kenrickrilee 2014-08-25 03:08
I have no idea how it relates to the theme, but I *love* it! I want to see kids playing this game :)
Foon → Ludum Dare Explorer → LD30 → Mathwiz
By greysphere
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 50 | 4.03 | ||
| Fun | 164 | 3.57 | ||
| Overall | 175 | 3.63 | ||
| Humor | 229 | 2.94 | ||
| Graphics | 329 | 3.47 | ||
| Mood | 331 | 3.26 | ||
| Audio | 431 | 2.89 | ||
| Theme | 1146 | 2.00 | ||
| Coolness | 1426 | 45 |
I have no idea how it relates to the theme, but I *love* it! I want to see kids playing this game :)
I loved it. That was really entertaining. Rearranging the tiles and creating those equations really scratched an itch. And solid game feel. The interface was really fluid and it never got in the way. Tons of fun :D
Very fun, and a great concept!
It was really hard to get the numbers needed to cast spells; it's super easy to get murdered by the RNG
Pretty fun game. I ran into a lot of streaks of minuses though when I needed 24+ from any of my spells.
The dragging to create equations felt a bit awkward to me. Perhaps a version where clicking the tiles creates the equation would feel more intuitive.
There are some 'secret' ways to generate numbers:
[2][1][+][7] = [28]
[4]-[9] = [5]
[90]+[21] = [11]
Try 'em out if you get stuck!
Interesting mechanic! I can't say as I've seen math-fighting done like that in a game before!
Wow, this is really great. It took me a play or two to totally grasp the mechanics but it's incredibly clever. Very slickly implemented and a really great idea. You did a fantastic job.
NEVER TRUST A WIZARD.
@diamond: The rng can be pretty rough, particularly at the start. I'd probably do something about that if I had more time. That being said, w/ practice I can get to the 3rd-tier monster almost everytime.
@haveric: And now I know why Jumbline implemented two completely different ui schemes, one for folks who like what's in the game and one for folks who like click-selection!
great game!
Well, I feel the easiest method is to keep all individual digit and try merging them together, never calculate number > 10
This was really good fun and very compulsive, I had to keep playing. It had a real feel of scrambling to get the right numbers. Very enjoyable.
very original game! I forgot how hard math becomes when under pressure. The RnG can be pretty harsh sometimes but awesome job :)
The randomness kills this game. Getting nothing but minuses and low numbers, when all of your available spells cost 34 or more just sucks. Couple that with having to wait after just trying to move numbers around to free up space while you get destroyed makes you feel helpless, and like the game just isn't fair. When I finally managed to get what I needed to obliterate that 3rd enemy, he changed the number I needed, and I just gave up. With so few options, pure random just ruins it. Great concept, good potential, but I can't enjoy it as it is.
Hi there. Interesting idea. Lovely professional presentation, the volume buildup and the great buttons/numbers. Was frustrating that there was quite often (after lv3) no possible 'spell matching answer' for ages... so you'd lose lives regardless of what you did. But overall, great job!
Very cool! Wish you'd get a bit more operators
I like your game and the connected worlds of math learning and game playing. Very very good. Thank you for your game.