Appy 1000mg by deepnight 2011-05-02T13:32:00
Very very very beautiful. Love the pixel style, frame-rate is smooth as silk, and effects / blurs really compliment the entire game.
Excellent!
Foon → Ludum Dare Explorer → Users → chamberlainpi
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 28 | You Only Get One | Leapof-8 | compo | 762 | 2.68 | 2.68 | 2.68 | 3.13 | 2.97 | 3.29 | 2.46 | 61 | |||
| 2012 | 24 | Evolution | Upward Mankind | compo | 422 | 2.89 | 2.52 | 1.73 | 1.88 | 3.11 | 4.08 | 2.29 | 2.79 | 50 | ||
| 2012 | 23 | Tiny World | Surrounded by Snails | compo | ||||||||||||
| 2011 | 20 | It's Dangerous to Go Alone! Take This! | LD #20 - Never Let Go, Sam! | compo | 189 | 2.60 | 2.30 | 2.40 | 2.50 | 3.40 | 1.71 | 2.44 | 2.82 |
Very very very beautiful. Love the pixel style, frame-rate is smooth as silk, and effects / blurs really compliment the entire game.
Excellent!
Wish I could of have my headphones with me to test the Audio, but I was blown away by just the visuals alone :)
The game is made in Flash, so it's for the "Web" actually, I don't know why it didn't have that option in the list.
Click on "Windows" and it'll take you to it!
@TellusE: haha Great to hear someone was able to run it in another browser! And yeah, the jump was intended to work that way. It makes it a bit more challenging to carefully make your jumps correctly from the moment you press UP. But I could at least include that IF no directional keys are pressed then it will lose it's momentum and free-fall straight down.
The only problem is, not every keyboards / laptops handle simultaneous keypresses at once, so trying to say... mash the UP + LEFT + RIGHT key down may not all register (at least from what I have experienced on some models).
how the hell do you get passed the two moving rotary blades in room D-3 ? The gap is way too narrow to squeeze your character between the two blades (especially the vertical one).
Was anyone able to get passed it?
NOTE: The boss is not beatable in this version. Will work on a new version later with a fully functional, challenging, dodging, "fire-ball-coming-out-from-eyes" shooting boss. And guess what? The quest won't be over after that ;)
Oh and a title screen / Main menu too, biensure!
@Tom 7: Haha that Red Herring was basically a placeholder for doing a Popup (or Popin rather?) in the game for various cases, when you pickup an item, or when you begin the boss-battle. But, unfortunately ran short of time (and motivation!) and left it floating in the top left corner of the game lol. Nice catch btw - didn't hear much about many player being THAT much adventurous in my game :) Thanks for the music appreciation too everyone!
Interesting looking troops! The "Mr.Bean"-like voices were a little funny. Controls were difficult though, wasn't sure what to do (yeah... I'm bad at reading instructions lol). Nice little blood effects and cool to watch all the soldiers shoot at the same time.
Not sure if it's because of the Toon Shader, but it runs quite slow.
I think I got dizzy from all those flying bobs! Nice though, performance runs well. And although there's no background music, it's nice to have those Piano notes SFXes as an indication of progress.
I've managed to get my people to protest because they had high Liberty, low Equality / Fraternity / Justice, plenty of Cake for everyone, and no Tradition. Screen went black after a while (over-protested?)
Well, I died way too fast to enjoy this game. The graphics and isometric section design was good, but as soon as I entered a battle... I died almost instantly lol
Like some already mentioned, it could use some more polish, I think partially due to the frame-rate (the motion is very stuttery), the graphics quality could be improved, applying gravity to the seed might be a nice addition too.
One thing I couldn't figure out, is why the slingshot didn't show the same seed (not sure what it was holding actually) that was thrown at the birds. It would also help to give a better sense of direction if there would be a little guide / trajectory line to illustrate where you're aiming. It wasn't always clear by just eye-balling it or relying on the angles from the slingshot's straps.
