T04:38:00

The dash was super satisfying. Great work!

LD39 — Running out of Power

Icarus Fate by saintheiser 2017-08-03T03:19:21Z

Good looking game! And the 2 resource dodge idea was cool. The rock collision felt a little, uh, generous, and the double rocks later - what!?! Obv sound would have been a huge next step. Nice work.

Probe Abuse by minibobbo 2017-08-01T03:59:53Z

I really liked the way the levels replayed, but changed with each probe. I couldn't get through the 'use your probes as step' level cause I couldn't get on top of them (i didn't have jump, and couldn't go and get it cause i'd just fall in the hole). Maybe im missing something? Overally really innovative idea, would like to play more - maybe a hint of what im doing wrong? ;)

UFO Abduction by dreadloaf 2017-08-01T02:49:29Z

There's something about abducting stick-figure humans and watching them flail in helplessness that's surprisingly enjoyable - I can see why aliens are so into it!

I'd like to level up my ship explicitly, rather automatically getting bonuses from the different human types. It would let me know what types of humans/scrap to go for too! Also the soldiers were very readable with their guns, a little treatment for the scientists would go a long way to communicating what they were.

Nice work!

Death of a Mage by kalibrated 2017-08-03T05:20:11Z

Eternal ice's ability to push things slightly is OP!!! Other powers were interesting as well. De-skilling felt so bad - ha, but fit with the theme ;) Maybe it's a commentary on growing old or something, but was so depressing! Overall, very well done.

Spacy adventure by egordorichev 2017-08-03T02:32:03Z

Having to really manage your shots is a pretty stand out feature. And overall great production values. Great work!

A Miner Inconvenience by Nick Rafalski 2017-08-01T03:35:24Z

Really enjoyed this one, learning the powers, and exploring the maps. I didn't quite understand the lava's effect radius, it seems 'too big' (compared to the gfx) but i was able to just pre-shield everywhere and that worked. Nice work!

Game of Cows by greysphere 2017-08-02T19:49:27Z

Thanks everyone for the comments. They're super motivating and helpful. A few respones:

re: resolution. Yeah seems a bit messed when maximizing/fullscreen. But should work with drag-resizing.

re: help. Yeah a weak point. I rushed to get even what's in there done. Definitely could be improved.

re: dragging cards. Yep, I agree that's not obvious (and a few playtests I've done post jam do too!). I think some little text popups at the right time would go a long way.

re: music. Yeah I didn't do any music, not my strong suit. The ambient track is made from an 'nature-soundscape-generator' online, lol.

re: hud-click. Yeah oops, yeah clicks on the hud shouldn't do anything.

re: hand-clog. Yeah, the next thing on my to do list was add a 'discard' option. Trashing the whole hand might be even better cause it encourages you to deal with what you have a bit more.

re: fields. The field affects any grain/vege planted on top of it.

Erebot by aevek 2017-08-02T04:36:39Z

Really well done. A lot of interesting puzzles here from such a simple mechanic. Great presentation of the mechanic too. One small thing, I'm pretty sensitive to motion sickness and the camera switches were kinda rough, but understandable for a jam. Great work overall!

Cute Chute by xel 2017-08-01T04:28:22Z

Great work, really funny ;) Great art too!

Power or die by Aterlamia 2017-08-01T03:29:47Z

I liked the hex grid, and building to reveal the map and new resources. I was hit by the 'insta-win' issue too, but restarted and tryed to avoid it. Overall fun!

THIRST by Togis 2017-08-01T03:17:21Z

This was really fun! I enjoyed the mix of dungeon-contruction and dungeoneering. It was fun to reveal different treasures and obstacles then make plans of how to best interact with them. I did find myself getting a lot of 'dead end' tiles, and while you could toss them away, that felt unsatisfying. Also I would have preferred larger chunks of construction maybe than just one tile, there was a lot of place/step/place/step.

Overall really well done and creative, particularly for a jam!

Climate Clicker by Burgee 2017-08-01T04:07:24Z

Wow quite an involved sim for a game jam. Really good job showing all the effects of my actions (and in-actions). So many bears! - i didn't know what to do for a while, but eventually found the ? tooltip. Nice work!

Depths of Oceania by cnoble 2017-08-01T03:42:54Z

Wow, I did not expect that shark like that, that was awesome - what a great use of 3D!

Was very enjoyable. Didn't get that I was 'boosting' at first, after my first death and the help tip I got it. Fun art style, great work!

City Power by ChrissiQ 2017-08-01T03:48:52Z

The commentary on our consumption culture and the nihilistic pointless-ness of it all was a surprisingly challenging idea to face in such a simple game. Work/Click-Grow-Spread-Consume-Why? Dunno if any of that was the authors intention, but yeah, deep stuff.

Powerless Miner by MajamiLTU 2017-08-03T03:25:18Z

Bats+Darkness really spice up this style of puzzle game. Mouse-click to 'mine' was a little rough for me. Well done and clearly executed. Good job!

a story about a cat by increpare 2017-08-01T03:06:36Z

Top notch storytelling and level design. It was fun to gain an understanding of the world, and as I was able to go more places I actually did feel more 'cat-like'. The fact that you can't tilt the camera is a really interesting and effective feature. Really well done.