Foon → Ludum Dare Explorer → LD39 → City Power

City Power

By chrissiq

Percentile
CategoryRankScoreCountLD39Ever
Overall5982.71198.412.5
Fun6492.00190.92.7
Innovation6452.06192.53.6
Theme3213.531953.454.5
Graphics2.004
Audio1113.531972.270.8
Humor1.504
Mood4792.591915.813.8

Comments

shadowyxp-games 2017-07-31 21:12 ♥ 1

It fits the theme and its a clicker, nice work!

gistnoesis 2017-07-31 21:17 ♥ 1

Nice audio. The frame rate seems to be dropping the bigger the circle gets.

greysphere 2017-08-01 03:48 ♥ 1

The commentary on our consumption culture and the nihilistic pointless-ness of it all was a surprisingly challenging idea to face in such a simple game. Work/Click-Grow-Spread-Consume-Why? Dunno if any of that was the authors intention, but yeah, deep stuff.

jimbly 2017-08-01 04:21 ♥ 1

Must... keep... clicking...

johnnyc1423 2017-08-01 04:27 ♥ 1

I hope you get to the part where you make it fun one day!

vija02 2017-08-01 05:16 ♥ 1

I don't know why but the clicking sound always seem to sync with the music. If that's intentional, amazing work!

anno 2017-08-01 05:37 ♥ 1

Small clicker. Would like to know how the game would look like if you had enough time :) I really like the music!

dacap 2017-08-01 16:10 ♥ 1

It's a nice idea. Some future path to follow: 1) adding graphics of a town converting to a city larger and larger, 2) there should be a way to win more points if we keep the power production close to the demand (e.g. more clicks/power means more cost in $, and that might be less population/work for people).

hijomo 2017-08-01 21:58 ♥ 1

I have a rational fear of red dots so I had to just keep clicking 500/500 would crash browser again.

hungare 2017-08-05 00:26 ♥ 0

@chrissiq It's a pretty small and simple game, but I still think it's cool. The music is really good, and I think if you spent more time on it, it has great potential!

pandakipu 2017-08-07 22:19 ♥ 0

The concept is simple, the audio ambiance is great. Good work.

baby-dino-herd 2017-08-15 05:30 ♥ 0

I liked the music and thought the audio had a good beat! The game at this stage was fairly straightforward, but I had fun pushing my luck, because at higher numbers approaching the loss condition could happen very quickly. Simple but clear and effective presentation was put to good use.