Movement was a bit difficult at times. I didn't understand where to go at first until I understood I have to move over the flashy white blocks (in the first levels). Then when the colors came in, I was totally lost in the level with the houses, grass and trees.
I nearly made an accident in my pants when the shotgun sound went off the first time (on the eagle avoiding the crosshair level)
I had my volume quite loud, and first reaction once the game started was to shoot the only guy on screen. Yep, that sound scared the crap out of me lol. Not bad game, gets difficult fast though! One-shot-kill is quite tough, especially when you can't quite tell which of the enemies will shoot next.
Haha, loved the Bow Chicka wow-ow~ part. That was some nice physics you integrated. A nice generous amount of force to throw BigFoots (BigFeet?) around too.
Hmm wasn't too sure what to do with the temperature and the pressure. I placed a few plants, flowers, trees, and a nuclear bomb (or whatever it is lol) and most of my "babies" started to die.
Nice variations in the characters' facial expressions.
Is there a flashlight available on this thing?
Is it just me or does the upgrades trigger the sound forever if you just stand on them all the time?
This is a very interesting game. I like how the green "plant" stuff only grows when it is attached to the core flower thingny. It gets really difficult with the stronger grey leaves growing. I may have missed something, but what can the coins be used for?
Hmm, there's weird glitches front the first levels I enter (from the map view). First one on the left side loads the one shown in your screenshot, but then the cell organism is stuck below the grey rock (top left).
Second level was where there's a tombstone in the bottom right corner. I was jumping to find my way out, but the cell kept flickering in position and didn't always respond to my jump key-presses.
Looks like you put a lot of work into the art though! Which I could of played it through some more.
Definitely 5/5 on innovation, interesting way to have "chance" affect the movement on time. Some audio would of been nice for each actions and could of added some humour at the same time.
Great performance (if you have high-framerates, that's an automatic WIN for me :D). Pig graphics were cute, even the bloody "zombie" pig and the robot-pig. Too bad there was no sound, but great animations and cool touch with the floating text (almost used as a particle system :D)
I've got the same problem as Ragzouken, can't figure out what to do. I didn't know rolling around killed my Meebas so easily! The music was ok, strange use of the church-bells, but graphics were pretty awesome. The background seems like it was actually quite bumpy, but was that just a bumpmap, or the actual shape of the geometry? Cool regardless!
Wow, so much content and tilemap details! Nice zelda-like replica. I see you've used particles too, that certainly adds a nice touch of "eye gasm'" :D
@TobiasNL: Yeah, I didn't put enough thought into the theme. I had so many bugs while developing this that it just became overwhelmingly difficult to stick to "Evolution". If anything, I will incorporate more levels later and perhaps special abilities the Player can pickup to upgrade its movements / weapons.
Hey thanks for the comments guys! @Kassoon: I agree man, the theme is hard to identify in many of the games posted. And really, nothing stops me from continuing on this platform after the competition and actually implement something more along the lines of "evolution"
@4urentertainment: Really nice ideas! I think the evolution of new body parts (like wings) would be a great addition :)
It was good enough to play through the whole thing lol. Level one was a little too long though. I thought for a moment... that's it? just eating green blocks? Then boom I completed the level :D
Interesting idea. Wasn't quite sure if I was supposed to mate with every types (lol), but once I downgraded from the big Red genotype to the Blue genotype, I figured I could get closer to the small Green genotype. Got killed before I had a chance to even flirt with one though.
My favorite so far! I love underwater swimming AND eating! The music perfectly fits this underwater atmosphere. Really nice levels (so far! from those I've played). The animations and graphics are perfect too. Nice impressive HTML5 work :)
Wow! This is very interesting! I love the endless "zooming" and "False-3D" perspective of the game. Controls are great, the jumping / sliding to a nearby route is a bit mind-numbing, but it's not bad either! Sounds we're decent too - good track to race to. A gliding sound for the ship's speed would of been nice, but I know that's a tricky one to implement!
