Mage's Tower by marudziik 2014-08-29T13:35:00
What you've got here is really neat. I like the writing and some parts made me chuckle (Yes, YOUR POCKETS). The addition of the pictures is a nice extra incentive to see everything.
My only suggestion for what's already here would be to make it more likely to take you to the worlds before revisiting ones you've already seen, maybe, as it took a lot of tries with the randomiser to get all nine.
Good stuff. :)
LD34 — Two Button Controls / Growing (26)
Grow a Beard! by martin-denizet 2015-12-27T21:35:00
This is cute and definitely got a smile from me. Handsome Dave was proud to be my coach, apparently. I think the barber dodging game was probably my favourite.
Good job. :)
[JJJ] - Jolly Jail Jumper by AwesomeAlliterationAlliance 2015-12-27T17:48:00
This is fantastically well put together Ludum Dare entry. The presentation from the animation to the music are really smooth and effective.
The game play idea of switching between outfits is cute and the hazards' colour coding is a simple and clear way to tell you when you need to be doing. Movement works really well too.
My only real criticism would be that the difficulty ramped up too quickly and the game might be benefited from checkpoints or maybe a slower speed difficulty (which it looks like you implemented in the post mortem version).
An excellent entry with a lot of character, you should be proud of yourselves. Well done!
Flowering Souls by Lullaby 2015-12-27T16:49:00
A pleasant experience with a nice atmosphere and really cool graphics and sound design.
I was not a very good soul parent though. :)
Good stuff, well done!
Concrete Jungle by Miltage 2015-12-19T17:11:00
This is just great!
The core mechanic works really well and is nice and satisfying but all the little extra touches really make it special.
The time-lapse effects are a clever way of implying the growing time, the jaunty music is a great accompaniment and when I was about to stop to come rate the game, I found that it had an sweet ending that was the icing on the cake.
One of the best I've played this ludum dare, for sure. Excellent job! :)
Robot Boxing by Green Lightning 2015-12-19T17:04:00
A cool, two button game. Nice oomph to hitting the obstacles and was fun to play.
Good job. :)
Dude On Fire by voca 2015-12-19T17:01:00
This is cute! I found the difficulty far too high on account of only being able to see a really short distance in front of the character though.
Looks really nice, the character design and animation are really cute and with some tweaks to the difficulty/play-ability, would be a fun little game.
Eda by alpha_rats 2015-12-19T16:56:00
A pleasant, calm little experience with a very nice aesthetic.
Good job. :)
Breathe by Galvesmash 2015-12-19T16:49:00
Very nice audio and visual design, the aesthetic works really well.
Strong Like Orc by SpareWizard 2015-12-19T16:44:00
A neat take on an endless runner. Nice amount of control through the double jump and jumping while/after dashing. As I think some others have mentioned, the crates have a really satisfying way of smashing.
I'd say you've done Uncle Grosh proud.
Bouncing Knight by Multiplexor 2015-12-19T16:37:00
This is great! A simple but well implemented mechanic, a nice little world to explore and complete and having upgrades was a nice extra.
Very cute and well put together, good job!
(I feel like my time playing VVVVVV helped prepare me for this quest. :D)
Continuous rebind by lkpridgeon 2015-12-19T16:25:00
A very clever take on the two button theme, I like it.
SpaceSnake by rplnt 2015-12-19T16:22:00
A nicely implemented take on Snake. Looks and feels good to play.
Feedback wise, it's a little unclear where on the end of your trail it becomes 'solid' as it fades out so it can be hard to judge where it's safe to cross. That might impact the nice look the trail has though were it to be changed.
Anyway, pleasant stuff. Nice job. :)
Jelly Pop by bjorn 2015-12-19T16:13:00
This is cool. Nice and smooth and relaxing.
Metaforski! by _stice 2015-12-19T16:08:00
Simple but effective. The randomly picked explanations at the start were amusing.
A possible suggestion would to be to have the player at the bottom of the screen rather than the middle so you have a bit more time to process what's coming up. That might reduce the difficulty level you were going for though. :)
A nice little Audiosurf-alike though, good job.
Tamamystery by Jezzamon 2015-12-17T18:05:00
Oh man, this is absolutely brilliant.
Surprising, funny, cute, just great. I loved the chase sequence at the end!
Pretty easily my favourite ld34 game so far!
Chaintanks by ProjectX593 2015-12-17T17:52:00
This is a really fun shooter! Kind of a heavily armed take on Snake. I like how well it scales up and gets really intense.
I got upset when my tank boys got cut off from the chain. Apparently it was 28 at its longest.
Nice job. :)
Interview at Incredible Inc by EvanEGibbs 2015-12-17T17:43:00
This is really cute. Adorable graphics and voices for the characters, timed system for the questions worked perfectly. All good stuff.
I repeatedly didn't get the job. Could maybe also have a bit of an easy mode option where you can skip back to the most recent interview you got to before?
Cool game. :)
qBen by smealum 2015-12-14T23:37:00
Very nicely implemented aesthetic, quite mesmerizing. :)
Did you base the window size on the resolution of the current monitors/display, by the way? My game window was too tall for a single monitor and I wonder if that's cause I have my two monitors aligned top to bottom? Maybe something to watch out for if so.
Anyway, pleasant stuff!
sometimes cubs grow by sergicollado 2015-12-14T23:25:00
The clean, abstract aesthetic works really nicely and the game has a cool mood to it all.
Good stuff!
Watch out for the green stuff! by wehard 2015-12-14T23:13:00
A nicely implemented endless swimmer. The hand drawn style graphics are cute.
I think you can avoid all the danger by swimming to the top of the screen and staying up there. A high flying fish is a safe fish. :)
Anyway, pleasant stuff!
Space Research Team by pinion 2015-12-14T23:08:00
A clever mechanic with a good difficulty curve. The mixed colours at the end were a nice piece of escalation.
When playing co-op, had good fun when you both tried to do a shared colour without consulting your partner and got in each other's way.
The little flavour text was cute and funny. Having different backgrounds for each section gave a nice sense that you were progressing.
GOOD STUFF, FRIEND.
Choices by thirteenthspiral 2015-12-14T23:00:00
Amusing writing, it made me smile. :)
"You're just another Phil!"
Kill 'Mall by kepons 2015-12-14T22:50:00
I did not become the biggest snake but I was very rude so I'm counting it as a win.
This is good stuff, nice graphics, solid gameplay and use of both themes.
Well done. :)
The Almighty Spectrum by KoalaBot 2015-12-14T22:45:00
The change to colour after winning a level is very charming and cute.
Vavyorki by Ludum34 2015-12-14T22:30:00
The squirrels are cute and the game has a very nice aesthetic.
Your core gameplay mechanic is a cool idea and use of the two button theme. I think emphasizing more of a failure state or penalty if your squirrels get too separated (or one fell below the bottom of the screen, I think that was what I was to avoid having happen?) would give more satisfaction to doing well.
Cool cool.
Jumping World Burns by mrjorts 2015-12-14T22:20:00
Good use of the theme, having multiple abilities but all still activated by the two keys. You explained and introduced them all clearly through the game which was a plus.
I thought you did a really nice job having different mixes of the abilities across the levels and making puzzles out of them. Things like having the double/air jump but no regular jump were a clever twist.
I felt like there was a bit of an issue with the character losing momentum when trying to move through the air sometimes so if you were to come to this, I'd suggest taking a look at making the controls a little tighter.
Good stuff, well done! :)