Is it possible to actually convert the dog back to it's initial state after collecting enough syringes?
Are the levels randomly generated? Is there any goal at the top of this?
I wasn't really sure at first the movement had gravity applied to it until I jumped. The graphics could show this better, as of right now everything sorta looks on a flat surface. But the dragon graphic is pretty cool.
Also, how can you destroy blocks without hurting yourself? I kept flashing (like I took damage) every time I hit a block. Died within like... 10-15 block hits.
If it wasn't for the missing audio, I think I would of given this 5/5 for everything! Great game, great fun. It was great to finally earn the full view of the level (no shadows). The powerups are fun too. Will the turret be usable later? I found it in endurance mode, but it didn't seem to kill any enemies, just opens, shoots (nothing) and closes.
Very awesome game man! Love the style, the music, the sounds, the AI is great, player retention is really great! :)
Took me a lot of sucking to get to the kittens! Loved blowing up those ones! By far my favorite level! Very nice touch on the retro graphics and the variety of innocent victims to kill lol.
Winner! :)
It's almost unbelievable how you could of made such an awesome game with great mechanic, art, story idea, all in 48hrs! Nice choice of SFX and music too!
The level that took me the most time to figure out was the first platforms-on-wheels that moves under spikes. I thought I missed a control or something (like ducking) but sure enough, the light revealed there was a way underneath!
Well done :)
Great submission! It's too bad the other two weapons didn't make it in (cuz really... you can only PICK one... cuz there IS only one lol). But great style, runs well, music was alright, sfx was fitting, the animations awesome! A sound for when the boss was taking hits could of made the battle better.
Really good fitting title. I was caught right away when I started. But thinking back at the title, I looked... OH! I have a missing sock. So I started to use the signs. Really cute animations too (with the pretending-to-tie-the-shoe action). Ending is funny. Not too challenging, easy to skim by most of the side-walkers, but just enough to keep playing until you reach the end.
Good job!
I couldn't understand how to attack at first and got cornered by a dozen zombies (nearly raged-quit! lol) but I noticed the controls at the bottom of the page and finally managed to saved my mother. I can't remember who died though...
Interesting. The audio was funny, nice touch with the "danger, danger... " haha
The full reset was annoying, but eh... it's alright.
Neat physics game. There's a few places that feels a bit buggy (like where you have to bring up your friend to the gods) but it's interesting how the grasp doesn't always fully grip on the object 100%. If you shake it enough, sometimes they fall through, but eh! The look and feel of the game is great. Controls are easy and intuitive enough.
Downloaded, but couldn't run... :( It seems like it's writing a file for a brief moment but then crashes suddenly.
Sweet pixel-art graphics! Cute little characters and SFXes. Was a little confused what was the goal at first (yeeeeh instructions aren't really my thing...) but after I understood the redheads were attracted to me like horseflies are to poop lol - then I started to explore further to find the princess in the white dress, or whatever she is. Not sure if I got more points for killing 95% of the women down the river, or if I earned more for chasing a few down to the boat... hmm.
Nice "puzzle" concept! I like the controls (waiting / following) and the fact the followers don't get immediatly eating or whatever when they go in the darkness. Haven't played long enough to find out what happens to them though lol.
One of my favorites entries though so far, and good thing you added camera movement controls for a game like this! :)
Ran really aweful on my system, not sure if it's platform specific. Running on Windows 7 here.
Great job on the pixel art. The HUD though is frustrating. It would be better if they stayed visible all the time, or at least bind keyboard shortcuts. Or a way to move the keep the policemen in place after trying a failed roll, and allowing to move them around. Other than that, nice level design too!
Cool idea! Plays nice and fluid, the yellow guys are the worst (especially when 3 of them attack, so you have to pay close attention to which one will release off your defense paddles first!). Graphics are really nice too, the music ties well with them.
Didn't stick around long enough to see the ending, but nice concept. It feels like... waiting for the houses to dominate the earth would take too long. It's neat that the flowers / grass disappears after a while, but there should be another incentive than just "surviving". A level-based game with this game mechanic might of worked well.
You mean to tell me the only men's bathroom is at the other end of the hall? EEEEFFFF this!!!! **pees in water fountain**
Nice take on the theme :)
It's a very calm game. The sounds used is nice. It's like the game "Simon" but audio-only, plus turned into a puzzle. Felt very innovative, good job!
Not really sure if this was meant to be a game where you must get the best outcome, but seeing all the various items you can buy, there's almost... too many combinations to try (if there's such a thing?). Navigation was pretty bad, everytime I came out a shop and try to turn away it would get me right back to the 1)2)3) selection screen. It'd happen sometimes 3 times in a row... ARRRRGH!
The variety of items you can buy though was ... interesting. Vibrators? Yep. Native feather hat? Huh uh! Ackward date? You bet!
Got NaN at first, finally changed onced I collected a potion. It's a little weird how the level completely changes everytime you return (for instance, I had to leave a trophy behind since I took the potion instead). Also, I found the game a bit buggy how you instantly returned to the Menu (where it prompts for T / R key presses) if you accidentally held a move-key that directs you back into the rabbit hole.
Has that "addictive" special sauce for sure. I love these types of space-physics simulation games. Inspired by "Angry Birds in Space" maybe? Still, very nice submission. I like that you implemented repulsion fields too.
Some of the forces (when combined with nearby ones) doesn't seem to make much sense though. It's like only the last entered force-field is applying its force on the projectile. Is that intentional, or maybe overlooked?
Regardless, good job! :)
Catchy tune. First time I seen audio implemented with a seperate song player (at the bottom) but whatever works! I felt the controls for using the weapons weren't very intuitive, but then again I just skimmed through the instructions.
Can only imagine what you would of accomplished in a full 48hours... jeez! Great job Deepnight! That pixel shading style always makes your games stand out from the crowd too :)
Fun switching controls, pretty tree-growth animation. It's nice how it illuminates and leaves bursts out of it.
Very nice "tiny" game! Wouldn't of hurt to scale the movie twice the size for even larger pixel goodness, but looks great. Cute little anims too, nice touch on the yellow donkey-alien frozen animation speeding up as it approaches it's unfrozen state.
Music and SFX very fitting too. Only thing I would of liked an ending screen instead of just cycling back to the first level, but nice little complete game with score / timer /etc.
It's a great looking game, and fun too! Can't help to feel a bit nostalgic (good ol' mario games).
I couldn't get passed level 1 though, not sure what you're supposed to do with those barrels. (EDIT: I'll have to try again, didn't know you could crouch to light those up)
Nice idea, but gets frustrating really quick! I didn't even know about the "skip level" controls until I decided to try and see if mashing other keys would do anything, I thought I glitched the game for a minute there haha.
Great graphics though, sounds would of been awesome. Nice to see how good it runs in an HTML5 canvas too (it is, right?)
Good job!
This can get addictive pretty quickly!
Good thing you set a count-limit on the wall bounces since many people would just exploit the game with the steep-angle trick. Ball bounce sound kinda gets annoying after a while, but the "Baaaaaaooooouuunn" sound from the cannon is great and adds humor.
I'm not sure if it was intentional, but seems the distance at which you shoot affects the speed of the bullet (and I'm almost 100% positive I shot through the game once, automatically losing.... doh!)
Good job, and thanks for making a Unity web version :D
Probably one of the best entries I've played (and would play again after testing out the 1000s other ones lol). The push/pull mechanic with the ball is great. Good thing you have that 2nd push force too. It's neat how you can point in another direction and it'll just go there (so you can force it at an angle). Stopped at the "What Lurks" level for now, but I'll get back to it soon :).
Oh, not sure if it was a bug of FEATURE ;) but you can stick to walls, and when holding jump you can sometimes walk on the black "lava" and escape the spiders.
ah HA! I've finished all levels :)
Last two levels I've finished the same way - I stuck to the wall, threw the ball with the double-push (throw it once, but push again to propel it twice as fast) and catch it to climb all the way to the top of the level, then just gently glide your way to the goal. I'm not sure what kind of bridge I was suppose to build (according to the level title) but eh! whatever works.
Although the terrain is simply seeded by random values, in most cases it makes a fun level to play! Loved the rockets flying up and just spinning in the air. Great performance speed too, the particles emitted nicely.
My only suggestion is to make the dialogs skippable. We get the idea after the 1st / 2nd turn, after that though it seems to drag the game.
Won the lottery probably in the first 3mins I played. I guess I really should go buy a ticket now!
I tried it about 3 - 4 times (eventually played in "Fast" rendering mode without the shadows). I still don't know what devoured me in the forest. Not sure what the use of the mask is, seems I could breath fine outside. I probably just didn't get far enough, oh well!
Nice dramatic feel to it though, that's for sure.
Haha, yeeeeh if you kept jumping before the portal showed up... you probably got only a pinch of the messages available in the game. Glad you found it fun though :)
@BrothersT: There's only two (The BULLSEYE one if you get it within 10 pixels [i think!]) and the "Way to go!" message otherwise if you just touch it outside of 10px.
There's the odd bug if you hit the portal but end up colliding with the dead-zone at the bottom of the screen... you'll die anyways :S
Got all of the endings! Yaye!
Neat little game, loved the shake effect while the guy was knocking. It really gives that sense of urgency if you were in that person's shoes.
It's pretty sad that although I killed the gunman, my son turned out to be a worst one *sigh*
I really tried to get to that bag of skittles, I got the trippy effects while chasing it, but... I failed. :(
Great game, but also very difficult. The brain boss in the iceblock is way too hard. I was able to beat the robot/stone giant, but was curious what would happened if I revisited its temple (yes, I was crazy enough to go through that long maze multiple times!) and he was still alive. Thankfully it didn't reset my progress when he killed me again.
But yeh, that brain boss... I got the idea I should attract him to the fire and roll-out the way before it crushes me but it bounces right back and doesn't give time to charge an arrow shot at it. Ah well.
Otherwise, great audio, graphics, character controls / mechanics. Performance could be better but wasn't that bad.
One of my favorites :)
one of the best puzzle entries I've played to date (and that applies to a range of previous LD #s I've played in the past). Love the style, I'm really curious what you used to make this? Was it mostly all your own bitmap-manipulation tricks? Or was there a popular framework used under the hood?
Very challenging! Gets difficult pretty fast (early enough in the game too) but still a game I'm better at than Flappy Bird! Neat graphics too, looks like some special shaders were used.
Cute game! Like others have expressed, the manhole was a bit difficult, but not impossible to jump! I had to move each characters separately (my brain just doesn't function that way I guess!). I never tried going under the bird-poop or the falling orange... might need to try this game again soon...
loved the style. played once, won the first time, and almost feel like it told a story (the way the follower dancers came out, and there was one black swan, and then she came back with her troops of black swans! ATTAAAACK!) floaty controls, but overall cool idea!
controls are way too frustrating, sticky keys / input doesn't reset half the time. Good style / graphics, interesting loop track, but just wanted to smash my keyboard in the end.
highscore of 15, yaye! It's so much easier to play with the mouse-control than the keyboard. I used a trackball device actually, maybe it made a difference over a standard mouse.
Really cool mechanic. I thought I was going to suck bad at this (as I do we most of these tile-swap puzzle games) but it actually was quite easy to assemble once I just followed the tile where the character appeared.
Loved this game, especially the compo. I particularly love the way the music seamlessly intensifies as soon as you fail / hit a red-zone or block when it transitions to the lazer beam scene.
Mind sharing how you made or what you used for make the music / distorted synths? Some of those oscillations sound very precise & tailored to make the player sync their movements to it. Not sure if that was intentional, but works pretty damn well.